As I talked about last week, I’ve been doing a remarkable job when it comes to my gaming backlog. The most recent casualty on my seemingly ever-growing list (seriously: I just added Ni No Kuni to it this weekend) is Sleeping Dogs, Square Enix’s Hong Kong crime drama.
I’m generally down on open-world GTA style games, but Sleeping Dogs was a welcome treat, providing fun hand-to-hand combat, some nice diversions, exhilarating driving and a well-told story to boot. But one of the things I loved most about Sleeping Dogs? It knew when to call the game quits. Continue reading Sleeping Dogs: When to Let a Game Lie