The Game That Won’t Die: Battlefront 3 Footage Surfaces

At this point, Star Wars: Battlefront 3 is the Highlander of video games. Or the Dracula, if you think the franchise is a soul-sucking waste of pixelated space. Rumored to have been canceled in 2008, the specter of Battlefront 3 continues to haunt the Internet, with concept art and dark tales springing up from the most random of places.

Personally, I was a rabid fan of Battlefront 2, so every time one of these stories surfaces, I feel a mix of both pain and excitement. Excitement at the idea that maybe the game isn’t dead, just in hiding like Yoda, waiting to be released by some secretive developer. I feel pain because I know the world isn’t always that perfect and likes to crush my dreams.

So, it’s with a mix of those feelings that I post some supposedly uncovered footage of Battlefront 3 alpha gameplay, shot off-screen from an early PC build in 2008. Man, this brings back memories of some epic space battles, and heroic moments that involved mowing opponents down with a lightsaber.

The coolest part of the footage was leaving a base on the surface of a planet and flying all the way to a spaceship in orbit. Seriously, if anyone out there is a part of making this game a reality I will kiss you on the mouth. Any other Sushi-ans as big of a fan of this franchise as I was?

Poll: Most Anticipated April Release?

So March is over and with it goes Mass Effect 3. Hopefully all the controversy will be left in the dust, as well. All I know is if a game in April has a crappy ending, I don’t want to know about it. Keep it to yourself, please.

It’s a varied and interesting line-up this month. HD collections, long-awaited Japanese imports and PC ports, oh my! For myself, it’s another month of RPGs, as Xenoblade Chronicles and The Witcher 2 for Xbox 360 are already pre-ordered. I’m just waiting for the release dates to plop my money down and start grinding. Which reminds me that this has been a strong year for RPGs so far. We’ve already had Final Fantasy XIII-2 and Mass Effect 3 (It is an RPG, despite the claims of the haters) and now these two gems are hitting the shelves. I’m in heaven.

What games of April are you most looking forward to? One of the RPGs? Or the under-the-radar Prototype 2? Vote below and tell us why in the comments! If I left a game out that you are craving, please let me know below, as well. VOTE NOW!

Most Anticipated April Release

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Do Multiplayer Games Make us Jerks?

jenova chen journey

Journey was a sublime experience for me, one that was helped along by the presence of a silent other; a compatriot that I could travel with but not share a single form of spoken or written communication with. Aside from musical chirps, player interaction in Journey is severely limited but this didn’t stop my partners from helping me find hidden items or guiding me through the world. Without the incentive to hinder or harm me, were they actively trying to help?

This is what Jenova Chen, designer at thatgamecompany, thinks. In a recent interview with Eurogamer, he posed the thought that the agressive nature of multiplayer games leads to people being dicks to one another. I’ll let him explain his point, though: Continue reading Do Multiplayer Games Make us Jerks?

GamerSushi Asks: Designing Your Hero?

Commander Shepard

Sometimes, nothing paralyzes me more than a wealth of options. Sure, having to choose between one or two extremely difficult questions can tie me up the same as any other man, but the thing that really makes me stop dead in my tracks is when I have more options than I even know what to do with. Rather than being happy about all the tantalizing options that are available to me, I stare at all of them in some kind of mute trance.

This is usually the problem I run into whenever I get put face-to-face with a character creation tool (pun entirely intended). A tool that is now more prominent than ever due to the rise of customizable RPGs, the character creation tool allows you to design an avatar in any way, form and – quite literally – shape. My problem with this kind of robust feature set is that I often have no clue what to do with it.

For the most part, I tend to stick with the default character, which is what I did for the Mass Effect series. In fact, I’m so used to the generic Shepard that when I see other Shepards in clips on YouTube talking with my Commander Shepard’s voice, I get kind of weirded out. In other games, I tend to make my characters look like Cortez Cardinale, from Leet World. This is a bit silly, yes, but it helps me make the character my own without having to go too crazy. I very rarely break from this trend, although I recently designed my Saint’s Row 3 character to look like Walter White from Breaking Bad.

All of this thinking about character creation got me wondering how other people make their own characters? Do you design them to look like you? Do you make them look like somebody famous? Do you stick with the vanilla presets? Share your heroes!

