Valve Adds Boss Monster to Team Fortress 2 for Halloween

Team Fortress 2 Halloween
For a three year old game, Team Fortress 2 manages to still have a few tricks up its sleeves mostly thanks to Valve’s penchant for thinking outside of the box. While the additions to TF2 started small with upgraded weapons, Valve slowly built the game up into a more than full-featured title featuring custom clothing, an in-game economy and now a boss encounter.

Yes, you read that right. Valve’s team-based frag fest comes one step closer to MMO territory with the addition of a neutral boss monster named the Horseless Headless Horsemann. When I say “neutral” I don’t mean in the conscientious objector kind of way, but rather that he hates both Red and Blu equally and can only be defeated by the combined might of both teams.

The Halloween update also features a two new community made maps (they’re free, don’t worry) and the return of last year’s spooky themed achievements. Players can now also gift wrap spare items for others, and I can only imagine the disappointed look on Timmy’s face when the bright wrapping reveals the unpleasant surprise of Jarate.

Yet again Valve uses Team Fortress 2 as an experimental platform, and I’d say they’re on track for success once more. I’ll definitely be hopping online this weekend to check out how the Horsemann works in game (and pick up some cheevos and hats) so what about you guys? Anyone lapsed on TF2 but have come back because of the constant love and care lavished on it by Valve? Do you wish that other developers would try something like this in their games?

Source – Team Fortress 2 Blog

Defending Your Favorite System

Playstation 2

This is me putting on my flame suit and stepping out into the sweltering heat of the system wars, folks. While I have many systems that I’ve played the heck out of and cherished, I’ve maintained that the Playstation 2 is one of the greatest systems we’ve had to date, if not the greatest, simply due to its long resume of excellent games during its tenure on the gaming throne.

Apparently GamesRadar agrees with me in a recent article where they detail Six Reasons the PS2 Is the Best System of All Time. They actually give some compelling thoughts, including the fact that the PS2 was both casual and hardcore simultaneously, and that it had real backwards compatibility. Oddly enough, they actually fail to leave one of the most important things off the list: first party games.

Now, I know we’ve talked about what our favorite systems are plenty of times, but this gave me an idea to start the same discussion with a new twist: tell us your favorite systems and give your top six reasons why. Continue reading Defending Your Favorite System

User Interfaces: Which Games do Them Right?

Dead Rising 2 UI
The user interface is incredibly important to a person’s gaming experience, yet it often seems that this particular facet of design is either over looked or included as a last-minute thought. Even games with amazing visuals elsewhere have generic menus and head’s up displays, marring their otherwise perfect visages.

As a group, I think that gamers have gotten used to average looking UIs and we usually block them out. However, there are some that stand head and shoulders above the rest. Fable 3 is one of those, the few and the proud. This is a game that eschews the idea of traditional menus entirely and replaces the pause screen with your Sanctuary, essentially a magical bat-cave. There’s no long, arduous trek, or even loading, just a simple press of the “start” button brings you back to your John Cleese-staffed retreat. To me, this is a masterful solution to the multitude of clothing, weapon, spell, and quest menus that cluttered up previous games of the series and similar titles in the genre. I spent a good ten to fifteen minutes looking around seeing what it offered, and I’m anticipating the options that will come along to pimp it out as the game progresses.
Continue reading User Interfaces: Which Games do Them Right?

Dragon Age II: Rise to Power Trailer Shows the Game’s New Art Style in Motion

As we know, Dragon Age II is being “upgraded” with a new art style, one that takes the game in a slightly different direction. If I’m being honest, and I am the most truthful person that ever lived on this planet anywhere (not the truth), then I would admit that I have not been too keen some of the screenshots I’ve seen up to date.

While some of the initial concept art Bioware showed off was certainly gorgeous, some of the first screenshots just looked bland and lifeless to me. I haven’t necessarily been worried about the game, but that did temper my enthusiasm to some degree.

However, a new all in-engine Dragon Age II trailer is out, and boy does it assuage some of my concerns. The game actually looks much better to me in motion than the first game, which was great but just a bit dated. I know some will disagree with me, though. Give it a watch and share your thoughts and excitement level for the sequel. Come on, you know you want to.

GamerSushi Top Six: Gaming’s Greatest Inventions

As we move along from one generation to the next, it is becoming more rare to see brand new gameplay inventions in the wild. Some of this is simply logical: as games progress, new gameplay is more likely adapted from an old system or refined over time with small tweaks rather than birthed anew.

However, on the flip side, one could make the argument that developers have just gotten lazier over time. Part of this is because of deadlines and sticking with what’s easy, and part of this is put on them by their bosses, who steal their princesses (Bowser style), and force them to put out whatever clone happens to be selling.

