Reviews

Welcome to the list of GamerSushi’s Reviews! Kick back, relax and check out what we have to say about these video games. If you have any questions about our review system, be sure to check out the grade chart!

Review: Battlefield: Bad Company 2

battlefield bad company 2 review

Swedish developer DICE has long been the master of online warfare, their lineage of creating excellent multiplayer experiences extending back to 2002’s Battlefield 1942. Even though DICE has a bunch of award winning frag-fests tucked under their caps, their games have always lacked a solo outing outside of throwing a bunch of computer-controlled grunts at someone and calling it “single-player”. DICE’s first foray into the setup of a solitary campaign came with 2007’s Bad Company, the second DICE game on current generation consoles and the first one with a single player portion.

The tone of the game was humorous, and it wedged the story into the huge open maps that the series is known for. The multiplayer was lauded, but then again, that’s a given with DICE. What Bad Company did prove is that they can make single players games, but it was in need of some refinement. Two years later, we’ve got a sequel and it aims to take back the crown of “First Person Shooter King”. What did DICE do differently this time around?
Continue reading Review: Battlefield: Bad Company 2

Review: Assassin’s Creed II DLC Twofer

AC2
Since my own personal game of the year 2009 has seen some extra content be released in this very packed first quarter, I felt it was my duty to plunge back into Assassin’s Creed II feet first and see if the DLC could stand up to my amazing reception of the original game. I’ve had an opportunity to finish it off, so let’s head right in.

If you’re unfamiliar with Assassin’s Creed II, I’ll do a quick recap of the premise to bring you up to speed. During the course of gameplay, your character is forced to skip replaying a few years of Ezio’s life due to error in the Animus, a machine used to relive memories of ancestors past. The downloadable content restores the damaged memories, and that’s where the expanded missions take place. Both content packs have been released already for fewer than five dollars and are included with the PC version, if you can actually get past Ubisoft’s DRM measures. Some people have complained about the fact that Ubisoft is charging for cut story content, but I feel that AC2 is complete enough as it is, and anything else they deign to add to it is fine with me. But how well do the two memories fit in with the overall experience?
Continue reading Review: Assassin’s Creed II DLC Twofer

Review: Heavy Rain

Heavy RainIn these parts and others, there is often the discussion of video games as a storytelling medium, and how it fares compared to its brethren such as films, books and the like. More often than not, gamers expect video game stories to be an afterthought, a means to an end, with the “end” being a fun game with engaging gameplay. The story simply serves as the vehicle by which you move from Level 1 to Level 2, the reason you are shooting/whipping/jumping to your next goal.

Quantic Dreams’ flagship title, Heavy Rain, promises something different. On the heels of the well received Indigo Prophecy from 2005, the studio set out to top their original interactive storytelling with a tale more realistic, lifelike and ultimately emotionally engrossing. So, how does the PS3 exclusive fare in this regard? Does it change the way we experience a story in this medium with all of the weight of a towering thunderhead? Or is it simply, and I can’t resist this awful pun, a light drizzle? Ahem. Let’s move on.
Continue reading Review: Heavy Rain

Review: Resident Evil 5 DLC: Lost In Nightmares

It is no great secret that we here at GamerSushi are a bit in love with last year’s Resident Evil 5, even to the chagrin of some in our community. We voted the game as one of our tops of 2009 and have sung its praises on many occasions. And while no, we don’t love Resident Evil 5 enough to go out and marry it, we do feel a great desire to take it behind a middle school and get it pregnant. You heard me right.

So it should come as no great surprise or shock that a few of us were hungrily clamoring for the first bit of DLC that Capcom sent hurling our way. Lost in Nightmares hit the Webs just last week, ready for gamers all around to savor its tasty flavors. This is the first of a few downloadable co-op chapters that will all eventually be packaged in the RE5 Gold Edition hitting sometime in the near future.

The burning question, though: how is Lost in Nightmares? Let’s find out.
Continue reading Review: Resident Evil 5 DLC: Lost In Nightmares

Review: Halo: Legends

halo legends
It’s actually kind of surprising that the Halo franchise has been bereft of a film adaptation at this point; considering the massive amount of acclaim the series has garnered, bringing it to the screen, big or small, has been a curious process. A few years back, it looked as if Halo was making definite strides towards a movie: Peter Jackson was tied to the project with promising newcomer Neill Blomkamp tapped to direct. A short film directed by Blomkamp surfaced around E3 2007 depicting a battle between human soldiers and Covenant troops and it was widely praised. After that, though, the Halo film got caught in development hell and it has since been canceled.

