Are Video Games Really Art?

braid01Are video games art? This is a question that sends some people into a tizzy, as gamers plot revenge against Roger Ebert for answering in the negative. I personally have always been of the opinion that games are art. They have writing, music and visuals, therefore, since all of those elements by themselves are art, when they are combined, that must be art, too. But lately I have been wavering in my conviction.

The problem I have is that art should mean something. It should express an idea or explore something about the world or our humanity. And some games do this, such as Braid or Bioshock. But for every one of those, you get 50 of Left 4 Dead or Borderlands, great games, but not really stretching the limits of the medium’s potential. These games do away with story in order to focus on gameplay, which can be an art itself. Not every game has to move the medium forward, but the gems are few and far between. Where is the video game equivalent of Casablanca or The Godfather? We have one of the most amazing media platforms in history and we waste it on zombies and ninjas?

The medium most copied by games is film. It seems ever since the dawn of games that there has been a concerted effort to make games more cinematic. This is not the ideal direction for games to take. Games are unique in that it is an interactive experience and even communal at times. Why should games try to be something it is not? A movie tells a story. You sit back and watch it unfold, passive in your viewing, knowing that nothing you do will change the events on the screen.

Games are radically different. A game still tells a story, but you are an active participant. You are still being driven along a pre-set path, though some have more freedom than others, but you decide if the plot moves forward. In some games, there are choices that take the story along a different path, although this aspect of games is still in it’s relative infancy and much more can be done with it. But games are not movies and I really believe that developers should stop trying to force a square peg in a round hold. Games have the luxury of defining themselves and what kind of methods they can use to being a story to gamers. Even games like Uncharted 2, while amazing, are trying to be like movies. There is a freedom in games that is being squandered and it would not be beneficial to the industry if games became stagnant so earlier in it’s still young life.

The main issue that I have been dwelling on is that most art starts with an emotion or an idea that the artist, writer, singer or director wants to express. Maybe someone had their heart broken and they write a book about a similar person that allows the writer to have a cathartic experience. A director reads the screenplay and is moved by it and makes a film out of it, adding their personal touch to the tale, but still maintaining the original vision. The same thing happens with music. Someone is compelled write a song from an experience they had. This is not to say that all movies and music originate from this point. Indeed, many movies and songs are written simply to make money, but the best movies and songs come from something personal.

With video games, this is not so. I have no figures, but I would estimate that 90% of all games originate from a business plan. Very few games start off with someone trying to capture an emotion or some essence of humanity. It seems that many games start off with an idea for a gameplay mechanic and then a story is woven around that concept. Now, this is not always the case, but I don’t see people writing original game scripts and shopping them around, hoping that some studio will take a chance and make a game based on it. Games are largely a team effort and so are movies, but the key difference seems to be that the original impetus for a movie usually comes from one person, or perhaps a small group of people writing together. Games seem to be formed in meetings and committees. This does not make them lesser stories or ideas, but it does seem to focus on the business side of things and not the artistic side. This seems just be the nature of the beast.

But it is this aspect of games that is making me doubt whether all games are art. I guess what I can say for sure is that some games art art, but all games have art inherent in them: the music, the design, the writing (Except for Resident Evil games) and everything that goes into making a game all come from people who are artists in their own way. But what a game means, what it is about, are the factors that determine if a game is art. It’s a difficult object to judge, but I don’t need all games to be Picassos. But it would be nice to see a drive to move video games forward. Games like Bioshock have shown that this can be done without sacrificing success. I only hope it happens before video games hit the wall that comic books did.

What do you guys think? Are all games art? Only some? None? Am I dwelling too much on the origins of a game’s idea orĀ am IĀ on the right track?

Today’s WTF: Macbeth by Marc Ecko?

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Do you remember Mark Ecko’s Getting Up? Well, here’s a quick refresher if this game happened to have slipped your mind: you fight against a tyrannical government by spray-painting buildings. Once The Man runs out of turpentine, then he’ll feel the sting of the oppressed! Marc Ecko also collaborated with Microsoft to make some spectacularly hideous Halo clothing a while back.

