GamerSushi Votes 2011: Best Multiplayer

What up friends and gamers and welcome to a new yearly feature here at GamerSushi. We’re going to be trying something different this year by letting you, the community, weigh in on the always fun “best of the year” lists via some voting. We all love practicing our democratic rights (while we still have them, anyways) and these sorts of topics always make for great discussions.

To kick it off, we’re going to be talking the best multiplayer of the year, also known as the “Battle of the Threes”. There are a lot of great candidates and I can’t wait to see which way this leans. Get your vote on!

GamerSushi Votes 2011: Best Multiplayer

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GamerSushi Asks: Christmas Loot, 2011?

lootMerry Christmas and happy holidays, fine ladies and gents of GamerSushi. Another year has come and gone, which brings us back to our annual tradition of posting all of our loot on Christmas Day. Like RPG adventurers, many of us have braved the dungeons of relatives’ homes, slayed the boss monsters of awkward family dinners and plumbed the depths of bow-topped expert chests in order to get our prizes, so I think it’s appropriate that everyone flaunts it. Continue reading GamerSushi Asks: Christmas Loot, 2011?

What are Your Christmas Gaming Plans?

assassins creed revelations

Happy Holidays, GamerSushi-ans! I hope your break (should you be on one) is going well. The GamerSushi crew will be ramping down for the Holidays, so this might be the last post you see out of us for the next few days. It’s been kind of a quiet Fall around here, but can you really blame us? Between all the games and our personal lives, we’ve kind of been slacking on the posts, so we apologize. There will however, be some treats coming from a certain jolly, bearded man sometime soon, so stay tuned for that.

Now that we have a little free time, what are your Christmas gaming plans? Personally, I’m finishing off Assassin’s Creed: Revelations and tucking into the multiplayer on that while going through my backlog and finishing off some left-over Achivements from games like Sonic Generations and Halo: Combat Evolved Anniversary. I may even tuck back into Saint’s Row the Third, but after my 30 hour cheevo didn’t pop (along with a bunch of campaign ones, but that’s a known issue) I’ve kind of soured on that experience.

So what are you up to? Polishing off the backlog? Awaiting a windfall of Christmas gifts? Let us know!

What was Your Surprise Gaming Hit of 2011?

sonic generations

I’ve said it before, and I’ll probably say it again, but 2011 was a monumental year for video games. The last four months alone have given us some of the finest gaming experiences of the last few years. Skyrim and Batman: Arkham City are still vying for my personal Game of the Year slot, but even with these two juggernauts on my mind it’s hard to forget the games that were smaller but still managed to pack a big punch.

My biggest surprise of 2011 was Sonic Generations, the return to form for the Blue Blur that we’ve been waiting for ever since Sonic Adventure 2. There are no Werehogs (which I love to point out smugly is a misnomer, as “were” means “male human”, so “Wolfhog” would have been more appropriate), no goofy side-kick levels and no swordplay. It’s just straight up speed in classic or modern flavors and I kind of love it for that. If you’ve been hesitant about Generations, it gets my personal seal of approval. It’s not Game of the Year contender material, but it’s a solid title that earns its praise.

Another game that caught me off guard this year was Magicka, the isometric magic-casting game that took the PC world by storm. This game took co-op and turned it on its head by making your friends not only your greatest allies but your biggest threat as well. Four out of the five GS crew members played a night of Magicka and it was a howling good time, even if it did turn me into a raging asshole.

Rayman Origins also gets a nod from me as a sleeper hit, but what about you guys? What were your big 2011 games that no one’s talking about?

Holiday Steam Sale 2011 Is all kinds of Ridiculous

Steam SaleLeave it to Valve to organize a holiday sale that puts Black Fridays, Cyber Mondays, Koala Tuesdays and ever other kind of wacky sale days to shame. I’m not sure if someone pumped some kind of happy gas all throughout the Valve offices, or if Gabe Newell finally cracked under all the Half-Life 3 pressure, but nonetheless, things are looking good for the rest of us.

