Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

assassins creed 2011 sequel

Here we go again, being all psychic with our podcasts. During The GamerSushi Show Episode 11, we got into a discussion regarding the one-year gap between Assassin’s Creed 2 and Brotherhood (which I can confirm is awesome) and the possibility that Ubisoft is looking at the historical murder-simulator as a potential Call of Duty emulator. Turns out that this is exactly what the France-based developer has planned.

In a chat with European news site MCV, Ubisoft’s EMEA markerting and sales chief Geoffroy Sardin confirmed that 2011 will bestow upon us another “big game” in the Assassin’s Creed franchise. Book-ending this reveal is the little tidbit that Brotherhood was the fastest selling title in Europe for Ubisoft, and the series has cracked a total of 20 million titles moved, so very impressive for the franchise that most people weren’t too fond of at the outset.

While the sales figures are remarkable, what about that new game? Mr. Sardin dropped this little line near the end of the interview: Continue reading Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

Dead Space 2 Trailer Shows the Evolution of Isaac Clarke

Dead Space is kind of a cult hit amongst gamers along with Mirror’s Edge, the two sort of forming the spearhead of the “new EA” movement. While the games didn’t do gangbusters either commercially or critically, there are legions of fans knocking down doors demanding sequels, so I guess EA did something right. I myself enjoyed a bit of Dead Space, even though it stopped being scary for me about twenty minutes in. My other gripe was Isaac Clarke, the mute handyman that I took control of. His design was bad-ass, but the lack of a voice bugged me, especially during the later hours when he was still busting his ass to fix a broken ship crawling with scythe-limbed zombies with nary a complaint. One of the major changes for Dead Space 2 is to give old Isaac a voice, and his evolution as a character is detailed in this trailer:

Dead Space 2 is hitting shelves and download services January 25, 2011. It’s one of the two games I didn’t have a chance to get a peek at during PAX 2010, so I’m definitely intrigued. Is Dead Space 2 on your list?

GamerSushi Asks: Your Favorite Achievements/Trophies

dead rising zombie genocider

It’s no big secret that both Eddy and I are kind of Achievement hounds (although I never rented TMNT for a quick 1000 Gamerscore. Just saying.). Throughout my long and illustrious hunt for those precious e-peen points, I’ve come across a few that have stuck in my mind as either being particularly rewarding or memorable.

The original Dead Rising has, for me, pound for pound some of the best Achievements of any Xbox 360 game. I know that some of you will argue the point, but Zombie Genocider took me a good four hours to do and gave me the sweet, sweet reward of the Mega Blaster for my troubles. For time invested versus payout, that one ranks pretty high. Other good ones were the Monument to All Your Sins from Halo: Reach and Mile High Club from Call of Duty 4. I mean, that one was a total pain in the ass, but I count myself amongst a small, elite group of total sadists for getting that.

What about you guys? Any Achievements or Trophies out there that you’re proud of? Any that you’re not too thrilled about obtaining? Go! Oh by the way, commenting is an Achievement!

GamerSushi Top Six: Things to Be Thankful for in 2010

Ah, Thanksgiving time. The time of the year where we show our thanks by way of a gluttonous feast, with food fit for a king. Also, there’s that whole Black Friday thing, where we shove our money in our ears and buy everything that’s marked down in price. But that’s almost a different holiday altogether then, isn’t it? Greed Day, or somesuch.

However! We, the kind and wise overlords of GamerSushi, wanted to stop and take a quick look at the gaming year so far. In the spirit of the holidays, we had a hand-to-hand combat battle to determine the things that we are most thankful for in 2010, so that we could benevolently share them with all of you, our loyal fellow gamers and all around awesome dudes.

So, without further ado, here’s our top six gaming things we’re thankful for in 2010. Continue reading GamerSushi Top Six: Things to Be Thankful for in 2010

The Generation’s Biggest Flops and Fails

Red Ring of Death

Every generation has its own ups and downs. Each console and PC era is like a little roller coaster ride full of great games and disappointing ones. Ideally, with each new generation we’d see the peaks get higher and higher, but it only makes sense, then, that the drops would be lower and perhaps more full of fail.

