In-Game Reporters Document GTA V’s Los Santos

GTA V Media

As much as it’s easy to loathe the Internet at times (take for instance this 500 page Mass Effect 3 fanfic), there are other times when I find it just brilliant and amazing. The things that people can cook up when they find like minded folks is just astounding.

Proof: this subreddit of people that roleplay in GTA online as reporters, documenting the gang violence of Los Santos like digital versions of Anderson Cooper. It’s just one of those things that surprises you but doesn’t shock you, because of course there’s a subculture of the game’s population that gets a kick out of that.

To me, one of the most interesting things about online communities for games is the way that they tend to break down into these really unique niches. Take the custom game community of Halo, the roleplaying community of old Star Wars Jedi Outcast games or the MLG community for any competitive multiplayer title. I love that games give these people a home, because where the heck else could they have done some of these things?

What are some of the most interesting developments you’ve seen in an online community? Go!

Source – GTA V Media
Image – Stustuca

The GamerSushi Show, Ep 81: This Isn’t Even My Final Form

gamersushi show ep 81

What ho, podcast faithful! We’re two casts into this new year and 2014 has been kind to us with many topics to converse about. It’s a three-man cast this week as Anthony and myself were off doing secret best-friend stuff (Askarnian handshakes) so Eddy, Jeff and Nick shared the load. Well, Jeff and Nick tried to, but Eddy was dishing out some USDA-choice trolling. Seriously, it’s kind of ridiculous.

There were also some interruptions which I tried to cut around, but you can probably tell at a couple points that “real life” was calling on our intrepid heroes. Anyways, you know what to do, listen, rate and be merry. See you next time!

0:00 – 3:12 Intro
3:13 – 10:54 The Legend of Zelda: A Link Between Worlds
10:55 – 18:04 Don’t Starve
18:05 – 47:07 Nintendo in trouble and the Wii U’s development
47:08 – 51:24 Joe Staten leaves Bungie
51:25 – 56:10 SimCity’s Offline mode
56:11 – 1:12:19 DayZ and Early Access
1:12:20 – 1:15:13 Outro

Inside Look at Wii U Reveals Development Woes

Wii U

We’re sometimes hard on Nintendo around here, but it’s (for the most part) out of love for what Nintendo was and could be. The Wii U, Nintendo’s latest stab at relevance in the gaming world, has been met with a lack of enthusiasm embodied by abysmal sales.

So how does something like this happen? If you’ve ever wanted an inside look at the development process of an entire console, EuroGamer presented the latest in its series, The Secret Developers. The premise of this feature is that developers write candidly and anonymously about particular subjects. This edition of the Secret Developers just happens to focus on the genesis—and troubling development— of the Wii U by a major third party developer.

And it’s certainly…interesting, to say the least. Continue reading Inside Look at Wii U Reveals Development Woes

Review: Beyond: Two Souls

Beyond Jody

Is it a game? Is it interactive fiction? These are the questions that inevitably surround a David Cage release. It happened with Heavy Rain and again with Beyond: Two Souls. It’s clearly a game, but is it fun and worth your time? That’s the question and the purpose of this review.

Continue reading Review: Beyond: Two Souls

Maxis Adds Offline Mode to SimCity, But is it Too Late?

simcity offline mode

In the weeks and months after release, EA and Maxis told SimCity customers that an offline version of the game was not a possibility, due to the way the cities were designed to work with one another in a region. Modders quickly cracked that notion wide open, but the developer didn’t say a peep about an offline mode until late last year.

Now, in a sudden reversal, SimCity will finally be available to play offline. Offline mode will be available in Update 10, which is free for all SimCity owners. Since this is coming nearly a year after release, is this a wasted gesture? Sure, offline mode is a nice add but SimCity still has a lot of the problems that plagued it on day one and I’m not sure that offline mode will get disillusioned purchasers back into the game. What do you guys think? Is this enough to get jaded gamers back into SimCity, or is it too little too late?