The next mention of a cinematic Halo came at ComicCon 2009 where Microsoft announced the creation of 343 Industries, an internal company focused solely on the management of the Halo IP. With former Bungie veteran Frank O’Conner leading the newly formed team, 343 showed off a trailer for Halo: Legends, a collaborative effort with several renowned Anime companies.

Comprised of seven short films, all about ten minutes in length, Legends promised to give an in-depth look at snippets of the Halo universe, including a peek at the oft-mention but curiously absent Forerunners, the race that built the titular ring-shaped space stations of the series. A couple of the shorts were released as a preview on the X-Box LIVE exclusive Halo Waypoint, with the full retail version hitting stores on February 16. Now that the whole product it out in the wild, how does it stand up?
Continue reading Review: Halo: Legends

Review: BioShock 2

As the cover for BioShock 2 tells you, it is the “sequel to [the] Game of the Year”. Cheeky, that, but in many ways that bit of advertising copy defines this sequel, for better or for worse. BioShock 2 has big shoes to fill, and a lot of people were either full of anticipation that the second go-round would be as inventive and atmospheric as the first, or instantly dismissive of something that could never live up to the original.

The original game has a reputation of excellence from most quarters. It’s actually the first game I played this generation, when I picked up my 360 back in 2008. I had heard so much about BioShock that I just had to check it out. Also, I’ve always been a fan of “horror” games, which BioShock is to a certain degree. It isn’t a full-bore jump-and-scream gorefest, but it does have an evocative setting and deliberate pacing that fills you with tension and certainly creeped me out.

So when a sequel was announced, I was instantly excited. I loved the setting of the original game, and no amount of multiplayer or skeptical friends were going to keep me from picking up the sequel on release day. Here I am a week later to tell you how it all stands up.

Continue reading Review: BioShock 2

Review: Mass Effect 2

mass effect 2
OK, word of warning first: this review might contain words that, when strung together to form a sentence, may or may not become spoilers. You’ve been warned.

If you’ve been paying attention to the pre-release hype for Mass Effect 2, one thing that BioWare was constantly touting is this: your Commander Shepard can die. Not like the cheap video game deaths where you re-load a save and try again, but permanent death. This applies to all members of your party, and you’re constantly reminded of your mortality as Mass Effect 2 progresses. The Grim Reaper is waiting for you out in the reaches of space. Will you sacrifice yourself to save humanity or will you pull through against impossible odds?

Death comes repeatedly for Commander Shepard, though, who gets turned into space dust by a brutal surprise attack in the opening moments of the game. Not one to let a little incineration put him down, Shepard’s body is recovered by shadowy pro-human black-ops group Cerberus, headed up by the Illusive Man, ably voiced by Martin Sheen. It seems that after you saved galactic society at large two years prior, the threats presented by the Reapers, sentient machines that harvest all life in the galaxy every 50,000 years, have been swept under the rug. Only Cerberus knows who the true enemy is, and they’ve brought you back to deal with them.
Continue reading Review: Mass Effect 2

Review: Army of Two: The 40th Day

armyoftwo
There was something fun at a very base level about the original Army of Two, and I’m not just talking about the whole “frat boys killing for cash” milieu it presented. While the game’s setting and characters managed to offend a whole bunch of people, it was still enjoyable to sit down with a friend and fist-bump your way through the game’s summer popcorn flick story line. Add in a fairly in-depth if somewhat excessive (gold plated guns?) armament-upgrade system and you had a decent co-op shooter that got lost in 2008 thanks to poor critical reception and negative word of mouth.

Now, nearly two years later, EA Montreal once again attempts to thrust us into the brahsome world of international guns for hire Elliot Salem and Tyson Rios as they fight their way out of a man-made disaster in Shanghai, China. Why you’re in Shanghai isn’t exactly clear, but there are plenty of greenbacks to be made and our men are all over it. Continue reading Review: Army of Two: The 40th Day

GamerSushi Review: Demon’s Souls

I want those souls.

This thought runs through my head over and over as I eat my dinner, barely focusing on the food before me. My thoughts are filled with the bloodstain chock-full of souls I left splattered in the middle of the Boletarian Castle, surrounded by demon warriors just waiting for me return for them.

I need those souls back.

Demon’s Souls is the new action-RPG from Atlus and it is not for the faint of heart. If Halo ever frustrated you with the Library, then you are not ready for Demon’s Souls. This game makes the Library look like World 1-1 from Super Mario Bros. The concept of the game is that you are a warrior who decides to try to lift the darkness from the world by defeating the evil demon lords who rule it. Or something like that. The story, though well-written and voice-acted, is barely there. It’s simply an excuse to throw you into hell and watch you claw your way out.

The game is played in a 3rd-person perspective and at the start you create a character and choose one of several classes to start with, but fear not: you are not constricted in anyway by what class you choose. You can start off as a mage and never learn another magic spell if you desire and become a powerful melee warrior. The choice is up to you. The classes merely determine how your initial stat points are distributed. It’s up to you how you want to distribute them, one point at a time.

