Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core

Rumor: Final Fantasy XIV Coming to the XBox 360?

Final Fantasy 14We’ve known for quite some time that Final Fantasy XIII was going to be gracing Microsoft’s gaming console with its JRPG presence in 2010. In fact, just recently we’ve found out how many stinking discs the game is going to occupy when it finally releases for the 360. That’s three discs for those of you keeping score at home. Yes, more than Mass Effect 2. Gasp! Outrage!

Anyway, while we’ve known what the deal was going to be with Final Fantasy XIII, speculation still swirled around the next title in the long-standing series from Square-Enix. Final Fantasy XIV was a big announcement unleashed by Sony at E3 2009, along with the apparent promise of exclusivity. However, a recent LinkedIn profile from a Square-Enix employee suggests that the in-production MMO is going to see a simultaneous release of sorts on the XBox 360 as well. No, that has not been announced, but last year the RPG maker’s executives hinted that talks just might be in the works. While this seems like a genuine confirmation that the speculation is true, it could just be an honest mistake from an employee.

Honestly, this isn’t altogether too surprising, seeing as how many Japanese developers are doing everything they can to garner more of a Western audience, which means opening up to the XBox 360’s predominantly Western core. So what do you guys think about this? Excited? Reserved? Indifferent?

Source- 1UP and Siliconera