Is SimCity's Offline Mode Too Little Too Late?

View Results

Loading ... Loading ...

Crafting Fun with Don’t Starve

Don't Starve

There’s a certain kind of crafting that I dig when I play games. Hunting animals to craft bigger weapons and pouches to hold more ammo to kill even bigger animals? Sign me up. Huddling in the dark and crafting that one tool I need to barely make it through the next night, while monsters press in all around me? Not so much.

This is part of why I avoided Don’t Starve for so long, despite hearing nothing but good things from just about everyone that’s ever played it. Since Klei’s roguelike survival simulator with an art style right out of a Tim Burton movie went up on PSN Plus this weekend, I thought I would give it a try. And I’m glad I did. Continue reading Crafting Fun with Don’t Starve

The GamerSushi Show, Ep 80: Teem Mucheens

the gamersushi show ep 80

We’re back with our first post-Winter break cast and it is a doozy. Everyone is here and we rap about some neat stuff like the news out of CES, what we’re playing and then we wrap it up with some video game news.

It’s been a few weeks so I’ll remind you how this goes. Listen, rate and we’ll see you in the next cast!

0:00 – 6:11 Intro
6:12 – 13:49 4K TVs
13:50 – 18:33 PlayStation Now
18:34 – 30:19 Steam Machines
30:20 – 39:46 The Legend of Zelda: A Link Between Worlds
39:47 – 44:24 Gone Home and The Stanley Parable
44:45 – 47:44 The Walking Dead Season 2
47:46 – 55:16 Spelunky
55:17 – 1:03:54 Batman: Arkham Origins
1:03:55 – 1:13:44 Evolve
1:13:45 – 1:23:04 Titanfall
1:23:05 – 1:24:22 Outro

The Troubling Future of Battlefield

battlefield 4

As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.

The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.

With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield

Respawn Confirms 6v6 Matches for Titanfall, Internet Freaks Out

titanfall 12 player count matches

As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.

While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?

Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.

I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.

What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?

Source – Vince Zampella Twitter

Evolve is the New Co-op Shooter from Left 4 Dead Creators Turtle Rock

evolve game

Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.

In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.

February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.

What do you guys think about Evolve? Is your interest piqued?

Source – Game Informer

Pixel Count: Is the Steam Machine for You?

steam machine

Hot off the presses at CES in Las Vegas, it sounds like Valve has finally dropped some details about their upcoming foray into home entertainment—the Steam Machine. While the idea of a Valve system that acts as a vehicle for all of your impulse buying—er, I mean, PC gaming—right from your couch might be appealing, the company has had quite a few questions to answer about price, specs and the like.

It seems we’ve finally got those answers. This week, Valve unveiled specs and designs for 14 of its initial run of Steam Machines. The machines cover a range of hardware capabilities, but in my mind, the most interesting thing about them (aside from many of the hideous designs) would be the price points. Continue reading Pixel Count: Is the Steam Machine for You?

Battle of the GameCops: 2014

gamecop

Now that 2014 is here in full force, it only makes sense that we bring out our flatfoots of the gaming force to give their opinions of the biggest issues that gaming faced over the last year or so. That’s right, GameCop, LameCop and PsychoCop are back, and ready to hit the mean streets and the slummiest spots in town.

Since you haven’t seen them in some time, here’s how this feature works: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Here’s how they feel about these issues: Continue reading Battle of the GameCops: 2014

Stepping Out of My Comfort Zone with Fire Emblem: Awakening

fire emblem awakening

As a gamer I’d like to think that my tastes are fairly diverse. Sure I enjoy a good dude-bro shooter every now and then, but I also appreciate stretching my wings, so to speak, and trying something different when given the opportunity.

One genre I’ve never managed to get into is the Strategy RPG (although I suppose the most recent XCOM game might qualify). I’m remedying this right now with Fire Emblem: Awakening, the latest entry in Nintendo’s long-running portable series. Anthony put up a review of the game last year, and I’m finding myself hard-pressed to disagree with him.

