Welcome back! When we last left off, I had just made the pivotal decision to go with Miki as my guide into Viper Manor, in order to figure out just what in the hell is going on around here. So, I thought it would be best if I actually tell Miki about my decision. She thanks me and tells me to head to the very originally named Shadow Forest to look for Nikki, the wayward rock star. I thought she was going to guide me! I feel betrayed and hurt. Is this what pain feels like? Continue reading Chrono Cross Game Blog Part VI: The Stupidest Man Ever
Tag: game blog
Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…
Welcome back! To refresh you, we are in Termina, searching for a way to break into nearby Viper Manor. We already met Guile, a Magus-reject in a bar and are now looking for other possible allies in our effort to penetrate (Insert Beavis and Butthead laugh here) the fortress-like mansion.
Heading left, we come to the Termina docks. We meet a human overseer…overseeing the work of demi-humans. Ah, slave labor exists in Another World. How quaint. Seems this is a prerequisite for most fantasy/sci-fi. There are signs everywhere for a festival coming up and I climb aboard a wooden ship docked nearby. Apparently, Miki and Nikki, two popular musicians, are going to give a concert on the ship. But Nikki is, you guessed it, missing! Miki has been searching for him, but to no avail as he disappeared into the Shadow Forest. How foreboding! Continue reading Chrono Cross Game Blog Part V: A Magician, A Dancer and A Frenchman Walk Into A Bar…
Chrono Cross Game Blog Part IV: The First Disappointment Is The Worst Disappointment
Welcome back! When we last left our heroes, they were heading to Termina, the largest city on the El Nido archipelago. But to get there will require a brief journey through Fossil Valley, a place that sounds like a track from Mario Kart.
Turns out there are some soldiers who are excavating the area and apparently are in need of an exorcist? A few lies later and I am past the guards, who clearly have no idea what an exorcist looks like. PROTIP: They’re usually wearing a white collar and carry a crucifix. It seems there is a spooky howling noise and the soldiers want me, the alleged exorcist, to make it stop. Personally, it sounds like the wind to me, but maybe that is due to the limitations of the PS1’s sound card.
Walking up to a very large fossil of a dragon, when a skull bounces up to greet me. Suddenly, I wish I had done more drugs in my youth.The skull claims that he can tell Serge is dead, which is partially true, at least in this world. He wants me to help him find the rest of his body. Sounds like Castlevania II: Simon’s Quest but with slightly better graphics. How do I know this guy is on the up and up? Answer: I don’t, but what the hell else am I going to do right? It’s not like I’m stuck in a parallel dimension or anything, far away from home and my loved ones. So now I have a HEAVY SKULL. Jealous, much?
Continue reading Chrono Cross Game Blog Part IV: The First Disappointment Is The Worst Disappointment
Chrono Cross Game Blog Part III: Revelations, Puns and Mojo
Okay, back for another blog post! OMG. The music is back. Must…resist…tranquil beauty…of song…
Whew. Made it back to Lizard Rock, which, if you recall correctly, is where we nabbed those Komodo Dragon Scales for Leena, AKA Spiteful Bitch. Sorry, still bitter. Allegedly, the enemies here are supposed to be tougher because we are in an alternate world, but not for me and my uber-party of Serge and…Poshul. *Shudder*
So we arrive back at Arni village, but no one seems to recognize Serge! What can this mean? Is he in Hell? Purgatory? Did he fly on Oceanic Airlines? Is Poshul really Hurley? How do I know so much about Lost and only have watched it once? Most of the people in Arni are the same, but there are some differences, like the tavern is now a flower shop. I wonder if Aeris works here? There is still a group of thieves calling themselves the Radical Dreamers causing some havoc in Termina, so some things are the same in both worlds.
A visit to Serge’s house shows that things are quite different here. The house is empty and Serge’s room is a junk room. Hmm. Mystery! As I exit, some guy who claims to live there tells me to get out. About time! I’ve always wondered how RPGs let people get away with walking into stranger’s homes and ransacking the pots and family treasure chests. Just seems kind of klepto-ish to me. Anyways, this dude says he has lived here for 5 years, which freaks even Poshul out. Trust me, a freaked out Poshul is not something you want to experience sober. Continue reading Chrono Cross Game Blog Part III: Revelations, Puns and Mojo
Chrono Cross Game Blog Part II: Pink Puppies and Rejection
Welcome back! We last left Serge as he was about to start murdering poor, defenseless Komodo Dragons in order to secure a piece of ass. What a great start for our heroic…uh…hero.