That’s why GamesRadar has put together a list of the Top 13 Failures of this Generation, and it is a sad but mostly true account of the more head-turning moments of the last few years. Obviously, it’s got to have the dreaded Red Ring of Death on it, as well as APB, the failed MMO. Of course, the list was also going to need to touch on the Wii’s horrid online play, and the lack of all the promised console MMOs, each one biting the dust in turn. I wouldn’t have included Alpha Protocol on the list, but then again, I didn’t realize it had been in development for 5 years.

What really surprised me actually is just how many of the fails on here come from the XBox 360 (faceplates, the hard drives with only half the space, Too Human, etc.), but really it shouldn’t have caught me off guard. Microsoft had a ridiculously rough start, and one only wonders if they’re repeating themselves with Kinect. One other addition I would make would be DRM attempts for PC games.

So what do you guys think? What would you consider to be the biggest failures of the last few years, on both console and PC? Do you agree/disagree with anything on the list in particular?

Source – GamesRadar

Rumor: Elder Scrolls V Is a Direct Sequel to Oblivion?

Elder Scrolls 4

Well, we’ve been waiting forever, and it seems that Bethesda’s addiction machine, I mean, Elder Scrolls, is gearing up for another entry into the long running franchise. That’s right, Eurogamer Denmark is reporting that Elder Scrolls V is well into production, and it’s so far along in fact that they’ll be doing voicework for the game over the next few weeks.

While the reporters that supposedly saw the game are sworn to secrecy through blood pacts (also called NDAs), there are a few things we know about the game. Namely, that it’s a direct sequel to Elder Scrolls IV: Oblivion, rather than a standalone tale set in the same universe. I know this should really excite fans of the last game, and I’m sure the idea of jumping right back into those events is going to encumber people with happiness like so many extra pieces of armor. Maybe I can try and actually finish this one instead of robbing houses for 35 hours.

I probably don’t even have to ask this, but is anyone else excited about this? What do you guys think a direct sequel to Oblivion could entail? Anything in particular you want to see in Elder Scrolls V?

Source – Eurogamer Denmark via Google Translate

Assassin’s Creed: Brotherhood Flying Glitch Shows the Sights

My, Ezio, what a big city you have. I knew the world of Assassin’s Creed: Brotherhood was huge, but dang, this is actually pretty impressive. It seems that some folks getting ready for an AC: Brotherhood review ran across a glitch that sent their player flying high into the night sky, where he could then look down upon the game’s enormous sprawling world.

This is one of those rare occasions where a bug/glitch shows off something far more astounding, especially when you look down at all the buildings and city streets and realize that you can actually run and climb throughout all of those. Honestly, it seems like flying around in some kind of sandbox mode after the game was over would not be a bad feature at all, after seeing this.

Has anyone had a chance to play this yet? Got any thoughts on it?

Halo Wars Says “GG”, Shuts Down Forum and Stat Tracking

Halo WarsHalo Wars, the Real Time Strategy spin-off of the popular shooter series, is getting a little downgrade to better integrate itself into Microsoft’s future plans for the franchise. In a recent post on the Halo Wars forum, moderator Cocopjojo announced that, after Title Update 5, the game will lose its forums and the online stat tracking on the dedicated site so it can be merged with the Halo Waypoint site.

While Halo Wars wasn’t exactly the most celebrated of the Halo games, it was still relatively well received and had a dedicated fan base to back it up. Most of the forum goers are naturally butt-hurt about the proceedings, and the very first comment after Cocopjojo pretty much sums up the sense of entitlement the Internet bestows upon people in one short snippet.

While this may not seem like a big deal since most of us probably don’t play Halo Wars anymore, online stats tracking has been a huge deal for Halo ever since Halo 2. For a series to get rid of one of the most successful community tools in the history of gaming, even if it’s a spin-off, is a pretty big blow. While Halo Wars will continue getting support for things like patches, it will be a bit more neutered going forward.

Any opinion on Microsoft dumping Halo Wars’ community on their collective butts? Even if Halo Wars gets rolled into Waypoint, it is a little bit of a slap in the face for the fans. Since Halo Wars lost its stat tracking, will future Halo games under the Microsoft umbrella even feature this?