While I enjoy the battles in the game, my favorite aspect is purposefully trying to pair up units to get bonuses to my stats; it’s satisfying to have two people back each other up while enemy after enemy kill themselves trying to take my heroes down. I’m really liking the cast of characters as well, as the writing is fairly humorous at times and the anime cutscenes are rather thrilling. Fire Emblem: Awakening is quickly becoming one of my top 3DS games, which is saying something considering the additions to the library of that system in 2013.

What this game is making me want to do is dig deeper into this genre. I hear Valkyria Chronicles is pretty good but I doubt I could find a copy anywhere around where I love. Does anyone have some SRPG suggestions for titles I should check out?

Review: Super Mario 3D World

super mario 3d world review

There’s something sublime about a 3D Mario game. Whether its the subconscious association with Super Mario 64 or the fact that almost every 3D Mario is really damned good (I put in the caveat for those Sunshine haters) you can’t deny that putting a Mario game into your system is a recipe for a nostalgic smile.

Super Mario 3D World does what 3D Mario games have been doing for the past while: taking an established formula and adding on just enough twists and tricks to make something really unique. While this particular series might have started on the 3DS, this Wii U sequel truly shines. Continue reading Review: Super Mario 3D World

Spelunky Makes Me Want to Stab But I Can’t Stop Playing

The brave adventurer lets the damsel take the lead.

I made it through this year’s Steam sales largely unscathed, if only because I already own most of the games that went on sale. I did still pick up a few things (because I have no willpower), but the one game that has captured my attention the most is Spelunky, a “procedurally generated” platformer that is maddeningly difficult, occasionally cruel, full of cheap deaths, and surprisingly addictive. I’ve already put in more than eight hours of playtime, and I’m starting to wonder why I do this to myself.

Spelunky has a lot of mechanics designed to make you throw your controller at the wall. Health is limited and hard to refill. Dying means starting over completely. Checkpoints are non-existent and short-cuts require beating every world multiple times under specific conditions. Half the monsters in every level can kill you with one hit, and most of the traps you come across cause instant death. Sometimes the levels are dark or under water or full of the undead and oh if you take too long a giant ghost starts chasing you around until you die or manage to escape. You get the picture.

Continue reading Spelunky Makes Me Want to Stab But I Can’t Stop Playing

Going Back to the Well with Warhammer 40,000: Space Marine

warhammer 40,000 space marine

Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.

This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.

I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.

Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?

GamerSushi Asks: Gaming Christmas?

Steam Holiday Sale 2013

Merry Christmas to all you fine GamerSushi folk. We’ve said it before, but we’re grateful and thankful to have an awesome community like this one. You guys are smart, funny and have some mighty fine taste (your gravitation toward our ramblings not withstanding).

Even though it’s just Christmas Eve and not Christmas, I’m sure many of you have already started the experience of unwrapping all of your gaming loot this year, including the illustrious and addictive Steam sale. I’ve already picked up Fire Emblem and Zero’s Escape for the 3DS, along with Stanley Parable, Arkham Origins, XCOM: Enemy Within and Papers, Please! from Steam. Still looking at Gone Home and State of Decay, along with The Testament of Sherlock Holmes. I’m unsure about those last few, so if anyone’s played them, let me know what you think.

What about you guys? What games or gaming items have you gotten so far this year? What do you think you’ll pick up? Go!

Pixel People Is a Scarily Addictive Mash of SimCity and Tiny Tower

pixel people

I’ll admit, I’m a sucker for the “hurry up and wait games” on iOS. Tiny Tower and Pocket Planes (both by NimbleBit) sucked me in for a couple dozen hours each time. I’m not so impatient that I feel the overwhelming need to buy premium currency in these types of games, and they usually have something to do while you wait (such as Tiny Tower’s elevator).

