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Recent Posts

  • The GamerSushi Show, Ep 95: Super Sushian Odyssey January 15, 2018
  • Firewatch Promises, but Doesn’t Follow Through August 7, 2016
  • The Division Delivers But Only in Fits and Starts April 10, 2016
  • Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal April 6, 2016
  • Sunset Overdrive Scratches That Saints Row Itch April 5, 2016

Recent Comments

    “That was really entertaining guys. I hope you’re able to keep it up this...” Peter O'Neill + (@Petyr92) on The GamerSushi Show, Ep 95: Super Sushian Odyssey 80 days 8 hours ago

    “Yeah, I thought I was ready for this cast, but I wasn’t. ;w; TOO SOON” dapurplesharpie on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 2 hours ago

    “One thing I regretted not mentioned on the cast (even though I had the perfect opportunity at one...” Mitch on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 7 hours ago

    “Hot damn boys. Exciting times 🙂” Julez Michaud on The GamerSushi Show, Ep 95: Super Sushian Odyssey 82 days 18 hours ago

    “I didn’t enjoy the game either. A lot of the main quest NPCs just keep talking and...” Shane Steinhauser on GamerSushi Asks: Why Do You Like The Witcher 3? 497 days 11 hours ago

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Tag: developer

Cliff Bleszinski Interview at Gamasutra

Over at Gamasutra, Cliffy B says he’ll “never make another disc-based game for the rest of my career” and that developing for PC is “where [he’s] going to wind up”.

Format LinkPosted on February 18, 2014Author Jeff JamesCategories Industry NewsTags cliffy b, developer, disc-based games, indie games, interview, pc gaming1 Comment on Cliff Bleszinski Interview at Gamasutra
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