Well, it turns out that public property and a decent sense of fashion weren’t all that Marc Ecko was interested in vandalizing. Somewhere along the line the clothing designer drew up a concept that adapted Shakespeare’s Macbeth into a video game. Apparently he would have converted the classic play into a hack and slash brawler where the main chunk of the game would be devoted to lopping people’s heads off.

You’ve got to admire the man’s guts, at least. He’s not afraid to do what he wants, even if it does turn him into a pariah of sorts. His response to the question of what people would think of a Macbeth game was “I don’t live my life afraid of what other people think,” adding “Our adaptation, I think, would have made it relevant to people who wouldn’t have otherwise known about this great story. It’s unfortunate, because a lot of people just don’t know Macbeth.”

Thankfully, his project had trouble getting up and never made it past the concept phase. I think we can all breathe a sigh of relief that this game was passed over, but who knows what the future holds? What do you guys think of this wacky premise? If you’re wondering, Marc is currently working on I Heart Geeks, a DS puzzle title.

Source: Destructoid

Is a Modern Zelda Possible?

zelda-futureReboots. Everybody’s doing them, because it’s the cool thing. I’ve thought for some time now that one of the franchises in the biggest need of a makeover would be Nintendo’s legendary Zelda series. In fact, we’ve had quite a few discussions about it here on this site. While I think the series has had some great entries in recent years, its formula might need some re-thinking.

So it was with keen eyes that I read over an article on Kotaku posing the question: How Modern Can Zelda Get. In it, Stephen Totilo notes that the franchise has seen more and more modern technology (a boat in Wind Waker and the train in Spirit Tracks) as the series progresses. He then asks Zelda producer Eiji Aonuma if Zelda can continue to have even more modern technology than what we’ve already seen.

While Aonuma’s response was somewhat vague, I couldn’t help but become excited about the possibilities. Considering the rumor that there will be flight in the next Zelda game, it’s hard not to wonder. What do you guys think? Could Zelda be given fresh life by having a modern upgrade of some kind? Should Hyrule stay the same forever? Does the series even need an upgrade?

Source- Kotaku

Blizzard Dispenses Advice for Failing MMOs

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If you’re setting out to make a successful MMO, I imagine that there’s one undercurrent of thought running throughout the entire design phase: be like World of Warcraft. It seems like a sound plan, seeing as how that game pumps out more golden Ferraris than a Twilight movie release, but it may backfire on you sooner than you think.

According to Blizzard Lead Producer Shane Dabiri, more WoW clones are not what MMORPG fans want right now. While he says that Blizzard finds it flattering that so many companies want to emulate their success with World of Warcraft (imitation is the most sincere form of adulation, after all), trying to pull the same maneuvers may not lead to the big hit that most developers hope for.

He goes on to say that people who have invested a lot of time in Warcraft don’t want to do the same things in a different game. As a Warcraft player myself, I couldn’t agree more. Before I moved over to Blizzard’s digital demolisher I used to play Star Wars Galaxies, which, while it had its problems, was a fairly unique and engaging game. All that changed when the development team took a look at Warcraft and said “we need to do that!”

Soon after that all the hybrid classes were gone, the economy got thrown out the window and Jedi ran all over the place like a herd of ill-disciplined children. Star Wars Galaxies tried so hard to be World of Warcraft but fell so far short it was almost embarrassing. Game after game has bowed to the mighty MMO, but there are few titles on the horizon that may challenge the market by being different. The upcoming Star Wars MMO by BioWare is my current favorite to at least show some decent competition, but I can’t pretend that DC Online isn’t making a strong bid either.

What do you guys think? Has World of Warcraft ruined the MMO scene, or will future MMOs learn a lesson and try something new?

Source: CVG

The Frustrated Gamer

dragon-ageOver the weekend, I did something I tend to do whenever I am slapped in the mouth with a good RPG: I played the junk out of it. The culprit this time around was Dragon Age: Origins, and I seriously jumped in to the thing completely, putting about 20 hours or more in within just a few days. This typically happens with Bioware games. Funny how that works out.