Just recently my girlfriend turned me on to Pixel People, a game released earlier this year by Lambda Mu and Chillingo, the latter of which you may recognize as the publisher of Angry Birds. Pixel People sees you as the mayor of a floating space city that expands by splicing clones of a different profession together to create a new one (for example the first splice you do is of the mayor and the mechanic clone, which gives you the engineer profession). Every time you splice together a new profession, you get the opportunity to make a new building. Different clones can be combined together, and overall there are about 306 jobs to discover. You assign the clones a job and sometimes the buildings will have a special effect for your city. Continue reading Pixel People Is a Scarily Addictive Mash of SimCity and Tiny Tower

GamerSushi Asks: How Did Gaming Treat You in 2013?

SimCity

I think 2013 was one of the more interesting years in gaming that I can remember. Mostly because it brought us the launch of the long-awaited next generation, but also because it was a big year for shakeups.

1up and LucasArts said goodbye to us this year, although they’ve been on the way out for a while (which is especially sad given how both of those companies had a huge influence on the way I absorb gaming media). 2013 saw John Riccitiello leaving EA and Don Mattrick and Steve Ballmer saying adios to Microsoft.

2013 also brought us the biggest amount of ups and downs in terms of games that I can remember. We had a game of the year contender, BioShock Infinite, come out a short while after the biggest flop in recent memory (at least for us here at GamerSushi), SimCity. It’s a year that saw the 3DS grow by leaps and bounds while the Wii U struggles on, even with a 3D Mario title.

But I’m more interested in you guys. How did 2013 treat you for gaming? What were your ups and downs? Anything you would have done differently if you could travel back to the past and tell your past self not to do something without creating a paradox?

Random Encounters IV

Beyond Jodie

1. The outrage over the VGX, while some understandable in parts, is also overblown in others. Look, it’s Spike TV; you really shouldn’t expect something elegant for video game awards. But that doesn’t mean you should sit there and be insulted or talked down to. My suggestion is let Geoff Keighly host by himself. He is capable and serious enough to do it. Also, three hours is way too long. Have the awards, have the world premieres and trim it to an hour and half, maybe two. Cut some of that crap. A new character for Donkey Kong? Cut it. Pewdiepie? Cut it. Be smart. Know your audience.

2. It’s a good thing that that the Xbox One and PS4 are selling like hotcakes. Despite what some articles would have you believe, there is no clear winner and there won’t be for several years and even then, who cares? Pick your console and enjoy it. Don’t let anyone ruin your fun and don’t ruin anyone else’s.

3. That said, I love my PS4 and I have zero interest in the Xbox One. It sounds like it is exactly what some people want and bless them all. But it doesn’t really speak to me and as I have less and less time to play games, I need to start being more rigid in what I can play. Money isn’t the issue, but time is and I need to prioritize the kinds of experiences I want.

4. I hate to be That Guy, but now that I have a next-gen console, I am really looking forward to seeing next-gen sequels to beloved franchises. Imagine what the next Fallout or Elder Scrolls or Mass Effect will look like. Imagine what they will be able to do with the new power at their disposal. Even God of War, a franchise I am tired of, could be given new life with the power of PS4. Same with Halo on the Xbox One. It’s all potential right now, but the mind reels at what we could have in our hands in the coming years.

5. I really enjoyed streaming Final Fantasy VII with Eddy back when that was happening, but I’ve never really streamed anything myself until getting a PS4. And wow. The ease of it and the experience of people watching along, commenting and cheering you on is pretty incredible. Make no mistake: streaming is the killer app for the PS4. I know the Xbox One will have it eventually sometime in 2014, but for those people who say it is not a big deal, you clearly have not tried it on the PS4.

6. Recently started Beyond: Two Souls and while I am only 2 hours into the game, I am really impressed. The story, told in a non-linear fashion, has kept me interested more than I expected and the jumping around the timeline is a smart way to keep the player doing different things, thus preventing the gameplay from becoming stale. The QTE’s have also been streamlined in a smart, elegant way. Look forward to playing more.

These are the things on my mind these days. What about you? Anything you want to get off your chests? The doctor is in.