GamerSushi Asks: The Next Resident Evil 6?

Jake

Crow has been the on the menu at GamerSushi HQ this past week, as the demo and subsequent reviews of Resident Evil 6 shattered the hearts and broke the minds of your beloved GS staff. There was much wailing and gnashing of teeth, finger-pointing, accusations, allegations, recriminations and even a fight club. As the dust cleared and the fires finally faded, we were left with the acrid taste of disappointment that appears when an anticipated game turns out to be a letdown.

Which got me thinking about the future and the next time that this travesty will occur. So I ask you, dear readers, what Triple-A title will be the next to smash the hopes of millions of gamers? Generally, I am thinking of games from established franchises when I ask this, such as Assassin’s Creed 3? Doubtful. Ubisoft has shown a remarkable consistency, which is an achievement considering it has become an annual release. Bioshock Infinite? The delays may be disturbing, but it does point to a concerted effort to get things right. Personally, I don’t know. Some think it might be Halo 4. I certainly hope not, but there is a lot riding on that one, so it could be the one.

What say you? What future game from an existing franchise will be the next Resident Evil 6? GO!

BioShock Infinite, The Last Guardian and the Perils of Sensationalizing

BioShock Infinite multiplayer cut

Yesterday was kind of a strange day for the video game journalism industry at large, as two odd pieces of news hit about a couple of anticipated games: BioShock Infinite and The Last Guardian. One garnered an almost “they sky is falling” type of reaction, and the other was met with a sort of apathy. Let’s look at them, shall we?

First up, BioShock Infinite hit a rough patch yesterday after two key staff members left the project and multiplayer got the axe. Art director Nate Wells and director of product development Tim Gerritsen recently left the project, news which was only compounded by the whole multiplayer fiasco. BioShock Infinite was delayed earlier this year to 2013, and its absence from major trade shows did not go unnoticed.

This was enough cause for alarm that almost every single news outlet declared this the “end times” for Infinite, leaving Ken Levine and Irrational to do a serious amount of damage control. The game is still on track for its February 2013 target and Rod Fergusson, formerly of Gears of War studio Epic Games, was brought on to take Infinite into the home stretch. While this string of events is unfortunate, I doubt tht it’s the major disaster that it was made out to be.

On the other hand we have The Last Guardian, the next game from Team Ico which we haven’t seen in what feels like a couple of years. Sony let the trademark filing for The Last Guardian slip which news sites were quick to brush off as “nothing major”. It’s a sort of odd contrast where one unfortunate event can spur paragraphs the of woe that will betide us, while the trademark expiry of a vaporware game is no big deal. Sony has said that The Last Guardian is still in development, so take from that what you will.

What do you guys think of these two bits of news? Thoughts on BioShock Infinite’s multiplayer trouble? Does the trademark issue for The Last Guardian herald anything? What about the sensationalizing that happened around Infinite while Last Guardian got the brush-off?

Source – Kotaku and Kotaku

BioShock Infinite Delayed to 2013, Begin Your Weeping

bioshock infinite delay

As much as it pains me to post this, GamerSushi’s preemptive Game of the Year 2012 BioShock Infinite has been delayed in 2013, Take Two Interactive revealed today. The new release date is February 26.

In addition to this sobering news, the game will be skipping all the major events for the remainder of the year including E3 and Gamescom. There’s no official reason behind Infinite’s delay, but Ken Levine did give a statement regarding the move:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary,” said Irrational Games Creative Director Ken Levine. “Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February

Nothing too world-shaking there, but at least we know that Ken Levine is commited to giving us the best version of BioShock Infinite that he can, publisher pressure be damned.

What do you guys think of the delay? Has this changed your fall gaming plans?

Source – Joystiq

Ken Levine Talks BioShock Infinite and Promoting Games

bioshock infinite

One thing we talk about a lot here on GamerSushi is the gaming hype cycle, the constant stream of pre-release materials that we get inundated with before launch. We’ve constantly tried to avoid being buried by weekly dev diaries and all that other stuff, but what do people inside the industry think?

Penny-Arcade’s new gaming news site The PA Report sat down with developer luminary Ken Levine to talk about BioShock Infinite and the way that the game is being promoted before release.

Ken got pretty candid at some parts, pointing out that Infinite was revealed before he thought it was ready, so he had to get out ahead of all the marketing in order to insure that people got their first glimpse of the game in the right context.

There’s also a lot of talk about the drip-feeding of short videos every week and the article brings up the “Heavy Hitters” video segments which highlights a new enemy every week. Even though the hardcore gamer can get frustrated with seeing this stuff all the time, Ken Levine says that he trusts the auidence to be able to filter this for themselves.

It’s an interesting article and I suggest you give it a read. What do you guys think of this? I know we’ve talked about this a few times, but this is the first occasion I’ve seen of a guy on the inside opening up about this and letting us know how he feels. Go ahead, comment!

Source – The PA Report

BioShock Infinite Steps Up the Difficulty with 1999 Mode

BioShock Infinite 1999 1

Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make ā€˜em like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to ā€œchallenge players in a variety of ways ā€“ each requiring substantial commitment and skill development.” But what does this mean exactly?

Iā€™m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horseā€™s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.ā€ ā€“ Kevin Levine, Creative Director

The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they donā€™t have sufficient resources to get back into the action.

So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infiniteā€™s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?

Source ā€“ Business Wire

Twenty Minutes of BioShock Infinite Gameplay for Your Friday

Yes, you read that right, twenty minutes of BioShock Infinite gameplay have been gifted to us by the boss of all bosses, GTTV’s Geoff Keighley. In reality it’s a fifteen minute demo book-ended by Ken Levine of Irrational Games chatting about Infinite, but that’s nothing to scoff at either.

One of my big gaming resolutions for 2011 and beyond was to not get dragged into the hype train and consume every piece of media I can get my hands on, but given the quality of what I’ve seen, that pledge has been tough to hold up. Even though BioShock Infinite isn’t coming out until 2012, it’s got me salivating like a fat dude jogging past an ice cream store. What did you guys think of this demo, which was originally shown to journalists at E3? Looking good?

The Debut of Bioshock Infinite

Bioshock is ditching the seas and heading to the clouds. We’ve known for some time that the original Bioshock developers, Irrational Games, have been working on a super secret project. There were even rumors of it involving the skies. But nobody could have guessed that they were working on a new Bioshock title that changes the locale of the conflict from the underwater realm of Rapture to the sky fortress known as Columbia.

Bioshock Infinite takes place in the early 1900s, when American imperialism was at an all time high and years before the construction of Rapture in the 1940s. Whether or not this is going to be considered an official prequel to the other two games, or if it’s just taking the role as a spiritual successor to them remains to be seen, but from the trailer it’s easy to tell that we are going to be dealing with the same themes of power, utopia and control. The city of Columbia is perched atop flying airships and great huge balloons, and it is gorgeous and fascinating to look at.

It’s no secret that I was not grabbed by the first Bioshock game, but the new Bioshock Infinite trailer and its setting have me itching to see more… but unfortunately, it doesn’t release until 2012. I guess that gives me plenty of time to go back and finish the original. What do you guys think of all of this?

Also, go ahead and get your “Skyoshock” jokes out of the way in 3…2…1…