So what’s on sale? The better question is: what isn’t on sale? Here is a glimpse of just a few of the daily deals going on:

  • Fable series: 75% off
  • Entire 2K games pack: 86% off. This comes out to $75 for everything 2K has on Steam, including Borderlands, Civ V plus expansions, DNF, the Mafia series, NBA 2K series and MLB 2k series
  • Entire Id games pack: 83% off. That’s 24 items for $45
  • Portal 2: 75% off
  • Just Cause 2: 75% off

And that’s just for starters. On top of that, for every challenge you complete between now and the New Year, you will receive either a gift (to be used however you want) or a lump of coal. Don’t worry, though, lumps of coal can be horded like Pokemon and used for gifts as well. Better yet? You can trade all of these things with friends on Steam. Best yet? If you save all of your lumps of coal, each one earns you one entry into the big sweepstakes at the beginning of 2012 – where the grand prize is every game on Steam.

So, yeah. I don’t even know what to do with all of this information. Valve seriously just threw a wrench in all my Christmas gaming plans. I’ve always wanted to play games like Just Cause 2, and taking a stab at them for just $5 isn’t a bad entry point.

Are any of you guys buying stuff on Steam? Who else thinks this is madness? Go!

Source – Steam

GamerSushi Asks: What Are You After?

Calvin and HobbesOne of my favorite Calvin and Hobbes comics has to do with the idea that every man has a price. Calvin says that his price is two bucks cold cash up front, to which Hobbes muses aloud that he’s not sure what’s worse: that everyone has his price, or that the price is sometimes so low. What’s funny is that the more I think about it, the more this is actually true in gaming, too. Everyone’s got a price in terms of what they want from a game. And while the Bill Watterson comic touched on this in a more sinister way with morality, I think it’s what actually helps us enjoy games overall.

These thoughts started brewing in my head after an excellent piece over on Unwinnable, titled, Bullshit Vs. The Thing You’re After. In it, the author touches on every gamer’s price and what it is that makes gamers tick. And I think I totally agree. Continue reading GamerSushi Asks: What Are You After?

Dropping the Difficulty

Halo

I’m hardcore. At least, I consider myself to be. As such, I usually play games the first time through on at least normal, never dropping to easy mode unless I am just interested in the story, which is a rare occasion at best. But with games that I’ve played before, such as the newly released Halo: Combat Evolved Anniversary Edition, I wanted to challenge myself and play it on Heroic. So that’s what Eddy and I did.

Until some technical SNAFUs got in the way. We were playing co-op, breezing through the game and right at the very end of the level “Assault on the Control Room” when we were suddenly disconnected from Xbox Live. Thanks to the games archaic checkpoint system, we lost our progress and would have been forced to replay the whole level again, if it wasn’t for the fact that we rage quit for a week.

Finally, this weekend, we got back on the Halo horse and started kicking ass again. Until it happened again…in The Library. Rather than race to trade the game in, which was my first instinct, Eddy suggested we drop it to normal and just beat it quickly. And so we did. And what an enjoyable experience that was. We were so tired of the game that we just wanted to race right through it and be done with it.

Has this happened to anyone else? You suddenly lose all concern for your hardcore cred and just want to BEAT THE FREAKING THING and move on with your life? Sound off!

Skyrim is Full of Undiscovered Secrets

Skyrim Horse

It goes without saying that The Elder Scrolls V: Skyrim is tremendous. And I don’t even mean that in terms of quality. I’m talking about sheer size. The game is enormous in every sense of the word. From the amount of quests to the cities to the NPCs and the depths of dungeons, it could take one years to mine all of the game’s secrets on their own. You can ignore the main quest and spend hundreds of hours doing nothing but dungeon-diving or picking pockets. That doesn’t even take into account all of the mods available for the PC version.