Source – Halo Wars Forum

The GamerSushi Show, Ep 11: Reducto

Harry Potter and the Deathly HallowsThe GamerSushi Show is back, and this time in a newer, more awesome format. You see, while we enjoyed all the podcasts of old, they were starting to become large and scary monsters. At 2 hours plus, it gets harder and harder to find the time to not only record, but also edit and get them ready for release. On top of that, we felt that every 2 weeks was not as fun for you guys. Ideally, weekly content is better.

So as a result, we decided to shorten the podcast down to 1 hour, and attempt to release it for you guys each and every week. This is much more manageable, and I think the product will be much better for it. It forces us to move from topic to topic, and doesn’t allow us to get too bogged down in one particular discussion.

In honor of this new format, and the release of Harry Potter and the Deathly Hallows in theaters, I’ve titled this week’s edition “Reducto”. In it, you’ll find discussion about Assassin’s Creed: Brotherhood, Fable III, a new game from Nick where we grade industry events (such as Diablo III heading to consoles) and a bit more. What stinks is there won’t actually be a follow-up next week because of the holidays, but you can expect one the week after.

Since I always ask, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 11: Reducto

When a Game Grabs You

Limbo

For movies, it’s said that there is a “10 minute rule” of sorts, which dictates that a film has just that amount of time to convince you of whether or not it’s worth your attention. Usually in that first 10 minutes, you’re kind of like “OK, I’m not sure if I’m feeling this talking dog”, or “those lovable sidekicks better solve that alien mystery”. You know, normal movie stuff. The interesting question though, is: how does the 10 minute rule apply to video games? This is the very idea that a new feature on Gamasutra discusses, titled History, Mystery and Story. It’s a cool look at how games tend to try and capitalize on this concept, and that it has to differ from story games to games in other genres.

It seems to me that while the time in minutes would have to be different, the general idea behind the 10 minute rule would be largely the same. Whereas a movie is just a 90 to 120 minute experience, games typically range anywhere from 5 to 50 hours, depending on what you’re playing. So does the 10 minute rule scale up because of the longer nature of games? Or is it about the same? When you think about the way modern games work, the first 10 minutes places you right in the middle of a boring tutorial. It’s interesting to think about the idea that maybe the majority of people lose patience and make up their mind that early on. Honestly, the only game that had me convinced within 10 minutes in recent years would have to be Limbo, which grabbed me right from the get-go and still hasn’t let go, months later.

So what is your guys’ opinion on this issue? How long does it usually take a game to grab you? Are you typically more or less patient? How long will you give a game before you throw away interest?

Source – Gamasutra

BioWare Drops a Teaser for the 2010 VGAs

Mass Effect 3. I want it. You want it. BioWare hasn’t said much about it, aside from the fact that it’s coming. While the third chapter in the series I affectionately dubbed “nerd crack” exists somewhere, we haven’t seen much from it. With Spike’s Video Game Awards swiftly approaching on December 11, BioWare dropped a new video teasing…well, something. It doesn’t look quite like Mass Effect, and it certainly isn’t Dragon Age. Take a look:

Very cryptic, as a teaser has every right to be. Personally I’m leaning towards a Mass Effect-themed shooter, but what do you guys think? Is it something else entierly, or is it that rumored Mass Effect MMO I wrote about a while ago? Hit us with your thoughts and speculations!

Spike Video Game Awards 2010 Nominations Go Live

Spike Video Game Awards 2010Boom, sucker! Coming at you like a whole week’s worth of cliched masculine programming, it’s the list of nominees for the 2010 edition of the Spike Video Game Awards. All joking about Spike TV’s lineup aside, the VGAs are gaming’s only legitimate awards show and we need to lavish it with our praise, hoping that it will one day become less of a gong show. Hopefully this year they won’t troop out the troglodytes from the Jersey Shore again.

This year’s list of contenders is actually very solid, with some impressive choices filling out each category. While the big names fill in most of the lists, Spike gave due attention to all walks of gaming from the big Triple-A titles to the indie darlings that captured our cold, jaded hearts.

If you want to see the full list, hit the jump.

