Ever watch a cut-scene and wish you could skip it, or spell out rude words with bullets during a Half-Life 2 vignette, or resented Call of Duty for the forced interaction in some parts of the game? Typically we’ve focused our ire on developers through forcing us through the rigmarole of excessive padding in games, but PC Gamer recently published an article that suggest that we may be the ones who have caused mainstream gaming to become the frustration fest that it is.
The articles author explores the notion that the reason a game has unskippable cut-scenes and forced player participation is because developers are tired of gamers who try to break their games and are resorting to heavy-handed methods to try and engage us. This is backfiring, as gamers are finding more ways to break games, and developers are trying even harder to force us out of the equation (as exemplified by the excellent Call of Duty video embedded in the article).
As terrific as some scripted moments are, there are points where I think a game can become a little too divorced from its main purpose (providing fun through interaction) and turning the player into a “camera dolly”. The article suggests that developers should give us more freedom in games instead of locking us into what they think we should be doing. I actively hated Bulletstorm’s opening scenes because it was just unnecessary BS before I got turned loose into the fun area of the game. I don’t care about the main character’s troubled past, I picked up Bulletstorm to kill dudes. That’s where the game excels, not in the narrative aspect.
What do you guys think? Has the gamer tendency to push the envelope forced developers into using brute force methods to have us play through their perceived perspective? How could games address this going forward? Do you even agree with the article? Go!
Source – PC Gamer (Thanks, Sean, for pointing this out to us!)