Issues like this are never completely cut and dry, but one thing that we can say for certain is that when you experience great gameplay inventions, it crushes your face like a Mike Tyson uppercut, announcing that it has arrived in a way that you can’t miss. Either because it truly defines a title or is simply copied by everyone else, good gameplay is a bit infectious, and tends to have some staying power. Because it’s, well, good.

So, in thinking about great gameplay, I thought I’d come up with a list of gaming’s greatest inventions. Continue reading GamerSushi Top Six: Gaming’s Greatest Inventions

GamerSushi Asks: Ignoring Reviews

Vanquish
It’s human nature that sometimes we become so stubborn about certain things that nothing can change our opinions. Video games seem to be one of the most divisive topics when it comes to people’s stances on them, second only to movies. Some people are so sure of their perception of a title that, even when the reviews come out one way or another, they turn a blind eye to them.

The most recent example I can think of is The Force Unleashed 2, which comes out today. The game is universally being panned for having repetitive gameplay, a meandering, pointless story and a short length. Should I have shifted my pre-order money onto something else? Possibly, but I’m so sure that I’ll enjoy TFU 2 that I marched resolutely into GameStop and picked that game up with pride. Sure, the clerk may have looked at me like I was crazy, his arched eyebrow saying “have you read the Internet this morning?” but I am willing to look past the reviews and try it for myself, consensus be damned.

That little rant brings us to you guys, and whether this little phenomenon has ever happened to you. Have you ever been so enraptured by a game that, for whatever reason, you choose to clamp down on the part of your brain that regulates common sense and proper spending and just buy that sucker?
Continue reading GamerSushi Asks: Ignoring Reviews

Champions Online Jumps on the Free-to-Play Train

champions online free to playThe MMORPG world is quite the cut-throat business and if you want to survive against World of Warcraft then you have to be prepared to make some changes to your subscription model before your game sinks. The current solution to the “WoW Question” is the Free-to-Play option, where the developer makes their game available to everyone, free of charge, and recoups their costs through microtransactions and other options.

Champions Online, which I played and wrote impressions on way back when I first started at GamerSushi, is the newest adherent to this business plan, making the jump to Free-to-Play in the coming weeks. While people will still be able to subscribe for $14.99 a month (called a Gold subscriber), there will also be a new tier available called a Silver membership. While Gold members will retain all the bells and whistles that came with the package before, Silver members are getting the short end of the stick as benefits their thrifty ways.
Continue reading Champions Online Jumps on the Free-to-Play Train

No HD Remakes in Microsoft’s Future?

KOTOR

For the last few years, I’ve been a major proponent of gaming in high definition, which is truly the best and shiniest of all definitions. I’m sure the rest of the definitions line up to pay tribute to it or something. You know, for being so high and awesome.

Because of that love of all things HD, I’m happy to see the new HD re-releases that Sony has been pulling out of its bag of tricks for the PS3. To me, last generation was perhaps the best generation of gaming we’ve had yet, so anything that helps bring those greats over to my HDTV will be welcomed by my brown burly arms. But what does Microsoft think of this new HD re-release trend?

Here’s what Microsoft Games Studio VP Phil Spencer has to say:

We obviously have a lot of new things going on, so the thought of re-doing a bunch of things is probably difficult to just weave into the overall portfolio. If you can provide real value to the customer, there could be possibilities for that, but I don’t spend a lot of time thinking about it.

I guess that means I should stop holding my breath for HD re-makes of Halo, KOTOR 1 and 2, Jade Empire and Panzer Dragoon Orta then, yes? Do you guys think he’s talking crazy talk? Any other Xbox games you’d like to see in HD?

Source – IGN

Poll: Fable III, Force Unleashed II and Rock Band 3

Funny how quickly the big releases sneak up on us, huh? Here I am enjoying Halo: Reach and Minecraft and suddenly several games are out that I want to sink some time into. Not sure how it happened really, but there you go.

If you’re unaware, today marks the release of three of fall’s most anticipated titles. Together, Fable III, Force Unleashed II and Rock Band 3 form a triumvirate of gaming, a three headed Cerberus to close out the month of October with a bang. Personally, I’m itching to play Force Unleashed II the most out of these, with Rock Band 3 as a close second because of that sweet keyboard.

I thought I’d let you guys vote on these three games yourselves. What say you?

Which of these three games do you want to play most?

View Results

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GamerSushi Asks: Most Violent Video Games?

Fatality

Halloween is almost here, which means candy, costumes and violent movies. And violent movies always lead to violent and over-the-top video games, which seems like an appropriate subject for us to examine this week. Most games are violent, it’s just the nature of the medium. Games require conflict and unlike books and movies, it’s difficult to make a character’s internal conflict fun and playable. Thus, violence.