Before I head off to commit genocide, I run back into the local tavern to gather some info. Nothing too exciting going on, but I did find a Heckran Bone. Remember that pink dog? *Sigh* I guess I will go ahead and have him join my party. You know, for posterity. What follows is a transcript of exactly what Poshul says when you offer him the Heckran Bone: âSergiepoo? A p-p-pretenth!? F-F-or I!?â Already, I am regretting this decision and wondering if I can somehow boot him from the team. The music that plays when the game tells you that Poshul has joined you is directly from Chrono Trigger, so I guess all is forgiven. Maybe these Square guys know what they’re doing after all.
I travel just a little bit south to Lizard Rock, a jungle/beach area that has not aged well in the last decade, thanks to decaying polygons. The enemies here are no match for my New Game +, so fret not, dear readers. The real challenge is sneaking up on the Komodo Dragon Pups. The little bastards see you coming a mile away and run off at the first sign of trouble. I’ve had a change of heart and decided they all need to die for this. I manage to trap one in a cave and it’s time to fight! A few quick hits later and that kick ass music from Chrono Trigger is playing again! That sure hits the sweet spot.
Okay, one scale down, two to go. The second one leads me on a merry chase, but fares no better than the first once I catch it. One more to go! This is a little too easy. I might be feeling guilty about this again…NOT! The third Pup goes down faster than Paris Hilton and my quest is complete.
Continue reading Chrono Cross Game Blog Part II: Pink Puppies and Rejection
Chrono Cross Game Blog Part I: Clubbing Komodo Dragons
Okay, time to get serious about this. Chrono Cross, the sequel to Chrono Trigger, released on the PS1 ten years ago, which is exactly how long it has been since I played it. My impressions back then were that it was a great RPG, but a poor sequel to Chrono Trigger, one of the greatest games of all time. Let’s see how I feel about it a decade later.
First off, in the olden days, the X button was cancel and the O button was confirm. Just starting a new game is a trial of my patience, one I seem to be losing by the amount of spittle I am forced to wipe from the TV screen by the time I actually get things going. Oh, thank God, there is an option to change the configuration. I thought I was going to have to kill myself. Also, no using the analog stick here, which is another source of frustration. You know, they made the past seem so quaint in Back to the Future, but the reality is much more abrasive. Like a cheese grater to my testicles.
Continue reading Chrono Cross Game Blog Part I: Clubbing Komodo Dragons
Chrono Cross Game Blog Part 0: Chrono Trigger Recap
Before I get fully invested in Chrono Cross and start this gameblog off properly, I thought it would be helpful if I gave a little background in what Chrono Cross and it’s predecessor, Chrono Trigger. You see, Chrono Cross was made pretty much to tie up the ONLY loose end from Chrono Trigger. CT managed to weave a fairly tight story, leaving only thing incomplete. What is that thing? Read on to find out.
Chrono Trigger was the story of a boy named Crono, who lived in the kingdom of Guardia in the year 1000 A.D. His friend Lucca, an inventor (of course) and a spunky princess (is there any other kind these days) also hail from that time period. Through a malfunction of Lucca’s latest invention, the trio find themselves moving back and forth through time.
They venture to the Middle Ages, which is in 600 A.D. and meet Frog, a swordsman transformed into a human-sized frog by a dark wizard named Magus. Then, they go forward in the future to 2300 A.D., where the world is a bleak wasteland. There, they discover that in 1999, Lavos, a parasitic monster, emerged from beneath the ground and rendered the planet a lifeless husk. Depressing, right?
Continue reading Chrono Cross Game Blog Part 0: Chrono Trigger Recap
Phantasy Star Game Blog Part IX: ARE YOU FREAKING KIDDING ME???