Anyway, last night I stay up particularly late because I sense that at 60 hours of play time, I’m nearing the game’s end. So, I make my preparations, I tackle the awesome final battle, and I get to the best part of any RPG- the last boss, which in this case, is a rather sweet demon/dragon. I battled long and hard, and ultimately, smote my foe. At this point, I kick back, and I get ready for the ending of the game (of which there are 4 possible).

About a minute into it, suddenly, my game freezes. Just like that. Right in the middle of the load screen. At this point, I’m annoyed and tired, but I decide that it’s not that big of a deal. So, I reload the final boss fight, which takes a few minutes, and prepare to do battle again. Now, this boss fight is no walk in the park. It takes about 10-15 minutes. Well, halfway through the second attempt, my game freezes again. I threw the controller down in frustration and went to bed.

So now, I’m tired and have not finished Dragon Age. The worst of both worlds. When’s the last time you guys felt this kind of frustration when gaming? Go!

Square Enix Looks to the Future

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Well, here’s a new one for you. When people talk about the death of gaming platforms the PC usually comes up, but Square Enix is turning that notion on its ear. In a recent interview with MCV, Square Enix grand poobah Yoichi Wada said that the company believes there’s going to be dramatic change in the industry that will shift attention away from physical media and onto download and sever based content.

Mr. Wada went on to elaborate that ā€œIn ten years’ time a lot of what we call ā€˜console games’ won’t exist,ā€ and that Microsoft and Sony are already ramping up for the big change and third-parties should follow suit if they want to stay in the game.

The reasoning behind his statement is that the games market is changing from a hardware-based model to a network one, where “any kind of terminal becomes a potential platform on which games can be played”. Mr. Wada said that Square Enix is ready for the change, and they’re already stepping up production on their social and browser based games.

While we are seeing movement in this direction with things like OnLive and the success of browser-based MMOs, I don’t think that consoles in the traditional sense are going anywhere. Besides, I think that Square should finish up with their current disc-based project before they move on to figuring out how to exploit the digital market. Wouldn’t want them to get tuckered out. What do you guys think? Is there any truth to Square’s claims, or is this just going to be a dead end for the company?

Source: MCV

Holiday Gaming Memories

holidaysHappy Turkey Day, fools!

One of the most interesting things about holidays is the traditions that we and our families adopt, and the memories that form with them. For me, every Thanksgiving is a get-together with the family, along with some board games such as Risk or Apples to Apples. We also throw the football around a little. We’ve been repeating this for quite some time, and I enjoy it for the most part, especially the way we’ve all grown and changed over time. It really makes for some fond memories.

While gorging myself on food today, kind of wishing I was home finishing Dragon Age: Origins or jumping in on the second season of 1 Vs 100, it made me think about some of my favorite memories and traditions from my gaming background.
Continue reading Holiday Gaming Memories

Mass Effect 2 Roster Expands With An Old Friend

Today is Thanksgiving down in the USA, a holiday where we all take the time to reflect on things we’re grateful for by shoving our faces full of flightless fowl and pumpkin pie. Of course, me being Canadian, today is just a regular day (besides the fact that I’m home sick), but that doesn’t mean I can’t be appreciative. One thing I’m thankful for is that it’s only two short months until Mass Effect 2 comes out and officially kills my social life. Seriously, this game is still looking quite good, and the ā€œEmpire Strikes Backā€ feel BioWare is striving for has really gotten my motor running. In this new video for the upcoming sci-fi RPG, we’re re-introduced to Tali, the soft-spoken quarian crew member from the first game. It looks like there’s some political unrest among the nomadic race, and Commander Shepard’s right in the middle of it.

So, what’s your opinion on Mass Effect 2 so far? Is it going to be a sure-fire purchase for 2010, or are there other games that are vying for your attention? Just for fun, what game-related stuff were you most thankful for in 2009? Oh, and Happy Thanksgiving to those who celebrate it!

