 Even though I’m a bit of an XBox junkie, I’ve never actually played the original Saint’s Row for the 360, though I’ve consistently heard good things about it. The Saint’s Row 2 booth at PAX is almost impossible to miss, given that it’s got a giant gangsta’s head about twenty feet in the air, with 3 large HDTV’s plastered to the walls for people to play.
Even though I’m a bit of an XBox junkie, I’ve never actually played the original Saint’s Row for the 360, though I’ve consistently heard good things about it. The Saint’s Row 2 booth at PAX is almost impossible to miss, given that it’s got a giant gangsta’s head about twenty feet in the air, with 3 large HDTV’s plastered to the walls for people to play.
I’m a fan of open world games (too much of a fan), so I was pretty excited to see this one here. I stepped up to an open controller, wondering if it was going to be a thugarific good time, or just a GTA clone. I got a little bit of both.


 In continuing with their tradition of Fallout 3’s ridiculously awesome art, Bethesda seems to have gone all out with their PAX booth this year. While I was kindly asked by a Bethesda dude to not take any video, I was able to grab some pretty incredible pictures of the set-up that they had going on, which included but was not limited to a trailer, burned-up mannequins, and a huge metal cylon looking guy.
In continuing with their tradition of Fallout 3’s ridiculously awesome art, Bethesda seems to have gone all out with their PAX booth this year. While I was kindly asked by a Bethesda dude to not take any video, I was able to grab some pretty incredible pictures of the set-up that they had going on, which included but was not limited to a trailer, burned-up mannequins, and a huge metal cylon looking guy. Among the coolest things we saw at PAX today didn’t happen on the showroom floor, where dozens of new games were being brandied about for all to see. Nor was it located in a bag of swag handed to me with Little Big Planet stamped all over the side of it. No, in reality, the coolest thing I saw at PAX today was during the panel for RoosterTeeth, the creators of the Halo machinima
Among the coolest things we saw at PAX today didn’t happen on the showroom floor, where dozens of new games were being brandied about for all to see. Nor was it located in a bag of swag handed to me with Little Big Planet stamped all over the side of it. No, in reality, the coolest thing I saw at PAX today was during the panel for RoosterTeeth, the creators of the Halo machinima 
 Ah, more about Denis Dyack, the mind behind Too Human for the Xbox 360. The alternate title to this post could also read “Why the flip is everyone making such a fuss over the creator of such an underwhelming game?” Perhaps we’ll never know the answer to that question, but what we do know, thanks to
Ah, more about Denis Dyack, the mind behind Too Human for the Xbox 360. The alternate title to this post could also read “Why the flip is everyone making such a fuss over the creator of such an underwhelming game?” Perhaps we’ll never know the answer to that question, but what we do know, thanks to 