Assassin’s Creed 3 Thanksgiving Patch Fixes a Broken Game

assassins-creed-3-thanksgiving-patch

Well isn’t this just dandy? Just a couple of weeks after the game is released with a mess of glitches and bugs packed right in, Ubisoft has announced the Thanksgiving patch for Assassin’s Creed 3 which, by the looks of it, will remedy almost every misgiving I had with the game engine wise.

As I outlined in my Assassin’s Creed 3 review, this new game in the series is riddled with almost-game-breaking glitches from things that prevent you from accomplishing optional objectives for full synchronization to a final chase that’s so ridiculously bug-ridden that it’s nigh impossible to complete on the first few tries. The fact that this patch is being handed out half a month after the game has launched means that Ubisoft was more than aware of the problems AC3 players would face, but chose to ship the game anyways.

Just take a look at the laundry list of fixes coming in with the Thanskgiving patch. Almost every mission is getting changed to some degree, and that’s before getting to the stability changes that the Anvil Next engine is getting.

If this is how much the game needed fixing after the day one patch, I can only imagine the state it was sent to discs in. How it ever passed certification is beyond me. Since I’ve given up trying not to editorialize, I feel massively ripped off by Assassin’s Creed 3 in a way that I haven’t been by a video game in a long time. I payed full price for a game Ubisoft knew was broken, without any idea that it would be receiving a patch that would fix most of my grievances. While my problems with the mission design and the story still stand, I think the game would have fared better if I didn’t have to fight a legion of bugs.

What do you guys think about this? Am I right to be this indignant? Who’s still holding on to their copy of Assassin’s Creed 3?

Source – Ubisoft forums