Continue reading Spike Video Game Awards 2010 Nominations Go Live

Rumor: Diablo 3 Coming to Consoles?

diablo 3 on consoles

The Sundering has begun, people! One of the surest signs of the apocalypse, as foretold in the forbidden tome the Necronomicon, is the debut of a Blizzard title on home consoles. Long has the realm of this developer been the PC world, but according to a recent uncovering by Gamasutra, the winds of change are blowing.

While it’s safe to say that this is firmly in the rumor category, job postings by Blizzard point pretty strongly towards a console version of the upcoming hack-and-slash RPG Diablo 3. Normally these sorts of things are kind of ambiguous, but the phrase “prior experience in console game development” with an “extensive knowledge of Diablo” is kind of specific. Blizzard has never confirmed nor denied the possibility of Diablo 3 showing up on the Xbox 360 or the PS3, so keep that in mind when you pick up the torches and pitch forks on your way to California.

To editorialize a bit here, I’m sure that the fervent PC-playing masses are going to blow this thing out of proportion and claim that Diablo 3 will be “dumbed down” for the console players, but the more people who get to play Diablo, the better. I played the junk out of Diablo 2, and in this day and age, it’s more economically viable for people to have a console than an up-to-date gaming rig. I’m sure that the PC version of Diablo will be handled with due care by Blizzard. They know which side their bread is buttered on.

What do you guys think? Of all of Blizzard’s franchises, isn’t Diablo 3 the best suited for a console transition? If it came out on the Xbox 360 or PS3, would you get it? Doesn’t Gamasutra sound like a dirty word?

Source – Gamasutra

Poll: Which Type of Shooter Do You Prefer?

Last night, I fired up Halo: Reach for the first time in several weeks. I think it was something of a coping mechanism, since I know I’m going to be holding out on Call of Duty: Black Ops until around Christmas. It was pretty nuts to see everyone on my friends list in the new CoD, and meanwhile I was playing the classic space marine scenario.

The funny thing is, I had a lot more fun than I expected to, even though I’m itching for Black Ops more than I can say. One of the things I’ve always loved about Halo is the ability to have these isolated little firefights, epic stand-offs between you and one other player that feels separated from the rest of the match. The only reason this is possible is because of the way the game’s health system works. I remember Goldeneye playing much the same way back in the old days.

It seems that as time goes on, more shooters go in a different direction. Like Counter-Strike, the health in CoD pretty much works on the “one shot, one kill” method, which is a big part of what makes it so addictive I think. The ability to respawn and immediately jump back into the fray and rack up more kills has a lot of appeal to it, for a totally different reason than a shooter like Gears of War or Halo.

Thinking about these two styles of play, I thought I’d make a poll to see what you guys think. Got a preference?

Which type of multiplayer shooter do you prefer?

View Results

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Review: Call of Duty: Black Ops

Call of Duty is something of a phenomenon, a strange black hole that gamers throw their money into year after year. No matter how tired we get of the previous entry, there’s something that keeps us coming back to the franchise even when we swear that we’re done. It used to be the tight, focused single player mode, but that’s given way to the addictive multiplayer component. Now that Modern Warfare 2 has bruised our fragile psyche in that respect, it’s fallen to the underdog, Treyarch Studios, to breath life back into the franchise.

Even though Treyarch is pegged as the B-team for Call of Duty, churning out sequels in the off years, they’ve never really had a chance to strike out on their own. Seemingly forced to make games based on World War 2 after their audience had moved on, every Call of Duty that didn’t have the Modern Warfare moniker was almost destined to fail. Something different happened this time, though, and this new Call of Duty is set on the sidelines, focusing on the deadly Black Ops special forces soldiers who went behind enemy lines and did the dirty deeds no one would know about. With a new era and a new focus, does Call of Duty: Black Ops deliver the goods?

Continue reading Review: Call of Duty: Black Ops

L.A. Noire Trailer Brings the In-Game Drama

Rockstar’s 2nd most secretive project after Agent is L.A. Noire, which is due in Spring 2011 for the 360 and PS3. And just in time, we finally get some in-game footage in this new trailer of the detective thriller. In case you forgot (and who could blame you) players will work to solve a series of murders. Judging from the dramatic trailer which reminds me of a movie trailer with all the one-liners designed to make you wonder what the hell is happening, the game will be heavy on the dramatic flair. The facial animations are pretty impressive, I must say, although a few are in the valley dubbed Uncanny.