GamesRadar has a delightful list of the Bloodiest Fighting Games of All-Time, but I thought I would open the floor for all genres. Some violence in games is so cartoonish that I can’t help but laugh at it. Personally, Fallout 3’s bloody explosions during VATS never gets old for me and neither does the chainsaw animation of Gears of War 2. Perhaps the most violent was Mutant League Football, where you could literally kill the other team and win by forfeit.

So what games struck you as the most violent? Has violence gotten worse as graphics have improved? What was the first game that shocked you? Go!

Source: GamesRadar

What We Learn From First Person Shooters

Counter-Strike

I have a love/hate relationship with first person shooters. As much as I complain about “shooter fatigue” and how I’m tired of playing the latest Halo: Code of Duty clone, it’s undeniable that the FPS genre accounts for some of my favorite games as well as my most adrenaline-packed and enjoyable gaming moments.

One of my favorite multiplayer experiences ever happens to be Counter-Strike (1.6 and Source both get lumped together in my brain, I played them both equally), so naturally, any article about it is going to grab my attention. It’s good, then, that the folks at Joystick Division came up with a funny collection of Five Things We Learned from Counter-Strike. I found that some of these were definitely true for me, such as discovering that there are hundreds and thousands of people out there that are infinitely more skilled than you are, and that people will blame the best person in the server of cheating as soon as it’s acceptable to do so. On more than one occasion, I saw my brother get banned from servers for being too good, as it were.

Anyway, I thought I’d post this and open up the discussion a bit. What other nutty things have we learned from FPS games, including Counter-Strike, that you think ought to be added to this kind of list? Go!

Source – Joystick Division

Noble Map Pack Trailer Shows the Stuff You Wish Would Happen in Halo: Reach

I don’t know about you guys, but every time I see a multiplayer trailer for any game I get a little sad, mostly because I know I can never do anything as awesome as what’s depicted. Hit a man-cannon and Spartan Laser a tank? It’s more likely that I’ll get assassinated. Armor lock an oncoming Banshee so it explodes? I’ll probably miss the button by one second and get splattered. All of these feats and more occur in the new trailer for the upcoming DLC for Halo: Reach, the Noble Map Pack.

Now that we’ve seen the maps in action, has anyone had their opinions revised? Apparently you can go outside the field on Anchor 9 and into space, so consider me sold. I’m desperately trying to get the last Achievement for Halo: Reach (Make it Rain) before the DLC comes out and ruins my 100% completion. Everyone here in the same boat, or am I alone in my shame? The Noble Map Pack hits November 30, 2010.

Raising The Bar: Games That Ruin All Others

Optimus PrimeDespite the better than expected reviews, there’s something about Transformers: War For Cybertron that just isn’t clicking for me. I enjoy transforming, especially into a jet and flying around the map, but it still isn’t enough. The weapons are decent, but weapon selection has never bothered me before or even been a major factor in the amount of fun I have, with the notable exception of the Ratchet and Clank series. So what gives? I should having a blast, but all I can muster up is one great big “Meh”.

Then it hits me like Megatron backhanding Starscream: I’ve played Uncharted 2. And Uncharted 2 was, to me, the definitive 3rd-person shooter, one that set such a high standard that few games can live up to it. It almost ruined the genre, really. This is not to say that other games, such as Gears of War, are not fantastic experiences themselves, as I enjoy that series also, but Uncharted 2 was able to grab me in a way that few games could. So playing an average 3rd-person shooter is likely to make me want to play Uncharted 2 more than anything else. Continue reading Raising The Bar: Games That Ruin All Others

GamerSushi Asks: Exceeding Expectations?

Left 4 Dead 2

Now that we’re right in the middle of the fall of gaming, it’s probably good for us to take a moment to talk about expectations for the games we’re wanting to play. I know a few people who get so worked up over what they want out of something, there’s absolutely no way it could hit the target they’ve set. Every new movie or game becomes a unicorn hunt, and we all know how hard it is to bring one of those things down unless we’ve got some kind of homing missile.

However, it’s always nice when a game you pick up goes beyond what you hoped and expected for it. A recent example for me would have to be Castlevania: Lords of Shadow, which far out shined anything I could have anticipated for the title. In past years, other titles that did the same thing would include Beyond Good and Evil, Grand Theft Auto 3, Metal Gear Solid 3, Final Fantasy IX (and XII), and Left 4 Dead 2. These were all games where I didn’t know what to expect when I played them, and then happened to pleasantly surprise me or blow me away.

What games in recent years have done the same for you? What games have disappointed you? What games left in the fall are you still looking forward to, and what do you think of the ones you’ve gotten to play? Go!

GameCop Vs LameCop Vs PsychoCop

We’re back with our three favorite enforcers, ready to weigh in on a few hot topics which have cropped up in the past couple of weeks: EA Louse, Gran Tourismo and Fallout: New Vegas’ less than perfect launch.