That’s one of the reasons I love the Internet: we don’t have to do this kind of stuff all by ourselves. The kind folks over at the Official Playstation Magazine have put together a list of 9 Things You Didn’t Know You Could Do in Skyrim. While I’ve made good use of a few of the items on the list, such as free archery training and the re-fillable soul gem, a few things certainly surprised me. Lists like this are usually a bad thing for me, as now I want to go get the dog that never dies, the staff that turns enemies into bunnies and the legendary horse as well.

As it stands, I’ve had some strange occurrences in Skyrim myself. Why, just a couple of weeks ago, I had to square off against an invisible dragon. On another night of exploring, I came across a lying character that tells you meta secrets about Bethesda and its development of the game.

So what about you guys? Have you stumbled across any of these undiscovered secrets? What are some of the strangest things you’ve seen for yourself in the game? Go!

Source – Official Playstation Magazine

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim PC mods and more!

Roll Call: Star Wars: The Old Republic

the old republic launch

We’re finally here, friends, at the end of four years of waiting and watching and over-sized lightsabers. BioWare’s first foray into MMO territory, Star Wars: The Old Republic, begins its pre-order roll out today in advance of its actual release on the 20 of December. If you pre-ordered the game and entered the code on the TOR website you can get in early between now and the 20 depending on how far in advance you completed the process (confusing, I know).

I pre-ordered the game, but I didn’t do it until November, so I probably won’t be playing until the weekend or even the 19, but I’ve had a few opportunities to try out the Beta, so that’s OK (pretty sure the NDA on those things have expired). My guild and I are deploying as heartless Imperials and I’m taking on the Bounty Hunter class for my first outing. I avoided this build during the Beta, so I’m ready for a fresh experience when I jump in. My guild will be on the Lord Praven server, if anybody wants to play with the only GS staff member who will be giving TOR a shot on release.

The Old Republic hasn’t exactly been a hot topic around here, but I still thought I’d put up a Roll Call as this is the last big release of 2012 (except for the Back to Karkand DLC which also comes out today). Anybody else playing TOR? Which class are you playing as? Any interest on trying the game in the future? Also, what are you thoughts on me keeping a journal of sorts for the first month of the game as a kind of review?

Top Six: Mitch’s Gaming Moments of 2011

Every year there are many standout moments in gaming that redefine my hobby and help me appreciate it in new ways. Last year it was riding into Mexico to the tune of “Far Away” in Red Dead Redemption, managing my own guild of assassins in Assassin’s Creed: Brotherhood or riding down a river in a patrol boat with the Rolling Stones in the background in Call of Duty: Black Ops.

2011, being the landmark year that it was, was not deficient in great gaming moments and I’ve pared my memories down to six selections of moments that have helped shape this year for me. Come along as I try to sift through all the great games this year had to offer and try to nail down which small selections changed my perception of gaming in 2011. Continue reading Top Six: Mitch’s Gaming Moments of 2011

GamerSushi Asks: Gaming Humble Pie?

Flawless VictoryI’ve got plenty of gaming-related secrets. A few of them I’ve shared before, but some are so embarrassing that I dare not ever let them see the light of day. These include times that I spent hours going about a task the wrong way in an RPG, re-rolling characters and bumping certain games down to easier difficulties because there were no achievements associated with finishing it on Normal. Yup.

And while I won’t speak directly about some of those things, the guys over at Wiki Game Guides have put together a rather humorous (and sadly familiar) collection of the 10 Most Humbling Experiences that a gamer can go through. This list might make you laugh and cry all at once, because it includes getting “perfected” in a fighting game, being asked to switch to Bass in Rock Band and running into the first Goomba in Mario 1-1. Each of those may have happened to me at some point. In a past life. I don’t like to talk about it.

So what about you guys? How many of these things have you experienced? What are some of your biggest gaming shames?

Source – Wiki Game Guides

VGAs 2011: All the Winners!