Having finished off the ice planet of Dezoris, I head back to Palma, buy some Diamond Armor and make sure everyone is ready to go. I buy lots of Burgers for healing, as well. Maybe I should have stopped at White Castle and gotten a suitcase. My party heads to the Gate of Baya Malay, which is the worst and least scary name of a dungeon ever. It actually sounds like one of those resorts that you always hear about but have no idea where it is. Like the Lesser Antilles or something. Sidenote: the Lesser Antilles makes me think of Wedge Antilles having a younger brother who parks spaceships for a living. But that isnât possible, because Wedge only had a sister and she was older than him before his parents were killed in a tragic fuel depot accident. Yes, I am the biggest Star Wars nerd ever.
So I enter the Gate and all that build up for a long ass maze with no enemies. Which normally would be a relief but now just fills me with a great sense of foreboding. Then again, it might be that Burger King I had for dinner. Oh, there is a Robot Cop who stops me and demands to see my passport, which I show him, but he attacks me anyway. Robot Cop, dead or alive, you are coming with me! Actually, just dead and I left his smoking, sparking carcass behind. I exit and enter another cave and then a tower. Could this be it? Alas, no, at the top is a guy who asks me some questions and then gives me a Crystal which allows me to open any sealed doors without using my magic OPEN spell. This is a great thing, as it will save me MP in the end. I warp back to town, heal up and start again.
I use the Crystal to enter the tower, which is 25 stories! And from what I understand, itâs not a straight climb, but a maze of going up and then back down and all kinds of hell. Once again, thanks to my readers for picking this game. There is a special hell reserved for you. After many enemies (the random encounter rate is off the charts here. Once again: Special Hell.) and many false turns, I make it to the 24th floor when BAM! A trap sends me back to the very beginning. But whatâs that? I am a hardcore, dyed in the wool RPG veteran and this ainât my first rodeo so I saved when I got to that floor? Instant reset and reload and we are back on track. I would like to thank me for being awesome. No power in the âverse can stop me!
I make it to the top and I use the AERO Prism, which makes the sky change colors and a floating castle appear in the clouds. I picked a hell of day to quit sniffing glue! My party tells me to feed that Laerma Nut to Myua. So give my magic nut to the pussy cat. Thatâs hot. Myau becomes enveloped in flames and emits a blinding light. I wonder if Dr. Mad still wants a piece of this pussy cat now? Myau grows wings! Awesome, this better equal more damage or something in battle. Myau flies us to the floating castle thingy, but we are attacked in mid-air by a Gold Dragon. Thatâs a color I donât have on my notched belt of dead dragons, so we quickly whip his gold ass into a stupor and land on the castle. We enter and itâs a new dungeon. Oh, joy. Wait, Lassic is waiting inside for me! We quickly killed him, but it was just a Fake Lassic, a Shadow. Boo! We continue on and there he is, the real deal.
Hello. My name is Alis Something-or-other. You killed my brother. Prepare to die. In a new twist, Lassic can use his magic to attack my entire party at one time, which causes all manner of havoc for me. One by one, the party falls, leaving only Alis left, which is poetic justice because she delivers the deathblow! Holy crap! I did it! A message appears telling me that Nero, Alisâ brother, is satisfied in heaven. Which is kind of interesting that we are getting telegrams from the afterlife, but whatever, I mean, the cat grew wings! The party says we should hurry to the Governor of Motavia. Soun—What?? Oh. Oooohhh. Oh. Hereâs a hint: when you beat what you think is the final boss, but the game tells you to travel somewhere else, that means it wasnât the final boss. I can totally tell that Square Enix loved this game when they first played it.
So we head back to the esteemed home of the Motavians, but first, I stop to restock and heal up. Like I said, this isnât my first time doing this. After arriving, the Governor is not there and I fall through a trap! After traveling down a loooong tunnel, he is waiting for me. But he is not the Governor, he is Dark Falz. Seriously? Dark Falz? Who is Dark Falz, you ask? Well, he is the embodiment of all evil and also the very first Super Secret Bad Guy You Didnât Know Existed But Was Really Behind The Whole Thing From The Start. Or, his shorter name, SSBGYDKEBWRBTHTFTS. His name is totally pronounceable, but it does require a lot of saliva.
