With Blood Dragon coming out soon for FarCry 3, I’ve been thinking quite a bit lately about DLC. It’s hard to imagine several things about the scenario that resulted in one of the year’s top sellers creating an 80s-themed sci-fi story: 1) that someone would have this idea and feel strongly enough about it to 2) pitch it to suits who would then 3) agree to make the damn thing.
Taking beloved mechanics and applying them to a wild shift in setting is fascinating, and it made me start thinking about the types of DLC we have available to us. From simple add-ons like weapons and maps to full-blown sequel-bridging epilogues, DLC has really come a long way in the last few years. While there are some bad apples, it seems that developers for the most part are starting to be more creative about what they offer, and when.
So that being said, let me hit you up with a poll. Vote and tell us about your favorite DLCs in the comments!

We’ve talked around these parts before about how single player gaming seems to be going the way of the buffalo, slowly shuffling towards some great doom in future generations of gaming yet to come. It seems that you can’t make a decent single player experience without trying to tack on a co-op mode or some kind of competitive multiplayer. Why, Brutal Legend and Uncharted 2 are recent examples of this idea in action.
Lots of people are excited about the new Fallout 3 DLC, the Pitt, which released today for the XBox 360 and PC. Or at least they were, until it all turned out to be a big crazy mess.
For me, one of the coolest parts of finishing an open world game such as Grand Theft Auto IV or Crackdown or Fallout 3, is the ability to continue on around the world after everything is said and done. Especially in RPGs, where there might even be loads of sidequests yet to complete, so that you can truly experience all that the game you purchased has to offer.