Fallout 3 was probably the best game of 2008, its massive, interactive world allowing players to explore the ruins of an alternate reality Washington DC destroyed by nuclear war. I personally must have spent at least 100 hours roaming the Capital Wasteland, and I’m pretty sure that I still haven’t done everything in the game. The DLC added a lot more to do, but eventually the font of encounters was going to run dry. As good as Fallout 3 was, gamers wanted more.
Bethesda tapped the infamous sequel team Obsidian (known for Knight of the Old Republic 2 and Alpha Protocol) to deliver on a follow up. Their answer is Fallout: New Vegas, which hearkens back to the original games by way of having several members of Fallout 2’s team on staff at Obsidian. Making the trip back to the American West, New Vegas puts players in the boots of the Courier, shot and left for dead in the Mojave by Chandler Bing (Matthew Perry, for those of us who never watched Friends). Was putting Obsidian in charge of the sequel a good gamble considering their previous offerings?
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