In an evil turn of events, there is no HP counter for Dark Falz, which means I have no idea how my attacks are doing, so I just use the strongest stuff I have that has been working the whole game. And prayer. Lots and lots of prayer. Alis attacks and heals when needed, Myau does the same, Noah just attacks with his Wind spell and Odin just attacks. Oh, and Noah also dies. Not good. After several turns of this my team is getting weak, but BOOM! Odin kills Dark Falz! I BEAT IT! The real Governor appears, telling me I saved the Universe. All in a dayâs work, my friend. In a shocking bit exposition, we learn that Alisâ father was once king and Alis now becomes Queen! How utterly trite. The sky clears and peace is returned. Pictures of the cast are shown and I am told that though the evil has faded, our names will live forever.
So thatâs it. Itâs over. Honestly, I really liked this game. In 1988, it must have been amazing to play, but itâs still pretty awesome even today. To summarize it succinctly: Game beat. Asses kicked. Names taken. Time for a beer and a much deserved rest. If you guys liked this, I will do another one sometime, but only after a brief hiatus. Thanks for reading!
Phantasy Star Game Blog Part VIII: Going, Going, Gorgon
I’m back! Let’s get to it! Using my newfound hovercraft, I can now traverse water. So I do. Millions of people flock to my, thinking me a new, high-tech version of Jesus. Ok, I made that part up. While roaming around, I come across an island, Drasgow. A guy there tells me a whole heap of stuff, like there was a giant rock floating through the sky and there is a magic sword on a forgotten island. Well, it canât be THAT forgotten, can it?
In the town, I buy a GAS SHIELD, which should come in handy if Myau ever gets worms. Or to get pass that area covered by poison gas back on Motavia. Oh, I canât wait to see the Motavians! Hey, this place kinda looks like that movie The Mist. You know, the one with the Punisher? In the middle of the mist there is a town, Sopia. The townsfolk are trapped there and they tell me Lassic is the cause of the gas. Maybe he has Irritable Bowel Syndrome. For a small donation (bastard) the town elder tells me of the MIRROR SHIELD, hidden on a small island in the middle of a lake. With this shield, I should be able to beat Medusa! Sweet. Oh and some guy asked me if I enjoy Sega games. *Boom* Fourth wall shattered. Along with the English language.
The shield is found, just where the elder said it would be. Off to Gothic to kick some Gorgon ass! I enter Medusaâs cave and boy is it easy to get lost and dead, what with all the dragons, stalkers and marauders hanging out down here. How do they all survive? Do they live here or is this some sort of job for them? Does Daddy Dragon come home from a hard day of guarding Medusa, Baby Dragon greeting him at the door and Mommy Dragon putting some nice charred dwarf flesh on the table for dinner? Just wondering.
After all this, Medusa turns out to be a pushover. I whipped her behind so hard that Baby Dragon felt it! Sweet! My prize is a Laconian Axe, which I gladly give to Odin. Oh, remember that island everyone forgot about? Turns out itâs about a 5 second trip via hovercraft from Scion, which is the second town you visit in this game! Does this whole universe suffer from Alzheimerâs or something or just really bad eyesight? Do they not have boats? Do they just stare at the water and sigh in a resigned fashion? Anyhoo, on that island is a tower. In that tower is a red dragon. In that red dragon is my foot, which I stuck deep in its fat red ass. My Dragon Hating Vendetta continues! And for my troubles (and lost shoe) I get a Laconian Sword, which Alis promptly equips. One more planet to explore, Dezoris, the ice planet!
Dezeoris has tons of mountains and ice that block most of my attempts to travel around here, which frankly sucks. In the first town, Skure, I find another Laconian Pot! For such a rare thing, these sure are plentiful. Kind of like Beanie Babies. Ooh, this has potential: there is a morgue here where the dead have risen. Zombies! Clearly, Sega was ahead of the trend in gaming. After traversing a series of small caves, I arrive at the morgue where I find a ton of zombies. THIS IS MY BOOM STICK! For some reason that I totally canât even answer, there is a set of Laconian Armor hidden in a treasure chest in the morgue. Maybe it was in the chest where they place the personal possessions of the dead, but if that were true, why I am not fighting naked zombies?
Exiting the morgue, I find a city where they sell something called the Ice Digger. I wonder if I can use that to dig through all this ice blocking my way? Answer: hells yes! Using this, I find a cave in the middle of all the ice and a Titan, waiting to do battle with someone stupid enough to wander inside. Well, I happen to be just the right amount of stupid. Defeating the Titan gives me an AERO PRISM KEY. Yay? What the hell is this thing for? Unlocking Rainbow Road or something?