Which leads to how you improve your character. Now, let me preface this by saying that you don’t have to level up a single time. You can literally play the entire game with the stats you start with, from start to finish, and defeat the final boss as such. God help whoever does that, because I expect you will be doing about 1 HP of damage to said boss per attack, so I hope you don’t have to go to the bathroom because you can’t pause Demon’s Souls. Ever. At all. Just warning you..

Now, when you defeat an enemy you gain souls. Some enemies give you as little as 8 souls, some as much as 2000. It just varies on the strength of the foe you have vanquished. Souls are used as both experience and currency. Want to level up your character’s HP? Get some souls. Want to buy a better sword or upgrade it? Get some souls. Need arrows or healing items? (And you will) Get some souls. Magic spell in the shop caught your eye? You guessed it…souls. The fun part is that the amount you need to raise your attributes increases every time you do so don’t expect to grind your stats and simply overpower the game because you will likely go insane first.

When the game starts, you find yourself in a brief tutorial area, which ends with you getting pwned by a giant boss. Your souls goes to the Nexus, which is the hub of the game. Here you level up, buy weapons and spells and pick which area you want to go to next. There are 5 worlds, each one having a few sections in them and once you defeat the first area, you are free to explore as you wish. I recommend doing so, as some great items can be found in different areas if you look hard enough. When in soul form, your health is cut in half, although a ring you find near the start brings this up by 25%. As a bonus, you do more damage in soul form, which is fine because you will spend most of the game in soul form. In order to get your body back, you must defeat the area’s boss or use a rare item. Generally, beating the boss is the best option.

When going through a level, in soul or in body form, when you die (Notice I said WHEN, not IF) you will return to the Nexus with all of your equipment and items, but you lose your souls. So if you had about 3000 souls and didn’t return to the Nexus to spend them, they are gone. Unless…you manage to fight your way back to the place you died and touch the bloodstain you left. If you can do so, you get your souls back. If you die on the way, those souls are gone forever. Now, since enemies respawn every time you return to the Nexus, you can always fight more demons, but you run the risk of doing what I did the other night, which is play for an hour and a half only to lose all my souls and have nothing to show for my wasted time. Being overconfident and not focusing on the battle at hand has led to many a lost batch of souls.

So why does such a game, which reeks of repetition, which I revile, appeal to me so much? Namely, thanks to the combat, which is so spot on, that when I die, I know it was MY fault. I mistimed a parry or didn’t watch my stamina bar close enough. There are NO cheap deaths here. The enemies all have distinct patterns and it is a matter if simply being observant and quick. When you see an opening, don’t hesitate or you will regret it. I got more of a rush playing Demon’s Souls than any game since the original God of War. When you slice through katana-wielding lizardmen like a hot knife through butter, you know it was complete skill that won the day for you and that feeling is addictive.

Demon’s Souls also boasts the most unique online system I have ever seen. As you play, you sometimes see blue specters running around. Those are other people playing the game right at that moment, at that spot. You are always connected to the servers, unless you sign out of PSN, but I would not play any other way. There are also messages, short and tweet-like, that players can leave for one another. Some give hints such as, “There is a treasure up ahead” or “The next enemy is weak against fire”. Such messages can be a life-saver, as one instructed me not to bother with a shield, which was sage advice because if I had tried to block the ensuing attack with my shield, I would have died. And if messages are helpful, you can give them a thumbs-up, which heals the person who left the message, wherever they are. This can be a great boon when you are in trouble and suddenly you are notified that someone liked your message and your health fills. It creates a great sense of community, of us against this harsh game world, and it truly adds a layer of awesome to the whole thing.

If you are having trouble and are in body form, you can drop a blue stone and pull someone in the same level who is in soul form into your game and suddenly, Demon’s Souls is a co-op game! Together you can defeat the boss of the area and then the soul form player returns to his game. The soul form player must also drop a similar stone, so don’t worry that you may get pulled out against your will. But there is a more sinister aspect of this: another player can invade your game if in soul form and attempt to kill you! If they do, they get their body back. Imagine the terror of seeing a message that states, “Black Phantom Starkiller81 has invaded your realm!” and knowing that there is another human being walking around your level, waiting for you to be hip-deep in demons before plunging a knife in your back. Talk about survival horror! Dead Space and Resident Evil can’t compete with that kind of tension.

One thing I want to mention that adds to the difficulty is the fact that you can’t manually save the game. Demon’s Souls auto-saves almost constantly, so if you think you are going to simply reload your last save and recover your souls, you got another thing coming.