Miyamoto

Ah, the VGAs. The time of year when game enthusiasts far and wide go through the tumultuous turns and dives of the hype train. Bandied about by double speak and cryptic front man Geoff Keighley, we willingly jump into that nexus of marketing, full of fake celebrities, very few awards and some lame jokes – and all for what? For glimpses of what we can expect out of the next year from our favorite past time.

For all of the complaints that people throw against the VGAs, I do have to say that I enjoy the outcome – actually having something to look forward to for the following year. Last year, we got excited about Skyrim, Mass Effect 3, Uncharted 3 and then some. I’m not saying they’re perfect. But they do what they’re designed to do – hype games.

Anyway, soapbox aside, one of the other purposes of the VGAs is to do just that – hand out video game awards. This year, a number of great games and studios took home the awards. They even honored Miyamoto as the first inductee into the Video Game Hall of Fame. I thought I’d paste all the goings-down here so you could voice your quibbles and rants. Full list of winners after the jump! Continue reading VGAs 2011: All the Winners!

The Last of Us: Debut Trailer

As we all know, the Spike VGAs hit last night, with a spattering of announcements and trailers, many of which we’ll have the time to get excited about over the next week. However, the post-show buzz seems to hover directly around one game: The Last of Us.

While The Last of Us was teased just a bit over the last few days, nobody had any idea what it was, save for the fact that it was a PS3 exclusive. All that changed last night when gamers were treated to the world premiere trailer, which happens to be all stunning in-engine footage.

I do have to say, I’m a fan. Seems to be a cross between I Am Legend and Enslaved, although we’ll see how the gameplay shakes out eventually. Many props to Naughty Dog for keeping development of this title secret for so long. Yet another reason why I’m glad to be a PS3 owner.

What did you guys think? Go!

Today’s WTF: Metal Gear Rising Revengeance Trailer

Metal Gear Rising disappeared from the scene for a while, dropping only a brief trailer of the game’s protagonist Raiden chopping up dudes and watermelons with motion-gaming like movements. With nothing about the game being released since then people began wondering if we were ever going to see the game again. Well, the new trailer for Rising has leaked just a couple of hours before its appearance at the SPIKE Video Game Awards tonight and all I have to say is “wow”. You can judge what kind of “wow” that is for yourself after you view the trailer.

So yeah, that happened. The Metal Gear games were always a little crazy, but Metal Gear Rising: Revengeance (yes, that’s the real title) is down-right bat-shit insane. Revengeance is now being handled by Platinum Games, the studio behind Bayonetta and Vanquish, so you can see where it gets the heritage of over the top action from. What do you guys think of Rising’s new direction?

Review: Uncharted 3

In 2009, the release of Uncharted 2: Among Thieves not only solidified the series as a noteworthy entry into the current generation — it also gave the PlayStation 3 its first must-have franchise. On top of winning numerous game of the year awards, Uncharted 2 became the standard that other modern action games are judged against, most notably in terms of its voice acting, writing and unbelievable set pieces.

For two long years, gamers have waited for the follow-up to Naughty Dog’s smash hit, and in a year of other contenders, a question mark has hung over Uncharted 3: Drake’s Deception. Could it live up to the earth-shattering release of its predecessor? And even more unthinkable: could it surpass it? In this unique GamerSushi review, a number of the GS staff weighs in for a consolidated effort to analyze one of the year’s most anticipated titles. Continue reading Review: Uncharted 3

Make Your Predictions for the 2011 Video Game Awards

vga 2011 predicitons

SPIKE TV’s annual half-celebration half-“see I told you this is what them video games is like” Video Game Awards show airs tomorrow and in-between all of the trailers for upcoming games there’s a chance for developers and individual games to walk away with trophies.