Well, there you have it. What do you think? Is this on your radar? Rockstar has let this game go largely unnoticed, but I have a feeling the hype machine is about to ramp up. Are you interested?

Rumor: Call of Duty Gets Space Marines?

Space Marines

It seems like everything’s been Call of Duty around these parts lately, no? Considering it’s probably going to end up as the year’s largest release, I guess you can’t really blame us too much. If you don’t believe me, check out the reports that Black Ops moved 5.6 million copies and defeated Modern Warfare 2 in day one sales. Yeah, it surprised me, too.

Anyway, the franchise seems to just build on itself every year, no matter who’s in charge. Eventually though, it stands to reason that at some point, people will get tired of the same formula. There are only so many time periods to exploit, after all. Which is why it’s interesting to hear rumors that Call of Duty’s next entry, developed by Sledgehammer Games, will take place in the future. From Gamasutra:

That unit hasn’t talked specifically about what it’s doing with the franchise. But industry sources say Sledgehammer’s Call of Duty will be set in the future and feature, for lack of a better term, space Marines, a very big step for a franchise that has historically based itself on realism.

Could this be the Call of Duty game that is due out next year in 2011? What about the title that the leftovers of Infinity Ward are still working on? Only time will tell, I guess.

What do you guys think about these rumors? Would Call of Duty: Halo be a good direction for the series to go?

Source – Gamasutra

Review: Fable 3

fable 3 review

If any game series in the history of our pastime has a penchant for over-promising and under-delivering, it’s definitely Peter Molyneux’s prized creation Fable. From its first inception, Fable promised to bring us a fully realized world that would change according to our actions, where trees would grow from tiny acorns to mighty oaks in real time. Of course, since the original game debuted on the Xbox, the console’s processing power couldn’t harness the time-warping ambition of Molyneux’s design so the final product was somewhat neutered. It was still a fun, addictive game, but nevertheless far from what we were promised.

Thus the stage was set for the series where a new game would be accompanied by Peter Molyneux leading the hype train making all sorts of wild boasts that we knew would never, ever come true no matter how badly we wanted to believe. Fable 2 has come and gone and now we’re on the third title. As the old saying goes, is the third time really the charm?

Continue reading Review: Fable 3

Valve Chats Multiplayer, Crafting Sequels and Portal 2

Portal 2

Remember in the first Batman movie when Joker is watching Batman do his superhero thing, and Jack Nicholson famously quipped, “Where does he get all those wonderful toys?” I kind of feel like that every time I read interviews with Valve, who are just so good at what they do that it astounds me. Whether you like their games or not, you have to admit that they’re at the very least smart, and good at talking about games.

To me, the most respectable thing about Valve is the drive to always one up themselves, and to continue delivering experiences that will give the most value to their customer base and build up community around games. Take their recent interview with Game Developer Magazine, where project manager Erik Johnson talked primarily about Portal 2 and what it means to create a sequel for a much anticipated title.

Reading over the article, it seems like Valve really understands what made the first Portal click so well for such a huge audience. Check out some awesome quotes after the jump. Continue reading Valve Chats Multiplayer, Crafting Sequels and Portal 2

GamerSushi Roll Call: Call of Duty: Black Ops

Call of Duty: Black Ops

Call of Duty: Black Ops is finally out my friends, and it’s getting good reviews across the board. From what I’ve seen, the praise is ranging from “best Call of Duty yet” to “It’s OK, but it’s Treyarch so it’s better than I expected”. Honestly, I think by this point that Treyarch have proven themselves to be a competent studio. Sure, Call of Duty 3 was a little rough, but for a franchise off-team, they’ve managed to turn things around pretty significantly (I mean, they’re no Obsidian).

In honor of this monumental release, I thought I’d get a little roll call going. Who has Black Ops, and what do you think of it? Have you tried the campaign, multiplayer or zombie mode? What do you think of all the new additions that Treyarch has made, and what about the omissions? I was a little disappointed to hear that Spec Ops mode isn’t making a return. Lastly, what platform are you gaming on? Personally, I’m going PC, but I’m tempted to pick up a 360 copy just for the achievements. I know, I know, I’m terrible. Alright, hit me!