The PC Gaming Time Machine

Back to the Future

Somehow, I feel like I’ve stepped into a time warp. I’m not really sure how or when it happened, but gaming has taken me back about 12 years or so. I look a little bit older, I know only a couple of more things, I’m about to be a father, but the mouse and the keyboard still feel the same: every satisfying click fires another round, sends another SCV, marks another target or claims another piece of loot.

And there’s something terribly right about the whole thing. Continue reading The PC Gaming Time Machine

2012 April Fools’ Roundup

april fools gaming 2012April Fools’ is an interesting time for any entertainment industry because you’re never quite sure if what you’re seeing is an obvious farce or something that could come true. Generally we’ve gotten pretty good at sussing these things out, but sometimes there’s a really good prank out there that trips us up.

This year saw some pretty good gags from Blizzard (like Blizzard Kidzz and Supply Depot 2, which takes a stab at Mass Effect 3’s ending) to Mojang and Notch’s very overt dig at Mass Effect, Mars Effect. The Old Republic team also had a pretty good one detailing the addition to play as your ship’s Protocol Droid. There were also a lot of great video April Fools’ gags, which I’ve put in after the jump. Continue reading 2012 April Fools’ Roundup

April Fools: Valve Signs Console-Exclusivity Deal With Nintendo

In what might be the most game-changing agreement to ever hit the industry, Valve and Nintendo have announced an deal that will make the Wii U the only place to play console ports of Valve games, including the upcoming Dota 2, Counterstrike: Global Offensive and “any future Half-Life or Portal episodes”. No word on how much Nintendo paid for this deal but it signals that they are serious about reaching out to the hardcore gamer demographic that critics maintain have largely been abandoned by the Japanese superpower.

Valve head Gabe Newell said in a statement, “Nintendo is always pushing the industry to new and exciting places and we at Valve like to think we do the same. By pushing together, perhaps we can usher in a new era of quality gaming on both PCs and consoles.” Mr. Newell also went on to say that, “Nintendo doesn’t care about high-powered graphics and neither do we. It’s a perfect fit for us and we look forward to blowing everyone’s minds with what we have to show at E3.”

Valve made waves last year with Portal 2’s feature that allowed Playstation 3 owners to play the game’s co-op mode with PC gamers, but this news far surpasses that innovative feature. There were rumors that Valve itself was looking to get into the console business, but it appears they are happy to enter into a marriage with Nintendo rather than go to the party stag. I’m pretty stunned and as a console-only gamer, it puts the Wii U at the top of my list of consoles to buy. What say you?

GamerSushi Asks: What Are You Playing?

Diablo III Monk

April isn’t exactly the greatest month in the world for gaming, but we’re right up at the edge of it, and we’ve got to play something, right? As for myself, now that I’ve completed both Mass Effect 3 and Journey (both of which I loved), it’s on to a few other odds and ends.

For one, I spent quite a bit of time playing the Diablo III Beta last night, and I have to say that I’m surprised at just how much fun I had. It’s not that I didn’t expect the game to be great or anything, it’s just always been one of those games that I knew I would be playing, so the specifics of the gameplay never really mattered that much to me. I know that might sound strange, but some games are just such a given you don’t even spend that much time getting excited about them, and instead focus on things releasing ahead or behind. I rolled a monk, and in no time at all I decided that it’ll be my main class when the game drops in May. It’s hard to quantify just how joyous it was to pummel hordes of undead creatures and other ghouls in that good ol’ hack-n-slash style. It’s just been too damn long, you know?

In terms of other things I’m playing, I could rave on and on for an entire post about the beauty of Journey, which so captivated me in my one-sitting-playthrough that it’s already in contention for game of the year. The game affected me in a way that’s hard to put into words, which is weird because I consider myself a writer. In short: just go play the thing.

When I’m not Journey-ing or fighting minions of Diablo, I’ll be catching up on MGS HD, Battlefield 3, Mass Effect 3 co-op and anything else I can get my hands on – at least until my daughter arrives in just a couple of weeks’ time.

So what are you guys playing? Go!

Breaking Bad in Games

breaking bad in games

One of my favorite TV shows of all time is AMC’s Breaking Bad, the story of how a mild-mannered chemistry teacher becomes a hard-core crystal meth dealer. In the opening few episodes, the central character is told by his junkie accomplice that you just can’t start “breaking bad”, implying that if you’re a kind person at heart, you just can’t start doing things that are incredibly out of the norm for you.