The graphics and music are also very well done and coupled with the tight controls that never fail you make for a game like no other I have ever played. Except for the extreme difficulty of the game, there is not one bad thing I can say about it. Demon’s Souls is one game that no hardcore player can afford to miss out on. You will curse and gnash your teeth, but you will dive right back in again and again until the last demon is slain. For Christmas this year, I received Demon’s Souls, Dragon Age: Origins, Uncharted 2 and Modern Warfare 2 and I have been playing a little bit of each waiting for one of them to really hook me. It has finally happened because for the last 4 days, I have been on a straight Demon’s Souls bender and there is no end in sight. I can’t recommend this game enough, one of the best of the year.

GamerSushi Score:

SNOM

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Review: New Super Mario Bros Wii

new-super-mario-bros-wii-box-500pxNew Super Mario Bros Wii is Nintendo’s attempt to make Mario a party game without calling it Mario Party or making it suck. They succeed. But NSMBW is also a fun single-player experience, akin to Super Mario World, which if you believe THIS joker, is the best Mario game ever.

The plot is not exactly anything worth mentioning, but I will anyway. The Princess is kidnapped by Bowser Jr. and the Koopalings, which means that now all of Bower’s children have teamed up to make Mario’s life hell. Mario, Luigi and two unnamed Toads set out to rescue her, through 8 worlds filled with obstacles and enemies new and old. Stop me if you think if you have heard that one before. The story is inconsequential, which is how it should be. Remember that they tried to throw story into the Sonic games and we all know how that turned out.

Mario is all about gameplay and it delivers. The game is set up with the overworld map seen in Super Mario Bros 3 and Super Mario World. Some levels have secret exits that, when discovered, open up new areas of the maps that lead to cannons which warp you to a later world. The control is tight, as Mario’s jump has been perfected over the years and it doesn’t change here. He can still do triple jumps, like in Mario 64, and they added a wall jump, which has saved my ass more times than I can count. The only motion controls found here are a quick shake to do a spin jump or launch yourself high into the air using the new Propeller Hat and occasionally you control a platform by tilting the Wii Remote accordingly. Both are done well and sparingly.

134716-NewSuperMarioBrosWiiMainImageThe levels are varied and colorful. The graphics aren’t going to blow your mind, but the game looks like the natural progression from Super Mario World. In fact, this game feels like the direct sequel to that one. Each world has a theme that every level exploits, such as an ice world, a tropical island world and wait for it…a lava world! Some things never change. And that is a good thing, if you ask me.

One thing that is different is, thanks to the power of the Wii, is the dynamic nature of the environments. Ever heard the term, “rolling hills”? Well, this game takes it literally, as the green hills roll and try to dislodge your timing. Pipes move up and down, platforms spin around and enemies are ever present. All of this makes for a challenging Mario game. Now that you will ever see the GAME OVER screen, as NSMBW is highly liberal with the extra lives, but you will die quite a bit.

Which leads me to that controversial feature, the Super Guide. All that uproar was for naught because I never even saw it. The only way you can lose it is if you die 8 times on a single level. While I admit, I came close a few times, I never died enough to unlock it. But if someone is having that much trouble, I see no issue with it and the hardcore fans should just deal with the fact that Nintendo wants as many people as possible to play and experience their games in full. So I have nothing bad to say about the Super Guide. If anything, it added an incentive for me to play better as I did not want to see the option pop up, thus maintaining my elite Mario skills status.

New-Super-Mario-Bros--Wii-7The other big deal is the multiplayer, which I did not mess with until I had completed the game. I took my Wii over to my fiancee’s house and played it with her cousins on Thanksgiving. And it was a blast, with one caveat: do not expect to breeze through the game with 4 people. This game, as already mentioned, is difficult enough when playing solo, but add in the chaos of 3 other people and you just have to smile and deal with it. The game pauses for a brief second when someone dies or gets a power-up, which has resulted in deaths many times over. Thankfully, as long as one person is still alive in the level, the others can be revived, which means you find yourself rooting for your teammates to clear that jump and bring you back into it. It’s a great addition to the Mario series and a fun way to hang out with friends or family.

Even using our new grading system, it is tough to judge this game. It doesn’t do a whole lot new, despite it’s title, but it gives us what we have clamored for: an old-school Mario game with updated visuals and gameplay. There are a few things that are annoying, such as the fact that you can only save after beating a fortress or castle, unless you do the Quick Save option. After beating the game you gain the ability to save anywhere, which is so pointless and so Nintendo-like that you just have to shake your head in amazement. Despite this, New Super Marios Bro Wii is a stellar entry in what is one of the most revered and popular series in all of games and if you have ever loved a Mario game, you should seek this one out. I doubt you will be disappointed.

GamerSushi Score:

C

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