Further exploring leads me to a tower, in which waits a Dezorian. He has a sacred fire and will give me some of it on a torch for the Amber Eye. That seems like a pretty specific request. Did he really just sit there hoping some fool would stumble across his tower and climb all the way to the top with an item that can only be gained from killing a FREAKING DRAGON??? What is wrong with this universe? Anyhoo, he gives me the Eclipse Torch and I use it on solitary tree nearby. Which gives me a Laerma Nut, which apparently can only be stored in a Laconian Pot. Thank Jebus I have one handy. The Laerma Nut, if you will recall, was mentioned earlier as something that can transform a cat. Using it now does nothing on Myau, but I am sure it will come in handy later.
Well, I am ready to finally tackle the last dungeon and beat this sucker. Tune in next time for Part IX: ARE YOU FREAKING KIDDING ME???
Phantasy Star Game Blog Part VII: Rock the Casba Dragon
Picking up where we last left off, I head to Bortevo and use the Polymeteral to uncover Hapsby, who agrees to fly the space ship for me. What? You mean, no giant quest to find Hapsby’s nephew, Wall-E? He doesn’t need a new set of circuits or anything like that? This game must be getting tired or something. I head back to Dr. Luveno who gives me my ship! I will call it Squishy and he shall be mine, and he shall be my Squishy.
Hapsby gives me a choice of 3 places to go, one of them being the very town we are standing in, which seems kind of sad that such an advanced invention has no sense of being, but hey, least that means he is not about to become Skynet or something. I choose Uzo, which is on the desert planet of Motavia. I heard there were Motavians there or something. Once I arrive, someone tells me that Casba is a town to the south and there is a dragon who has an Amber Eye there. In its head! I am going to carve that sucker out, I tell you. I find a good armor for Noah and his frail ass needs all the help he can, so I buy that.
Some guy in town asks if I need a soothing flute? Once again…how does this crap come up? He reveals that he buried one in the outskirts of Gothic, but it’s a secret. Pal, nothing is a secret in this game, ok? Someone also tells me that the Land Rover can get past Ant Lions. Wonder if that was a secret, too? Holy crap! The store here has light sabers! I’ll take a dozen please! Or maybe just one for Odin and one for Alis. Geez, the locals won’t shut up! There is an awesome shield in a village surrounded by mist, but there is poison gas in the sea to the west, so I will need protection. TROJAN MAN! Oh guess what they have for sell here? A land rover! Time to do donuts over all those Ant Lions blocking my way! But first…
Inside the Casba cave, I descend deeper and deeper until I come up on the foul beast: a black dragon. Ok, time out. Is this considered a hate crime if I kill a black dragon? Earlier, I killed a red one, so I think it’s pretty clear I don’t discriminate against dragons based on color. In fact, I think it’s obvious that I hate all dragons I come across. Killing said dragon earns me one shiny Amber Eye.
Using my trusty new land rover, I drive over the Ant Lions for a few hours (it seems) and then head back to Gothic and retrieve that secret flute. Kinda shocked I was able to get there first since that chucklehead was blabbing his little secret to anyone with a set of working ears. Guess what else? Someone here tells me of a hovercraft that is hidden in the forest at the edge of town. I got vehicles coming out of my ass! I feel like GI Joe now. I have a spaceship, a hovercraft for travesing the sea and a land rover. I think I am set.
Well that is enough for now. Later this week, I will have another post and trust me, we are getting near the end. I hope to have this done in 10 parts total, with maybe one more post summing up my feelings about the game. Â Check back later for Part VIII: Going, going, Gorgon!
Phantasy Star Game Blog Part VI: The Strange Appetite of Dr. Mad
Crazy old Dr. Luveno decides he wants me to fetch his assistant. Fine, makes sense that this batshit inventor would not be able to function without a handler. Hell, Paula Abdul has a whole team of them and she can’t even judge a talent contest. This quest turns out to be pretty easy as the assistant is hiding in the underground passage in the middle of town. 30 seconds later, I have him back safe and sound with Dr. Nutsy. Oh, but Luveno needs funding to build the spaceship, which will set me back about 1200 mesetas. Not a bad bargain when you think about it, but money is scarce in this game. Since I literally have no choice at all, I pay up.