I feel this way about moral choices in video games. I’ve just started replaying the entire Mass Effect trilogy as a Renegade female Shepard and I’m finding it difficult to “break bad” as it were. I subconsciously find my conversation wheel hovering over the Paragon dialog choices before the option is even up, and when it comes time to make a Renegade decision I get a little sick in my stomach. Continue reading Breaking Bad in Games

When Gaming Gets Clever: Zombies, Run!

While I don’t think mobile gaming is certainly the end-all in terms of a handheld experience, I do have to say how much the right app can really take me back in terms of its creativity and design. To this point, some of my favorite experiences over the last couple of years haven’t come by way of a major console or the PC, but rather, my iPhone. Such is the case with Zombies, Run!, a new iPhone app that combines a running tool, audio adventure and town sim/zombie game all into one really smart package.

The gist of the app is simple: run away from zombies. And yes, I mean run in the literal sense. Zombies, Run! uses your GPS to track your pace/distance, interspersing an audio adventure of a zombie apocalypse in with your music library. The game puts you in the role of Runner 5, who’s trying to get supplies for Abel Township. The audio bits are meant to make you feel like you’re actually on these missions, which is a nice touch. On top of that, it uses your GPS to award you random supplies throughout your run such as bandages, ammo and more. Where this gets interesting is that the app will occasionally throw sudden zombie attacks at you, requiring you to move at a faster pace for one minute to outrun the horde. And once your run is finished, you use the supplies you gathered to level up your town and access new missions.

Even though the app is a bit expensive compared to other things in the iTunes app store (it comes in at $8 bucks), I’d definitely recommend it. The game is going to be organized into seasons, with season 1 coming in at 30 full audio sessions, each one taking about 20-30 minutes to complete. Which is a heck of a lot of entertainment, when you break it down. You can also play the game without listening to the sessions, continuing to collect supplies and such.

Anyway, I think if you love running, zombies, or both, you should check it out. It’s already helped my runs in the last week or so. What do you guys think of this idea? Are there other apps or games that have caught your attention with their creativity recently?

The Incredible Travels in Journey

journey

With the video game market being so clogged with shooters and other sorts of violent games, it’s kind of hard to forget that the medium can pull off some really serene, beautiful moments. Thatgamecompany, famous for PSN titles like flOw and Flower, return with Journey, a game about, well, taking a walk through a desert to reach a mountain far off in the distance. There’s very little cutscenes and no dialog, but the bang for your buck offered by Journey makes the trip worth it, and then some.

Starting far away from your target as a mysterious, red-robed traveler, Journey chronicles your sojourn through the vast desert and down hills, into caves and across a snowy tundra. The controls for Journey are quite simple, you press X to jump (the longer your scarf the longer your jump) and Circle to do a little shout (hold down for longer shouts). You don’t even really need much else, as Journey is quite elegant in its minimalism. There’s some cool segments like surfing down a dune through a lost city and swimming through the air in a cavern, but these need to be experienced to really understand how moving they are. There are so many things in Journey I wish I could describe, but it would be unfair to spoil these moments for you guys.

Journey is also quite gorgeous, boasting better sand and lighting effects than Uncharted 3, which had the best use of those two elements to date. Journey has an incredible style and the sound design is superb. The sand crunches under your feet, your scarf snaps in the wind, and the distant call of a fellow traveler beckons you closer. The music is haunting and resonant, and only adds to the already surreal mood. Continue reading The Incredible Travels in Journey

The GamerSushi Show, Episode 44: Mass Cast

Hey dudes, we are back from outer space, here to bring you our thoughts on BioWare’s space opera trilogy ending Mass Effect 3. We’re unfortunately beardless this week, but Eddy, Anthony, Jeff and myself wax philosophic about everything from story beats to the multiplayer, the ending controversy and the ending itself.

There’s no Six Minutes with Resident Evil 6 or a game this week, so I hope that an hour and a half of straight up Mass Effect is good enough to tide you over. Eddy hadn’t finished the game when we recorded, so he dropped out for the ending talk. When you hear Harbinger for the second time, that’s when we launch into the discussion. There was also a technical issue with both Jeff and Eddy’s mics, and the way the cast is recorded means these sorts of problems are hard to rectify. Jeff fixed his junk for the ending talk, but for the first half of the show he is super quiet.

Technical problems aside, the cast is super sweet so I hope you enjoy. If you guys could also rate the cast that would be boss. Enjoy!