2011 has been an exceptional year for games and the VGAs are chock full of titles that I’d be hard pressed to choose over one another. Some are obvious winners for me (like picking Battlefield 3 as the best multiplayer game over Modern Warfare 3 and Gears of War 3), but a few I had a hard time deciding on. Do I really like Skyrim better than Batman? That may seem like an obvious choice at first, but then I start thinking about it and maybe I break out into sweat. Who’s to say?

I’m also a little disappointed by the lack of a GotY nomination for Deus Ex: Human Revolution but I’m just one man. Take a look at the nominees for the various categories of the 2011 Video Game Awards and tell us what you think. What’s your pick for Game of the Year? Any write-in votes?

GamerSushi Asks: Lost in Sidequests?

Skyrim

I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.

Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.

It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.

I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!

Gameplay Mechanics That Time Forgot

demons souls

For every gameplay mechanic that sets a standard in the industry, there are always a few that manage to slip out of vogue no matter how interesting they are. Back in the days when gaming was just getting started, developers felt like they could take a few more risks with their designs and some really cool stuff came out of that era. There are some neat ideas being presented today, but the fresh stuff is few and far between.

IGN’s newest appendage 1up put out an article on four gameplay mechanics that should have caught on and it’s an interesting look at some big ideas that have faded away into obscurity. While Demon’s Souls (and Dark Souls) are new, things like Rainbow Six’s mission planner or Blade Runner’s randomized story elements are kind of relics now, lost to the ages.

I remember trying to figure out Rainbow Six’s planner back in the day and I recall it being beyond the scope of my young mind. My missions frequently boiled down to giving everyone a shotgun and hoping for the best, but I bet if I went back and tried that game today I would find a layer of strategy that is so painfully absent from modern shooters.

The social single-player elements of Demon’s Souls is one of the most intriguing aspects of that game to me and I would be really pleased if that caught on in other games, especially sandbox titles. How awesome would it be if you were playing Grand Theft Auto V and saw some graffiti on the ground left by another player, pointing you towards a secret area with a special vehicle? This is a masterful way of bringing players together inside their own separate worlds and I’d like other developers to take a stab at it.

Do you guys have any gameplay mechanics that you used to love that have fallen by the wayside? I seem to recall squad commands being quite the big ticket item last generation but I don’t see that too much these days. Personally, I’d love to be able to give my AI teammates commands because they can’t seem to think for themselves that well. Sound off!

Source – 1up

Valve Versus Piracy

Gabe NewellAt the risk of being called a Valve fanboy (I’m really not), I have to say that I think Gabe Newell is probably one of the more brilliant minds in the videogame industry. That’s probably a cliche opinion to have about the guy, but I’ll stick by it until he shows me other wise. I’m pretty much fascinated by everything he says in interviews, mostly because he comes across as a guy that not only understands the business he’s in, but understands gamers. That’s a tricky shot for a CEO to hit consistently, and he managed to do it without making a fool of himself too often (PS3 cracks aside).

In a recent interview with The Cambridge Student Online, Newell waxes philosophical about a number of subjects relating to Valve, including Half-Life as a response to the dumbing down of the FPS genre, the decision to make TF2 free to play and what he expects of CS: GO. One of the more interesting parts of the interview, however, is what he has to say about piracy. You see, Newell doesn’t view piracy as that big of an issue for Valve:

“In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty. Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.

This actually ties into something that we all talked about on a podcast, many moons ago. When it becomes just as convenient and valuable enough to get a product at a price you’re willing to pay for it as it is to steal it, piracy loses all meaning. Now, I know this is a touchy subject (and we always talk about how touchy of a subject it is), but as much as I do what I can to distance myself from piracy, I at least acknowledge that video game companies don’t always handle this well.

However, given the recent admission from CD Projekt that DRM-less Witcher 2 was pirated 4.5 million times, does anybody have any idea at all how to make their products more valuable than free? What say you guys? Weigh in and keep it tidy. Go!

Source – TCS

GamerSushi Asks: Changing Remakes?

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM