Batman: Arkham City Trailer Swoops in with Gameplay

Oh man. My love for Batman: Arkham Asylum has been well documented on this site. It combined the best parts of Metal Gear Solid, Metroidvania structure and just feeling like a badass and churned out perhaps one of the best licensed games to ever grace our screens. For months, anticipation has been building about the follow-up, Arkham City, and I’ve been waiting anxiously to see some kind of gameplay after all of those tantalizing yet empty pre-rendered trailers.

Fortunately, the first Arkham City gameplay trailer has arrived, and it’s something to behold. If Arkham Asylum was the Batman game I’ve always wanted, Arkham City looks like the one I’ve always dreamed of. Check it out.

Thoughts? Drool? Go.

GamerSushi Asks: Games Least Interested In?

Homefront

Here on Gamersushi, we are some nosy people, always asking you what you’re playing, what you want to be playing and what you’re going to be playing. But on the other end of the DO WANT spectrum lies DO NOT WANT: the games that you honestly couldn’t care less about it. You know, the ones that get a lot of hype and discussion, but if someone paid you, you would probably not even play it.

For me, this Homefront game is one of them, but I’m keeping an open mind should any reviews make it sound worthy. Also, I don’t really care about Prototype 2 at all, despite any apologies/improvements the developers may make. Crysis 2 is another that rates high on the “meh” meter and sad to say, I don’t have high hopes for the next Mortal Kombat.

What about you? What games that are coming out this year are so far off your radar that they might as well be invisible? COME AT ME WITH COMMENTS!

Black Mesa Source Devs Make Light of Japanese Earthquake

black mesa source devs are idiots

I long ago lost my faith in most of humanity so people mocking horrible natural disasters no longer surprises me, but I thought this particular faux pas should be brought to our attention as it concerns Black Mesa Source, the long-time coming Source Engine update for the original Half-Life.

On the game’s official forums, the lead developer posted a comment concerning his thoughts on the Japanese Earthquake, and boy, is it a doozy. The quote is not safe for work, and is plenty offensive aside, so I’m not going to post it here. You have to be a member of the BMS forums to view posts, but Neogaf has all the appropriate links.

Black Mesa Source has been on the radar for quite a while, but the game has reportedly been making real strides towards an actual release and the developers have received a lot of support from Valve themselves. It’s unfortunate that the developers of BMS feel this way, and it will no doubt hurt the game in the long run. If you weren’t disgusted enough, though, members of the forums are backing up the devs, supporting them and their moronic statements.

What do you guys think about this? Sure, it’s one guys opinion, but he’s the public face for a mod that has been the focal point of many articles in official publications for years, not to mention fervent fan support. Should he have kept his mouth shut, and will this affect reception of the game in the long run?

Source – Neogaf

DICE Calls Out Competitors

Battlefield 3

I think this is when junk, in a very official capacity, “gets real”.

Apparently one of the bigger trends in the industry these days is for game developers to call out other game developers in a no holds barred type of way, causing the blogosphere to erupt in a collective chorus of “oh snap”. The most recent edition of this would have to be Battlefield 3 wranglers DICE, who in the upcoming issue of the Official Playstation Magazine has dropped notice to its competitors.

Here’s what general manager of DICE Karl-Magnus Troedsson (or should it be Trollson?) had to say.

Our competitors are getting lazy. They’re using the same engine, the same recipe for building a game. At some point you need to take that leap. I haven’t seen them take that leap since a long time ago. We are doing that now. They had better watch out. We are coming for them.

This seems specifically aimed at Call of Duty, which is everyone’s favorite target these days. While it makes for a funny quote, I don’t think anybody is going to knock Activision’s shooter off of its sales throne anytime soon. Honestly, my attitude toward this kind of statement is that I wish guys would just be quiet and make awesome games.

What do you guys think about stuff like this? Are you rooting for DICE and Battlefield 3? Do you want them to keep their mouths shut? Go!

Source – CVG

Get Existential With The Fantastic Mr. StarFox

I’m sure we’re a couple days behind everyone else on this, but forgive us, as real life was calling (OK, Dragon Age 2). I’ve never been a fan of Wes Andersen’s work, but I do think that the subject matter of his films are ripe for parody. If you’ve seen The Fantastic Mr. Fox, or just have an appreciation for random StarFox quotes, you’ll love this.

Eclipsing the World (of Warcraft)

BlizzardIt’s hard to believe that anyone could try and out-do the mammoth MMO that is World of Warcraft, even Blizzard itself. But already Blizzard COO Paul Sams has been quoted, saying they are going to do just that with their new MMO codenamed “Titan”.

“I believe it’s the most ambitious thing we’ve ever attempted, and I feel like we have set our company up to succeed on that. We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team.”

While this doesn’t spell the death of World of Warcraft it does lead to some questions as the highly experienced and talented staff that created the most successful MMO gears forwards on its new project. Sam’s also said that World of Warcraft still has an experienced staff watching over the game, just key members were moving on to the new project. The quote that really interests me is this next one… Continue reading Eclipsing the World (of Warcraft)

Poll: What Influences Your Game Buying Decisions?

We’ve come a long way in video games in how we determine what games to buy. In the old days, box art was pretty much all you had to go on. Maybe, if you were lucky, your friend took a chance on something and you got to try it at his house first, but until the video game magazines really got going, information was sparse.

Now, nothing could be further from the truth. There is almost too much information out there about video games, so much so that myself and others are really only reading reviews now and not even able to focus on the myriad previews that are posted daily on the Internet. Which leads me to ask: what is the biggest factor in your game buying process? Myself, it’s reviews, but the score matters less than the text. I know what I like, so I can usually figure it out based on a well-written review. What about you?

What influences your decision most?

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Review: Pokemon Black and White

pokemon black and white review

If you’re in your early twenties now, chances are you were swept away by Pokemania when the first games arrived in North America in 1998. The ubiquity of the games was hard to escape from, especially in the playgrounds of elementary schools where the card trading and GameBoys reigned supreme.

As Pokemon was such a gaming fixture in my youth, I’ve followed the series all my life. I did drop out around the Ruby/Sapphire era, but having dipped my toes into the series with Diamond and Pearl and the HeartGold/SoulSilver remakes, I’m once again back in the world of Pocket Monsters. The fifth generation of the franchise, Black and White, makes a few fundamental changes to both the gameplay and the presentation, but is it enough to bring new life back to this very tried and true series?
Continue reading Review: Pokemon Black and White

Dragon Age 2 and Sequel Changes

Dragon Age 2

Hark and rejoice (and other fun things) friends, for Dragon Age 2 has been bestowed upon our collective brows, adorning us with epic RPG action and signature Bioware storytelling know-how. That last bit was an unintentional rhyme, but I don’t feel like editing the sentence. It seems you’re stuck with my accidental poetry.

Anyway, Dragon Age 2 is out, and I happily plunged into it last night for a couple of hours. After more than half an hour of fiddling with some ridiculous online EA garbage to redeem my preorder bonuses (which didn’t work), I was finally able to play the game proper. I was admittedly nervous about this game after the review embargo lifted yesterday, because so far everyone seems to have it pegged at about the same scores the first game received. Not that that’s a bad thing, exactly. I loved the first game, it’s just that I was hoping for a Mass Effect 2 style improvement.

It seems that the biggest complaints being leveled (get it?) against Dragon Age 2 would be that in terms of its story, it replaced the grand, sweeping 60 hour tale of the first game with a more local, small scale story that only spans about 20-30 hours. Instead of Ferelden-hopping and dealing with a massive conflict, the game focuses on one city and the political events inside of it. Other complaints about the game deal with its inventory system, which, while benefiting from a good old-fashioned streamline, makes almost all loot generic. And we all know we love us some RPG loot, yes? Continue reading Dragon Age 2 and Sequel Changes

Infinity Blade and Breaking Gaming Preconceptions

infinity blade

I’m kind of late to the party on this one but I recently (along with a few other GamerSushi editors) picked up Infinity Blade, Epic Games and Chair Entertainment’s fantasy hack-and-slash title for the iOS. For the uninformed, Infinity Blade is a game that revolves around one family’s quest to kill the God King and avenge the death of the blood lines’ progenitor. The game is played through a series of one-on-one fights between the player’s character and various enemies and has a deep RPG undertone to round out the gameplay.

This is the second hand-held game that I picked up the last couple of days, the first one being Pokemon Black. I had some doubts going into Infinity Blade, and, despite the fact that I’ve played some great iPhone games over the past while, I didn’t think I would find something that would drag me away from the “real” gaming devices. How wrong I was. I put down Pokemon Black to try out Infinity Blade, and I haven’t picked up my DS since. First off, the game is absolutely gorgeous, and I love the design of the enemies, the stages, and the weapons and armor. It has a very “dark fantasy” feel, and it appeals directly to the gamer in me that has been crying out for a bad-ass sword fighting game.

I’m totally floored by how quickly Infinity Blade drew me in, and on a phone of all platforms. I thought that the iPhone wasn’t made for this type of game, but Infinity Blade blew my preconceived notions out of the water. I could ramble on about Infinity Blade forever, but what about you guys? Has any game changed the way you thought about a gaming device, or maybe a different type of input method (like motion controls)? Have you tried Infinity Blade, and what do you think? Want to make fun of me for only realizing just now how great this game is? Go!