50 Ways Assassin’s Creed 3 Will Amaze You

assassins-creed-3

Assassin’s Creed 3, the first game since the 2009 title to make an acutal numerical leap, looks to be making a lot of impressive changes to the formula. If you’ve been worried about AC3 and whether or not it will breath new life back into the franchise, take heart, because this list of 50 Assassin’s Creed 3 facts posted by Kotaku will give you the biggest of mind boners.

The article goes over all the different features being adding in to AC3 including how the game’s two towns, New York and Boston, will work, and it details the hunting that the player will be able to engage in. It also describes how you can assassinate a bear, and if that doesn’t sound like Game of the Year material to you, you need to get your brain checked.

In addition to these juicy details, there’s also some stuff that only hard-core developers or engine-fanatics would find interesting, like the amount of bones in the character’s faces and that fact that Assassin’s Creed 3 will have “twice the production capacity of the Ezio trilogy”. There’s also a lot of stuff about how new protagonist Connor will strike from the trees and how he will get involved with the Assassin Order, so even if you’re kind of “meh” on AC3 I still recommend checking this list out.

What do you guys think of the list? What are your favorite segments? Anything that worries you? What are you hoping to see in Assassin’s Creed 3?

Source – Kotaku

Cabbage Trick Shots: Things to Do in Skyrim

One of the things I love about video games is when you manage to find a “game within the game”, to speak. This has become more and more of a thing in the past generation due to open-world sandbox games, and there’s a certain kind of joy there that’s hard to match. As a kid, I remember playing Mario 64 during the summer when I was bored, just playing the flying missions repeatedly to see how low I could swoop to the ground without touching it and losing the flight. Somehow, we always find new ways to entertain ourselves.

That’s exactly what the guys at Achievement Hunter have done in their newest video, Things to Do in Skyrim, which features them creating trick shots that involve throwing cabbage into buckets. It’s very reminiscent of this Michael Jordan/Larry Bird Super Bowl ad for McDonald’s – and that’s a good thing. Anyway, you should watch it, the reaction shots at the end are priceless.

When’s the last time you guys got sucked into doing this kind of thing in a video game? Did anyone else die laughing when they freaked out?

A Massive Outcry

I’m upset.

Not because of the ending of Mass Effect 3, which apparently is the worst atrocity to hit humankind since whatever that Kony dude (allegedly) did.

I’m upset because gaming sucks today.

Not actual gaming. When you put the game in the console (barring a RROD or a YLOD) and it’s just you, the controller (unless you are playing Kinect) and the game, it’s awesome. All is right with the world. Immersion into a foreign world, excitement, adventure…a gamer craves these things.

No, it’s not games that are the problem.

It’s the gamers. Continue reading A Massive Outcry

The Difference Between Hard and Annoying

gaming difficulty

Sorry about how slow it’s been around here lately guys, but other than Mass Effect 3 dominating our lives (and every news post on every other site), there’s hasn’t really been much else to report on. There’s a new Sim City, I suppose, but what do you need to know? You make buildings, lose them to tornadoes, c’est la vie.

Given the lack of news and new releases, I’ve been replaying Mass Effect 3 on Insanity, trying to make Mass Effect 3 the first game in the series that I get 100% of the achievements on. So far it’s been fine, but the thing about cover based shooters is that on the hardest difficulty, the game pulls some really cheap tricks to make things difficult for you.

Since being in cover essentially makes you invincible (as one would expect), stepping out in to the open means certain death via some BS means like stun locking. Getting caught out in the open in Mass Effect 3 is survivable on normal but on Insanity it’s an instant death sentence. This doesn’t make the combat encounters challenging, but more of a slog because it mainly comes down to finding the one corner where enemies can’t flank you and just wasting them with power and ammo until you win.

Games do a really poor job at being difficult (there are exceptions like Dark Souls and the like) and that’s what makes doing runs on Insanity or Legendary or whatever such a chore. Maybe it’s too hard to design higher difficulty levels because most people just play it on normal, but increasing the amount of damage done to you incrementally doesn’t actually count. Halo: Reach was one of the last games to make a fun, challenging experience on Legendary; there were actually more things done to change the way the enemies behaved, and the energy weapon projectiles were faster meaning that not getting out of the way of a plasma pistol volley could spell the death of your Noble Six.

What games have you guys played recently that have given you a run for your money? What games have really poor excuses for the highest difficulty level? Do game developers need to start making harder games overall? Go!

