Last year, Dragon Age Origins stood out to me as one of the better RPG experiences I’ve had this gen. Even though there were parts of it that frustrated me, overall it was a really solid game that created a rich world with a vibrant history. It was everything I want from a fantasy game. Of course, now that I’ve played Mass Effect 2, I know that there are even better things to come, but the game still deserves its due.
So imagine my delight when I saw that even more DLC is coming to the Bioware RPG in the form of something we haven’t quite seen before. The new DLC, Darkspawn Chronicles, let’s you play as the Darkspawn vanguard attacking Denerim at the end of the game proper. It lets you explore an alternate history, one where the Grey Warden is killed and you get to see (and play) what happens when the bad guys win.
I think that has to be some of the more unique DLC that I’ve heard of so far. While I haven’t played Awakening yet, this seems like something that is also worthy of a purchase, especially at only 5 big ones. So what do you guys think of this idea? Should more games dabble in alternate history and endings via DLC?
Source- Bioware

It’s 3 o’clock in the morning. My eyes are heavy like somebody has tied weights to them. I can feel them starting to droop, but I don’t care. Who cares if I have work in the morning? What does it matter if I’m running on empty with only the blinding light of my TV casting dark shadows about the living room? I’m just trying to get to the next boss. Trying to reach the next level. Trying to grab that upgrade. Wanting to get another headshot.
One phrase that we have been hearing a lot lately from the videogame industry is the idea of making our current gaming stories more engaging in terms of emotion. Doing something like this seems to be one of the last great barriers in the minds of game makers, considering what the technology of their platforms can do. 
We don’t always write impressions of games that we’re currently playing, but I figured since 15 people on my friends list last night were playing Mass Effect 2, I’d start a little thread about it. 
Dragon Age: Origins is the newest RPG epic from Bioware, creators of other notable titles such as Knights of the Old Republic, Jade Empire and Mass Effect. Their newest game takes things a little more old school, returning the quest programmers back to the days of yore, where dungeons waited to be crawled and dragons were there for the slaying. The studio has repeatedly said that Dragon Age: Origins was always a spiritual successor to Baldur’s Gate, and they weren’t kidding. But is it any good?
Over the weekend, I did something I tend to do whenever I am slapped in the mouth with a good RPG: I played the junk out of it. The culprit this time around was Dragon Age: Origins, and I seriously jumped in to the thing completely, putting about 20 hours or more in within just a few days. This typically happens with Bioware games. Funny how that works out.
Tomorrow marks the release of Dragon Age: Origins and I honestly couldn’t be more excited. Through the recent release of the new Wheel of Time book, the Gathering Storm and Bioware’s new RPG tomorrow, I suddenly have a plethora of fantasy world experiencing to do. 
Well folks, it’s time for another GamerSushi Top Six, where Anthony and I dissect the gaming world and come up with a list of six spectacular things. Why six? Because six sells. Our feature this week even has a holiday theme.