The GamerSushi Show, Ep 81: This Isn’t Even My Final Form

gamersushi show ep 81

What ho, podcast faithful! We’re two casts into this new year and 2014 has been kind to us with many topics to converse about. It’s a three-man cast this week as Anthony and myself were off doing secret best-friend stuff (Askarnian handshakes) so Eddy, Jeff and Nick shared the load. Well, Jeff and Nick tried to, but Eddy was dishing out some USDA-choice trolling. Seriously, it’s kind of ridiculous.

There were also some interruptions which I tried to cut around, but you can probably tell at a couple points that “real life” was calling on our intrepid heroes. Anyways, you know what to do, listen, rate and be merry. See you next time!

0:00 – 3:12 Intro
3:13 – 10:54 The Legend of Zelda: A Link Between Worlds
10:55 – 18:04 Don’t Starve
18:05 – 47:07 Nintendo in trouble and the Wii U’s development
47:08 – 51:24 Joe Staten leaves Bungie
51:25 – 56:10 SimCity’s Offline mode
56:11 – 1:12:19 DayZ and Early Access
1:12:20 – 1:15:13 Outro

Bungie Reveals Project Destiny

After a couple of years of silence, Bungie has spilled the beans on their ambitious, imaginative project, Destiny. In one of their famous ViDocs, the house that built Halo unveiled its new shared-world shooter. While it’s hard to know what it is exactly at this point, the implication seems to be a persistent online sandbox world, where the players have an affect on the world and the story. It sounds like an MMO, but also with a few elements such as DayZ.

Bungie plans to unfold this universe over the course of 10 years. And what a universe to play in. I could go on and on about the art style, which reminds me of both Halo and Mass Effect, but with a touch of ruin seen from something like Enslaved. While most of what we see in the video is concept art, we do get a couple of bits of gameplay towards the end. You should really just watch it for yourself.

What do you guys think of Destiny, upon its first reveal? I have to admit, it’s a bit bittersweet to see the game’s scope and style, knowing that I had a chance to be at Bungie for all of this. I’m curious to see what else they have in store for us, and what other things they’ll release about the game in the coming months.

What’s Happening with the DayZ Standalone?

dayz-standalone

DayZ, one of the biggest breakout mod hits of 2012, was slated for release as a standalone version by the end of that year. Now that we’re in 2013 with no DayZ solo project in sight, Dean “Rocket” Hall has made a rather large post on the DayZ Devblog, detailing what’s happening with DayZ and some of the features that are being added.

One of the reasons that the DayZ standalone has been delayed is because Rocket and his team decided to increase the scope of the project a fair bit. According to the blog post, the game was supposed to be a polished version of the mod, packaged and sold as its own entity. The opportunity to completely redo the existing game was a little too tempting, however, so the developers decided to rework a whole host of systems, from the game engine to the UI and the scavenging.

The inventory has been rebuilt from the ground up, and will “fundamentally change” the DayZ experience, if the post is any indication. The new system allows for enhanced scavenging, or different items stats like if you shoot someone with night vision in the head, the night vision goggles will be damaged when you pick them up. This also applies to disease tracking, so you can leave cholera-infected items around for poor scroungers to find.

Another factor holding up development is that the designer of the original Chernarnus map, Ivan Buchta, is still imprisoned in Greece on espionage charges. This means that the DayZ team is having to get input from him via letters, stalling forward progress on their retooling of the landscape.

So it seems that Rocket allowed DayZ to blossom under his newfound development position, and Bohemia Interactive are letting him run with it. I’m all for a new UI and updated mechanics in DayZ, because the ARMA 2 interface is a little cumbersome, especially for a survival-type game.

What do you guys think about this new development? Excited for the prospect of “DayZ 2”, as it were?

Source – DayZ Developer Blog