Review: Sacred 2

sacred2Several years ago, I played two great titles in a unique genre back-to-back. Over the course of a couple of months, I enjoyed these two gems in a co-op setting with friends back before co-op was the new kool-aid. These two discs were known as Baldur’s Gate 2: Dark Alliance and Champions of Norrath. They were hack-n-slash games. And they were brilliant.

Since that time, there haven’t been many hack-n-slash games that graced us with their hacking presence. Sure, there was Marvel Ultimate Alliance, but true RPG dorks really wanted a full on fantasy experience complete with leveling, grinding, slashing and most of all, loot. I feel that we may have finally found that game in Sacred 2.
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Dude, Where Are My Genres?

marioThe more I look at this generation of video games, the more I grow perplexed and a bit worried about what gaming is turning into. No, not that games are somehow becoming lame or less fun. But more in the sense of the quickly disappearing idea of video game genres.

Allow me to explain. When I first started playing video games in the mid 1980’s, there was really only one main genre: the 2D sidescrolling platformer. Super Mario Bros. defined this. While we always had things like Pac-Man and such, the image of Super Mario Bros. and what it stood for as a game was synonymous with the idea that people young and old alike had in mind when thinking of video games. Over time, this idea grew to encompass all kinds of different types of video games, including sports, shooting, puzzle and even fantasy role-playing games.
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