As always, these sorts of eyebrow-raising news stories are perfect fodder for the Cops. Here’s how they break down: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety. Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop

Diablo 3 Brings Demon Hunters and PvP Arenas to BlizzCon

In case you’re living under a rock or just don’t like awesome PC games, BlizzCon 2010 is happening right now in Anaheim, California, and there’s been a few new developments on the Diablo 3 front, which has been pretty silent since last BlizzCon. Today the fifth and final class, the Demon Hunter, was announced with the requisite kick-ass video. Looks like fans of the ranged DPS (damage per second) option will have their choice right here.

The other big announcement today was the introduction of dedicated Player versus Player Arenas for Diablo 3, which should help circumvent the “gank the new guy in town” stuff that keeps happening to me in Diablo 2. Despite these two devilish pieces of info, we still don’t have a release date for Diablo 3, but I’d say late 2011 is probably a safe bet. Anyone getting excited about Diablo 3? Who’s going to roll a Demon Hunter when the game drops?

Sonic Fan Remix is Just What the Fanboys Ordered

While I have not played the newly released Sonic the Hedgehog 4, I have heard that some sniping exists between two differing viewpoints on the game. Some complain that the game is too similar to the old school Sonic games from the Genesis days, while others complain that it doesn’t feel similar enough. In my mind, that probably means that Sega probably nailed it on the head, but that’s a topic for another time.

On the discussion board for today is an impressive demo of Sonic Fan Remix, a lovingly crafted HD remake of a few Sonic the Hedgehog levels. It might be hard to tell from the gameplay video, but this bad boy was conjured up by a development team of just two people. If you want, you can download that sweet thing and play it on your PC. Apparently it’s a bit CPU intensive, but you’ll have to judge that for yourselves. Or just watch.

Although some are a bit premature in claiming that it might be better than Sonic the Hedgehog 4, I’m going to say that it is certainly stunning for a fan made project, and begs the question, yet again – why didn’t these guys just make their own game? Have we not learned from Notch that there’s a killing to be made for small indie teams with great games?

So what do you guys think? How many of you have played Sonic the Hedgehog 4?

Source – Sonic Fan Remix

Valve Rewards Team Fortress 2 Community Contributors with Lots of Zeroes

Golden WrenchWow. This is one of those stories that just oozes awesome. It’s like our “Today’s WTF” topics, but in a totally different way.

If you are a lover of Team Fortress 2, then you’ll recall that Valve launched an in-game store for virtual items, Mann Co. Store. The coolest thing about this marketplace is that it allowed users to buy items for the game that they didn’t feel like earning over the course of time. So basically, the items could either be earned for free, or bought to skip all that grinding.

As part of the launch of this new business model, Valve participated in the Polycount item contest, where users competed to see whose items could make it into the game. Well, it turns out that the five winners not only got their items added to the game, but also to the Mann Co. Store, where other users could purchase them… and Valve gave the content creators a 25% revenue share.

It added up pretty quickly. Continue reading Valve Rewards Team Fortress 2 Community Contributors with Lots of Zeroes

Seven Minute Metal Gear Solid 3DS Demo is Still in a Dream

Metal Gear Solid 3: Snake Eater is probably still one of my favorite video games ever, so the news that this classic will soon become portable on the Nintendo 3DS is enough to give me mind boners, to coin a term Eddy once used for the Dragon Age cinematic trailer. We’ve seen snippets of the Metal Gear Solid 3DS demo here and there since E3, but never in English, and certainly not for seven minutes. I’ve embedded the demo for Metal Gear Solid 3DS below for your viewing pleasure:

No word of a lie, that was incredible. I mean, it lacks the pop of the 3D, but you definitely get a sense that when we get this thing in our hands we’re going to be blown away. When the Snake Eater theme comes on at the end of the video, I kind of lost it. I mean, I am a huge fan of MGS3, so that’s my natural reaction, but how do you guys feel? Were you as riveted as I was? Are you waiting on a different 3DS title to grab you?

GamerSushi Asks: Favorite Castlevania Game?

Richter Belmont and Wolf

Now that some of the excitement has died down regarding Konami’s latest entry into the series, Castlevania: Lords of Shadow, I thought it would be a good time to look back at our memories of this gothic classic that has been with us since the early days of the NES. Besides, as Eddy bravely revealed in his review of Lords of Shadow, he is a newcomer to this series and this might give him a primer on where to go next.

Which is why this guide listing Castlevania’s Greatest Hits from GamePro is so handy! Personally, I was surprised at their selection for the top spot: Rondo of Blood. Now, I had always heard good things about it, but Symphony of the Night is widely considered to be one of the best games of all time, so Rondo of Blood must be pretty good, right? No idea myself, but I did run to my Virtual Console and download it, so maybe I will let you know the verdict on that soon.

So, what is your favorite Castlevania game? Which one did you play first? Has Lords of Shadow made you want to check out the series? Go!

Source: GamePro