Doubting OnLive’s Potential

onlive1Last week, Warner announced the new micro-console, OnLive. As we all know, OnLive gets rid of the need for a console, as all of the hardware is actually taken care of through cloud servers, which play the game and send a video signal back to your TV. Well, opinions have sounded from gamers far and wide, and while many are skeptical, few doubt that this thing could have potential in the long term.

But what do the experts think? There’s an article over at Eurogamer in which some of OnLive’s claims are analyzed, particularly the ability to encode video at a fast rate and then transmit the signal to your TV from the cloud servers. Apparently, in order to achieve this kind of encode, the encoders would have to be working at 1000 fps. Even the current best encoding technology on the market can’t come close to doing what OnLive claims to do.

Hit the jump to see what the author says on the matter.
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Introducing: OnLive, The Future of Gaming?

onliveSo, has the wave of the future arrived? Warner Bros. sure thinks so, as they presented the new micro-console, OnLive, at GDC with a huge freaking publicity splash. What makes OnLive so special? Well, perhaps the fact that it’s not technically a gaming console, but a small attachment for your TV or PC, rendering the “hardware arms race” obsolete.

Think of OnLive as Hulu or Youtube, but for video games. Rather than playing the games on your console or PC at home, games are stored and played via cloud servers, and relayed back to you through a video signal. The servers are responding to what your controller is doing through the OnLive micro-console. So essentially, you’re seeing a video of the game being played, all at 60 fps, and at 720p or standard definition, depending on your Internet connection speed. Meanwhile, the actual game is taking place on the OnLive cloud servers.
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