But I’ve been had! I can’t fly the damn thing without Hapsby, the Laconion Robot Pilot! Is there no obstacle this game won’t throw my way? I think I figured out who made this the thing: the DMV. Only thing is that the load times are pretty short, so maybe it wasn’t them. Have to think on that one. Anyhoo, I head up to Bortevo, the town where I heard the robot is laying around somewhere. I literally have to walk through lava to get there. Whatever crazy stuff Lassic (the bad guy, remember?) is up to doesn’t involve cleaning up after a volcanic eruption.
Continue reading Phantasy Star Game Blog Part VI: The Strange Appetite of Dr. Mad
Phantasy Star Game Blog Part V: One Small Step For Man, One Giant Pain In The Ass For Anthony
After that horrific dream interlude, we head off to some cave where Noah is allegedly training and not building an ark of any kind. By the way: Worst. Random. Encounter. Rate. Ever. For reals, a battle ends, I scratch my nose and I get attacked again. You won’t believe what happened when I had to go pee. I have the console off right now and I think I can hear the battle music starting up!
So after navigating another cave where every single wall looks exactly the same (intelligent design?) I stumble upon, Noah, the blue-haired delight who tells me that he is just too busy training to help me save the universe! Training for what? What the hell could possibly be more important than this? Is there a 5K coming up? Are there intergalatic olympic games? Is Michael Phelps still around and if so, does he smoke Laconion Pot?
But what’s this? I have a letter from the Governor of Motavia? (He is a Motavian, BTW) and that’s all Noah needs to pull a Luke Skywalker circa Empire Strikes Back and quit his training and help us out. I guess if I had let Noah finish his training he would have started at a higher level than level 1, but somehow, I doubt it. Noah suggests we go to Gothic Forest and find Dr. Luveno. He fails to mention why we should find this guy or what the dress code is at Gothic Forest. I’m guessing black is encouraged.
We get to the forest and find the town of Gothic. The people here are surprisngly upbeat! I am warned to stay away from the tower nearby due to the magical beast that lives there. Little do these people know that telling me such a thing only ensures I will pay it a visit. Turns out that Dr. Luveno had a lab here and then he went bonkers and is now locked up in Triada Prison to the south. Prison Break!
A short walk later and we enter the prison and I release all the prisoners I can find. Some are pretty helpful, including one who informs me that the aforementioned tower is the lair of Medusa! Odin wets himself upon hearing this. There is even a giant tarantula who tells me of a substance called POLYMETERAL that dissolves anything except for Laconia. Interesting. Another guys tells me of a robot named Hapsby who was built to pilot a spaceship, but was abandoned in the town of Bortevo somewhere. Hapsby is also made out of Laconia. I’m sure this will come in handy later.
Dr. Wily! I mean, Dr. Luveno! Guess what! He refuses to help! Guess we should all go home. But I have come so far! So I ask again. No sale. One more time and as always in video games, the third time usually does it. Dr. Luveno agrees and asks for me to meet in him back in Gothic where he will help me, but only if I help him first. Typical. No word still on the Gothic dress code, but he is wearing white, so I think we are in the clear.
Find out later this week what sordid task Dr. Luveno has planned for me and what the hell else I have to do to get the freaking spaceship built in Part VI: The Strange Appetite of Dr. Mad
Phantasy Star Game Blog Part IV: To Rescue A Stoner
I take Myau out for a few battles, test his mettle and such. He promptly dies. Thank heaven for nine lives, right? Back to town, revive him and try again. FASTER, PUSSYCAT KILL, KILL! Thankfully, Myau manages to stay alive long enough to gain a few levels, enough that I am reasonably confident that he will also stay alive long enough to rescue Odin from Medusa’s Cave. So we head back to Palma and enter Medusa’s Cave, my first full-fledged dungeon!