Crytek Shows Off CryEngine 3’s Pretty Pixels at GDC 11

GDC 11 happened last week, and it seems that one of the highlights of the show was when Epic demoed its next gen ambitions behind closed doors. The demonstration ran in real time and had a Blade Runner-esque feel to it, astounding gaming press viewers who went on to report about it on their respective sites.

As impressive as the screenshots are, I couldn’t help but think that Crytek essentially does the same kind of thing now with its various iterations of CryEngine. And wouldn’t you know it: Crytek confirmed its awesomeness with a brand new CryEngine 3 video demonstration.

If there was a way to display the face I made when I saw this demo via text, I would have just pasted it here and not bothered with any kind of setup. Seriously, just watch it. Then we can drool together in the comments.

Gaming Pop Quiz: Spring 2011 Edition

Where is 2011 going? It’s already a week into March, and I feel like time for playing games is just slipping through my fingers. I was going to see if I could make a joke about pixels and grains of sand in there, but it kind of fell through last second. Don’t judge me.

As we have no doubt beaten the issue beyond death by now, you probably already know that 2011 is the year of the gaming assault. Already we’ve had some stellar titles, and we’ve barely even scratched the surface. Nearly every single month for the rest of the year is going to have some kind of landmark release (or several), and for March that title is Dragon Age 2. Naturally, we thought it was time to check in with another edition of the Gaming Pop Quiz. You know, because of the dragons and all.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Spring 2011 Edition

Poll: Which HD Remake Excites You Most?

In case you’ve been holding your fingers in your ears every time we hit the topic on the podcast, you should know that I love Beyond Good and Evil. This past Wednesday the classic (although not commercially successful) title hit XBox Live Arcade, gracing player’s screens with re-done assets and a slick HD resolution.

As someone who’s had a soft spot for this game for years, I can say that it’s an excellent recreation of a game not many got to play the first time around, and so far I’m getting into it just as much as I did back then. The thing is, that’s not the only HD remake we’ve got on the horizon. We’ve discussed this before, but there’s also the Splinter Cell games coming, the Team Ico collection and Halo CE HD.

I thought I’d create a poll to find out which of these HD games you want to play most. Because I’m generous like that. Go!

Which HD remake excites you most?

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Street Fighter II Turns 20

Street Fighter II

Hadoken.

That word alone is enough to send veteran gamers plunging into the mists of nostalgia, thinking of callouses earned in arcades and later, on the SNES and Sega Genesis as we attempted to pummel our friends, the AI and even a parked car, into submission while playing Street Fighter II. Back in the day, nothing was as big as Street Fighter II. This week marks the 20th anniversary of the game, so time for a trip down memory lane.

In the arcades, lines would form a dozen people deep. At home, the whole neighborhood would descend on the house of whoever had it and massive tournaments were held. Hell, fights broke out just over what character would be chosen, especially if you managed to score a couple of cheap wins against people. So, we honor Street Fighter II, the most popular and influential fighting game of all time.

And I ask you: what’s your favorite Street Fighter memory? How about your favorite character? Are you man enough to comment? Fight!

GamerSushi Asks: Best Looking Games Ever?

TF2 Pyro

I’ve never been one to call myself a graphics whore. In fact, over the years, I’ve taken quite a few shots at those friends of mine that I knew only cared about graphics. Oddly enough, the two types of people that seem to really love graphics fall on opposite ends of the spectrum, ranging from hardcore PC gamers that love their real time benchmark demos to frat boys who can not get over how good a game looks, bra.

However, even my elitist mind can get knocked down a few pegs when I see something truly stunning, something that makes my jaw drop until drool leaks out, and I’m left mumbling incoherently while watching awe-inspiring visuals. Over the years, games that have really stood out to me in terms of graphics have been Mass Effect 2, Uncharted 2, Red Dead Redemption, Metal Gear Solid 4 and Crysis. In terms of design, I’d have to say Shadow of the Colossus and any number of the Zelda games.

It seems that CVG has put together a list of what they consider to be the 9 best looking games of all time. That’s a fairly lofty claim, although I don’t know if any of you will be surprised by their list, save for one or two entries. I really do like that they included Team Fortress 2 and Limbo on the list though, because those two games have such unique looks that make them both iconic.

So what do you guys think? What games left you stunned visually when they came out, and what games do you think still rank among the best looking games of all time? Go!

