The Freedom of Movement

just cause 2Well, we all had a lot of laughs on Thursday, didn’t we? We fooled a few of you, but it was all in good fun. With that out of the way, I had some time yesterday to really sink my teeth into Just Cause 2. While the demo did give me some pause, I was willing to look past my reservations and give the game a go. It turns out that second guessing myself in this instance was a good call, because so far the game has been excellent. While the story is non-existent and the voice acting borders on offensive, the freedom that the game allows you is nothing short of revolutionary.

For those of you who haven’t picked the game up yet, you’re basically dropped into a massive island playground after a couple of requisite missions and you’re left to your own devices. When I say this island is huge, I’m not exaggerating. I stole a helicopter from a mountain top military base and flew it all the way into the capital city; all told, the trip took me twenty minutes. So, with a sandbox on such a massive scale, how does the game allow you to move around so easily?
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