Posthumous Mercenaries Video Becomes Real Game

When Pandemic Studios closed a while back, some information accompanied the closure regarding the future of Pandemic’s intellectual properties, including the open-world destruct-a-thon Mercenaries. The official press release stated that these brands would live on under EA, and it looks like they’re making good on their promise. A video leaked this morning of some gameplay for Mercenaries. Inc, a “multi-player sandbox title” that had apparently been in development for some time. This video is a couple months old, mind you, but it shows classic Mercenaries action, just with a multi-player twist.

The game was announced officially in the wake of the video via Pandemic’s official forum. How does it look to you guys? Admittedly the last Mercenaries game wasn’t that great, but it did shine in co-op. If they could just remove that damn tether, I still have enough good will left for this series to give it a go.

Review: Left 4 Dead 2

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Many people joke about something called ā€œValve Timeā€, an imperceptible chronological measurement visible only to the revered developers themselves. Games of all sorts, even episodic content, seem to take forever to be released, but they are always of the highest quality. The original Left 4 Dead was also subject to the whims of Valve’s crazed machinations; it suffered delay after delay before finally being released to a heap of praise. Now, after only a year, the beloved zombie-killing co-op extravaganza has gotten a sequel. With such a short turn-around time between the original, is a year enough time for Valve to work their magic?
Continue reading Review: Left 4 Dead 2

DeLorean in Crysis = Awesome

Crysis was an underappreciated gem, in my opinion, and one of the most endearing facets of this game was that it was fairly easy to mod. During my time with Crytek’s military sci-fi shooter, I saw some pretty neat stuff, but nothing that could combine my love of video gaming with one of my favorite movies. Today, I finally get my wish. Check out the following video which features a DeLorean in Crysis. Does it travel through time? Maybe. You’ll have to find out.

1.21 Gigawatts?!

Top 50 Worst Video Game Voiceovers

Not sure how many of you guys have seen/heard these, but I thought I’d post them here because they rule. Over the years, we’ve heard our share of pretty horrendous video game voice acting. Well, how about checking them out when they’re all compiled together, nice and friendly like?

Yup, it’s the 50 Worst Video Game Voiceovers of all time, and they kind of slay me with karate chops made of humor. Interestingly enough, many of them are from the Playstation, but that makes since, seeing as how it was the first console where voiceover became the norm. I think my favorite is number 5. “I like girls. But now- it’s about justice.”

The Twitter Initiative

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Good news, everyone! Thanks to a temporal rift that caused a fluctuation in the space time continuum, I’m happy to announce that GamerSushi now has a Twitter account. You can follow GamerSushi on Twitter by clicking on the link contained within this sentence.

Also, because this is as good a time to remind you guys as any, those of you wishing to have a little Avatar pop up in your posts instead of that blank picture need to go to Gravatar and sign up for an account. Just remember to use the same email for that service as you did for this website, and everything should be hunky-dory.

What are you still doing here? Go follow us!

GamerSushi Asks: What Are You Playing?

thanksgivingThe holidays are coming up. The games are coming out. And here we are, with all these new toys to play with. What’s more important, though, is that some of us are going to have lots of time on our hands to play them next week, due to the wonderful thing known as Thanksgiving break.

Right now, I’ve been pouring my whole life into Dragon Age: Origins. It’s a very deep RPG with some great writing, a fascinating world, cool characters and a fun story. I have to say, I’m starting to hit the near obsessive point with it, wanting to play it all hours of the night and during the day. I don’t know if it’s that it’s such a wonderful game so much as I’ve been needing an RPG fix for a long time, and this has just what I’ve desired. We’ll see how I feel when I’m done.

I’m also playing Modern Warfare 2, Marvel Ultimate Alliance 2, and I’m hoping to be knocking out some Assassin’s Creed II or Left 4 Dead 2 next week. What about you guys? What will you be playing during Thanksgiving week?

