BioWare Weighs in on Video Game Piracy

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I think that we can all agree that piracy sucks. The worst aspect of this type of digital high seas shenanigans is that companies are forced to punish legitimate customers to make sure that their games are harder to pirate. Most recently, EA tried to regulate piracy by forcing all copies of their games to include SecuROM, possibly the most draconian form of copy-protection currently available (with the notable exception of the Sony BMG CD copyright scandal).

The most infamous of the SecuROM stories was that of EA’s Spore, Will Wright’s procedurally-generated creature creator simulator from last year. The digital lock-down on Spore enforced a three-install limit upon the game, much to the lament of the internet savvy. As a result of this heavy-handed maneuver, Spore ended up being the most pirated game of 2008 with over 1.7 million downloads.

So, what did the games industry take away from this horrendous back-fire?
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Creative Expressions on Spore

We all know that people have been quite upset about Spore’s DRM debacle, which limits user ownership of the game and only allows one account per PC. It’s definitely somethings that’s ticked off the game’s users, and it doesn’t sound like EA is going to relent at any point in the future.

How have people expressed this? Well, apparently, Spore is capable of producing more than just genitalia monsters, as gamers have started to make creatures that proudly show off displeasure at the DRM.

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