The Banner Saga: A New Kickstarter Challenger

Although it’s already starting to become cliche just how many people are using Kickstarter to fund any damn thing in the world (why do people need $30,000 to produce a podcast – seriously), every now and then a project will rise above all the noise and show us something very cool.

On the heels of Double Fine’s Adventure game, The Banner Saga, by Stoic, promises us a Strategy RPG title, made by industry veterans, which happens to feature a mature story and some truly breathtaking art. Seriously, just the visuals alone were enough to sell me on the project, before even reading any of the impressive facts about it. I’ll let you watch the trailer.

The game is scheduled for release in June 2012, and just $10 nets you Chapter 1 of the game. I have to say, the whole thing really has impressed me, and I’ll probably be throwing some support their way – plus, it’s based in Texas, which is awesome.

What are your guys’ thoughts on The Banner Saga? How do you feel about the new fad of putting everything on Kickstarter? Go!

Source – The Banner Saga on Kickstarter

Borderlands 2 Promises Pimped-Out PC Version

borderlands 2 pc version

If you’re like me and you played the original Borderlands on the PC then you were probably disappointed by how much the game reeked of “console-itis”. The signs of a hasty port were everywhere and the game suffered for it. With a new Borderlands on the horizon, Gearbox decided to kick their PC support into overdrive and threw up a love-letter from everybody’s favorite (sarcasm) robot Claptrap, listing the features that will be in the PC version of Borderlands 2.

While this is a very nice gesture on behalf of Gearbox (and I hope they carry all this over to their other release this year, Aliens: Colonial Marines) it just strikes me as how odd it is that features that should be included on the PC SKUs of games like FOV sliders and offline LAN support are now considered to be extras by the developers. If anything demonstrates how far down the chain PC gaming is in terms of priority these days, it’s this.

Sure, a lot of the items on the list are things that PC gamers take for granted, but we just don’t get that kind of support these days. Usually these things are added in by mods, so at least Gearbox is taking the time to add that to the game.

What do you guys think of Borderland 2’s promised PC version? Does it get your engine running? What do you think of these features now being considered “bonuses” of a kind? Go!

Source – Borderlands 2 website

GamerSushi Asks: Gaming Quirks?

Deus Ex

We’ve all got our quirks, even in video games. Or at least for some of us, especially in video games. I tend to be an obsessive compulsive searcher/hoarder/stealther. I’m not sure if some of the searching obsession comes from the days when JRPGs didn’t mark every item for you or make them obvious, forcing the player to run around mashing buttons in the hopes of finding some potion or other piece of loot. But even in Mass Effect 3, which marks things for you via omni-tool, I’m still running around mashing buttons in the most random corners, searching every last avenue before moving towards the objective. I almost can’t help it.

I’ve also documented multiple times my obsession with stealing in open world games and how I like sneaking around in stealth games. It borders on unhealthy, and tends to totally hamper the first portion of both of those types of games. Deus Ex: Human Revolution combined both of these things into one package that forced me to actively re-think the way I approach these situations, just to keep my sanity.

I’m bringing all of this up because 1UP has a fun article going on at the moment called You’re Not Alone, which takes a look at different quirky gaming habits from readers and staff alike. It’s kind of hilarious to see that there are other gamers just like me who hoard special items until they’re practically useless, or who hate to use healing items if there’s an inconvenient method to do it for free.

So what about you guys? What are your gaming quirks, ticks and obsessions? Go!

Source – 1UP

Diablo III Has a Release Date

Diablo 3

Zounds! After a week of nothing but Mass Effect 3 ending talk, it seems that there’s finally some news worth posting about — Diablo III launches on May 15th. So two months from today, PC gamers everywhere will be enjoying the great tastes of hack-n-slash dungeon crawling that have been missing since Diablo II came out in June of 2000. Almost a dozen years, gents.

While there was originally a lot of clamor about the art style of Diablo III and some bickering about whether or not it would see the console light of day, all that seems to have died down in recent months. I’ve had a chance to play literally just a few minutes of the beta, but plan on playing a little more now that the game has a proper date. Needless to say, I’ve been missing this type of game for years now – it’s strange that nobody’s really done it as well as Diablo II has all those years ago.

So now, the big question: is anyone else as pumped about this as I am? Who’s going to be grabbing this on day one? Go!

Source – VG247