Continue reading Phantasy Star Game Blog Part IV: To Rescue A Stoner
Phantasy Star Game Blog Part III: A Whole New World
A new fantastic point of view…no one to tell us no! Or where to go! Or say we’re only dreaming…sorry. Aladdin was a big hit when I was a kid. So I arrive on Motavia. One small step for man, one giant leap for Alis who is clearly desperate to escape the humdrum tropical world of Palma. Motavia is a desert planet, but you wouldn’t know it from the spaceport. Looks like every other area I have visited so far. The townsfolk are friendly and the Clone Troopers stay out of my way thanks to PASSPORT and PASS. I sip my newly poured cold Pepsi (sponsor?) with satisfaction at my newfound bad-assery.
Continue reading Phantasy Star Game Blog Part III: A Whole New World
Phantasy Star Game Blog Part II: Owl Bears Make Me Cry
Grinding. Grinding never changes.
Ok, well I have finally had a taste of what combat is like in Phantasy Star and itâs kind of like going to Epcot Center and trying all the different sodas from around the world. China has their head on straight, but the Italians clearly have dead taste buds. And donât even get me started on Israel. The battles in Phantasy Star take place from a first person POV and consists of ATTACK, MAGIC and ITEM. Oh, and RUN. RUN rocks. Love RUN. You donât get to select which enemy to target, which can get really amusing sometimes. By amusing, of course I mean frustrating and by sometimes, of course I mean all the time.
Continue reading Phantasy Star Game Blog Part II: Owl Bears Make Me Cry
Phantasy Star Game Blog Part I: A Tentative First Step
Captainâs Log Stardate 456335.45
The ruthless bastards loyal readers of GamerSushi have made their voices heard and chosen a game for me to blog about. Sadly, their voices are that of demons from the 6th Circle of Hell, for they have chosen Phantasy Star. In order to properly blog about this game, I have traveled back in time to 1988.
Continue reading Phantasy Star Game Blog Part I: A Tentative First Step
GamerSushi Game Blog! You Pick The Game!
You guys know about my horribly long gaming backlog. I have made progress and setbacks, as I have beaten several games, but bought two, as well. Soul Caliber IV was ten bucks, what was I supposed to do?? So I thought I would blog about whatever game I play next from my collection, not what I get from Gamefly or anything.
So I came up with a list of 5 games. You guys get to pick. What follows is a brief description of each game. It is RPG heavy because my sarcastic manner is better suited to writing about these types of games. I mean, how can I make Devil May Cry half as interesting as Final Fantasy? Even I am not that talented. And if you disagree and think I am, tough. I still ain’t playing Devil May Cry again.
Dragon Quest V: Hand of the Heavenly Bride (New) – This RPG is unique in that you start off as a boy with his dad on an adventure and eventually you grow into a man, choose 1 of 3 women to marry (sorry, Big Love fans) and have kids of your own and go on adventures with them, as well. So it follows 1 man’s life through 3 generations, which is really cool. Plus, you can recruit up to 70 monsters into your party and use them in battle.
Phantasy Star (New) – Originally released on the Sega Master system way back in the day, it’s a tough, old-school, kick-your-ass-and-make-you-like-it RPG. If you want me to go totally batshit during this blog, pick this game. Seriously, I am scared of this game and what it may do to me.
Suikoden (New) – Ah, a PS1 RPG I missed out on. I hear this one is pretty easy and short, too, about 15 or so hours to complete it. You play a soldier who recruits an army of 108 members, known as the Stars of Destiny and do battle with an evil…wait for it…EMPIRE! Sounds and looks like fun, though.
Breath of Fire II (New) – I only rented this back in the SNES days, but it is a steller RPG and it always intrigued me to because you can merge certain party members into one to create a new member. Got a wolfman and a fish? Make a wolf-fish! How cool is that? Other than that, it is a standard RPG, but a fun one from what I hear.
Final Fantasy III (New) – Remade for the DS, this game was previously unreleased in the U.S. and I know why: it’s freaking hard. No saving in caves or dungeons, only on the world map. Tough enemies, lots of grinding, but a fun job system (not as much fun as FF V’s, though) make this an old school RPG worth playing.
So there you have it. The 5 who were chosen. Now it’s up to you guys to pick which one I play. Keep in mind, I will be writing about the game for you guys, so pick something you want to read about.
UPDATE: I have edited the post per Eddy’s suggestion that I only do a new game (new to me). So since no one had voted for an old game yet, this works out. VOTE NOW!