Source – CVG

Hydro Thunder Hurricane Review

HTH RaceHYDROOO THUNDERR!! That hyper-loud voice should be familiar with anyone who was a fan of the original Hydro Thunder game, part of Midway’s series of “Thunder” racing games. Well after 10 years from its first release, the sequel is out from a company called Vector Unit who brings back the insane boat racing action in the form of Hydro Thunder Hurricane. The game is available on Xbox Live Arcade for 1200 Microsoft Points and the thrills of the adrenaline packed racing series with crazy transforming boats comes back with a new look. But can it hold up to its predecessor? Hit the jump to read the rest of the review. Continue reading Hydro Thunder Hurricane Review

How We’ve Ruined Mainstream Gaming

bulletstorm mainstream gaming

Ever watch a cut-scene and wish you could skip it, or spell out rude words with bullets during a Half-Life 2 vignette, or resented Call of Duty for the forced interaction in some parts of the game? Typically we’ve focused our ire on developers through forcing us through the rigmarole of excessive padding in games, but PC Gamer recently published an article that suggest that we may be the ones who have caused mainstream gaming to become the frustration fest that it is.

The articles author explores the notion that the reason a game has unskippable cut-scenes and forced player participation is because developers are tired of gamers who try to break their games and are resorting to heavy-handed methods to try and engage us. This is backfiring, as gamers are finding more ways to break games, and developers are trying even harder to force us out of the equation (as exemplified by the excellent Call of Duty video embedded in the article).

As terrific as some scripted moments are, there are points where I think a game can become a little too divorced from its main purpose (providing fun through interaction) and turning the player into a “camera dolly”. The article suggests that developers should give us more freedom in games instead of locking us into what they think we should be doing. I actively hated Bulletstorm’s opening scenes because it was just unnecessary BS before I got turned loose into the fun area of the game. I don’t care about the main character’s troubled past, I picked up Bulletstorm to kill dudes. That’s where the game excels, not in the narrative aspect.

What do you guys think? Has the gamer tendency to push the envelope forced developers into using brute force methods to have us play through their perceived perspective? How could games address this going forward? Do you even agree with the article? Go!

Source – PC Gamer (Thanks, Sean, for pointing this out to us!)

Battlefield 3 Shakes It Up With The Fault Line Series

When I posted the Battlefield 3 Gameplay teaser last week, I had a pretty decent understanding that a much longer, more involved trailer was going to follow shortly thereafter. The fact of the matter is I’m really digging Battlefield 3, so I apologize for “double dipping”, as it were. That said, I think you’re going to enjoy this trailer (Part 1 of the Fault Line Series) which goes a bit more in-depth with the short snippets we saw last week.

I’d file that under “do want” for sure. Since this is Part 1 of an ongoing series, you can bet that I’ll be posting the remainder as they come. I’m certain that we won’t be disappointed.

The Top Game Design Programs in the Country

MiyamotoI’d like to think our Sound Off the other day was a rousing success. It let a few of you talk about some stuff that you’ve been thinking about, and also brought to light a few issues that you guys were interested in. Score one for Eddy, yes? And you guys, I guess. But me most of all.

Anyway, one of the things that you guys brought up was the topic of getting into the video game industry. While I’m not whiz when it comes to the gaming industry myself (every attempt of mine has gone down in burning flames), it seems that GamePro has posted a recent article to help you do just that. They basically do a run down of the best grad and undergrad game design programs in the country, by school. It’s certainly an interesting list, and one that I thought would be beneficial for you guys.

So what do you guys think? Would you be interested in going to any of those places? I have to say that I’m not too surprised that USC ranks at the top for both grad and undergrad, knowing the way they excel at other media as well. What kinds of positions are you guys interested in specifically when it comes to games? Go!

Source – GamePro

The GamerSushi Show, Ep 21: Drunk Cast

Urgh. This is the episode of the podcast where we decided to play a drinking game in honor of our 21st birthday together, so to speak. The results are either brilliant or completely inaudible. For real. You may excuse yourself from this if you don’t want to hear us all embarrass ourselves. Especially me.

Along with the drinking game we play (shots every fifteen minutes plus drinks for podcast memes), we also chat about Skyrim, marrying video games, Battlefield 3, Bulletstorm, goats and donkeys, the Dragon Age 2 demo and difficulty in games. Nick also takes time away from slamming beer and whiskey to deliver a brand new game of grades. The results are not very pretty, but probably hilarious to listen to.

So yeah. Hopefully you don’t hate us after this.

Alright, warnings aside, here’s the podcast. Listen. Rate. Enjoy.

Continue reading The GamerSushi Show, Ep 21: Drunk Cast