Top Six: Super Mario Games

With the release of New Super Mario Bros Wii for the…uh…Wii, I decided to list my favorite Mario games. Now, this list only covers the traditional platforming Mario games. No Mario Kart (sorry, Eddy), no RPG and no Tennis. I looked at all 13 (including Game Boy games) and this is the list I came up with. It was much harder than I thought, mainly due to much consternation over innovation, originality and replay value. I have already steeled myself for a fan boy beating.
Continue reading Top Six: Super Mario Games

Nintendo Teases Zelda Reveal in 2010

newzelda?
Not to be lewd, but I imagine the current relationship between enthusiast gamers and Nintendo to be comparable to a young man and some sort of harlot. She keeps giving you tantalizing glimpses of her ankle while all the while promising that more is coming.

To continue with this tortured analogy, the “ankle” here is the concept art that Miyamoto was parading around at E3 ’09 depicting Link and some sort of ethereal being that looked vaguely like the Master Sword. In a recent interview with UK’s Official Nintendo Magazine, Zelda series producer Eiji Aonuma says he hopes to show something “surprising” at E3 ’10, thus completing the promise of “more”.

Nintendo proved recently with Super Mario Bros. Wii that it still knows how to make titles for its old-school fans, and with Metroid: Other M on the horizon I think we can take this as a sign that Ninty is finally starting to show appreciation for the “hardcore”. Though the company is often criticized for its constant rehash of the same tired franchises, there’s no doubt that gamers everywhere still clamor for these titles. The question is, how much longer will we get strung along before we see some actual gameplay? What’s your opinion, though? Are you pumped for a new Zelda, and what do you expect from it?

Source: Kotaku

Getting in Shape, Gamer Style!

It’s a well known fact that gamers are a slovenly folk; so much so that we’d rather watch fit, athletic people run around on a screen than do these things ourselves. Well, I’ve got a brand new program that will whip you into shape post-haste simply by copying these classic gaming moves and turning them into exercises:
Continue reading Getting in Shape, Gamer Style!

Today’s WTF: Amazing MW2 Knife Throw

One of the things I’m enjoying about Modern Warfare 2 is the final kill cam, which shows everyone the way the last dude in the match got owned. While I’ve seen my fair share over the last week, none of them come even close to being as awesome as this video. You need to see this to believe it.

Pandemic Studios Shutting Down

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Even though two (hopefully) awesome games are getting released today, not all things are smiles and sunshine in the game industry. Pandemic Studios, notable for the Mercenaries, Star Wars: Battlefront and Full Spectrum Warrior series, has shut their doors today, folding core staff into EA’s Los Angeles Studio and letting go over 200 people.

It’s a real shame that this developer is being disbanded even though its original IPs are going to live on under a full EA brand. Because Pandemic released several average, some would say disappointing, games over the past few years, this isn’t really that big of a surprise. Perhaps the biggest blow to the studio was the cancellation of the Dark Knight game, which was apparently such a mess that it wouldn’t even be released close to the DVD premier of the movie.

The last title to come from the developer will be The Saboteur, a 1940s underground resistance game. With the closure of the studio, I thought it would be appropriate to have a remembrance of sorts. Share your thoughts on your favorite Pandemic games, or postulate on what this means for other smaller studios that are under the umbrella of an EA or an Activision.

Personally, my favorite game from Pandemic is the original Mercenaries: Playground of Destruction. That game was really ahead of its time when it came out, and I played the hell out of it. What about you guys?

Source: Kotaku

Who’s Getting Left 4 Dead 2 or Assassin’s Creed 2?

l4d2Though they might have been slightly overshadowed by the walking titan we know as Modern Warfare 2, two rather large games are making their presence known this week. One of them is a title that has had some silly controversy around it, and another is a sequel to a less than stellar but promising original IP that might turn into something more. I’m speaking of Left 4 Dead 2 and Assassin’s Creed 2, of course.

While I’m not one of the boycotters for L4D2, I still don’t have much desire to pick it up at all. I kind of burned myself out on the zombie slaying with the first game, so I’m having trouble mustering up enough gumption to go out and buy the thing. And while I was one of the few who enjoyed Assassin’s Creed, the sequel doesn’t intrigue me all that much, though I’ll probably give it a rental.

So what about you guys? Who out there is getting either of these games?