Valve Versus Piracy

Gabe NewellAt the risk of being called a Valve fanboy (I’m really not), I have to say that I think Gabe Newell is probably one of the more brilliant minds in the videogame industry. That’s probably a cliche opinion to have about the guy, but I’ll stick by it until he shows me other wise. I’m pretty much fascinated by everything he says in interviews, mostly because he comes across as a guy that not only understands the business he’s in, but understands gamers. That’s a tricky shot for a CEO to hit consistently, and he managed to do it without making a fool of himself too often (PS3 cracks aside).

In a recent interview with The Cambridge Student Online, Newell waxes philosophical about a number of subjects relating to Valve, including Half-Life as a response to the dumbing down of the FPS genre, the decision to make TF2 free to play and what he expects of CS: GO. One of the more interesting parts of the interview, however, is what he has to say about piracy. You see, Newell doesn’t view piracy as that big of an issue for Valve:

“In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty. Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.

This actually ties into something that we all talked about on a podcast, many moons ago. When it becomes just as convenient and valuable enough to get a product at a price you’re willing to pay for it as it is to steal it, piracy loses all meaning. Now, I know this is a touchy subject (and we always talk about how touchy of a subject it is), but as much as I do what I can to distance myself from piracy, I at least acknowledge that video game companies don’t always handle this well.

However, given the recent admission from CD Projekt that DRM-less Witcher 2 was pirated 4.5 million times, does anybody have any idea at all how to make their products more valuable than free? What say you guys? Weigh in and keep it tidy. Go!

Source – TCS

Top Six: Video Game Characters We Wish Would Talk

Since the advent of the full voiced protagonist, I’ve come to expect that my in-game avatar always has something witty to say in any given situation. Despite the fact that characters like Grayson Hunt and Duke Nukem want to make me tear my hair out, there are a few protagonists in gaming that have successfully made the transition to having a personality, like Dead Space’s Isaac Clarke.

This got me thinking about a few other notoriously silent gaming icons, and which ones could stand to have a voice. Read on to see which six characters deserve a line of dialog here and there. Continue reading Top Six: Video Game Characters We Wish Would Talk

GamerSushi Top Six: Gaming’s Greatest Inventions

As we move along from one generation to the next, it is becoming more rare to see brand new gameplay inventions in the wild. Some of this is simply logical: as games progress, new gameplay is more likely adapted from an old system or refined over time with small tweaks rather than birthed anew.

However, on the flip side, one could make the argument that developers have just gotten lazier over time. Part of this is because of deadlines and sticking with what’s easy, and part of this is put on them by their bosses, who steal their princesses (Bowser style), and force them to put out whatever clone happens to be selling.

Issues like this are never completely cut and dry, but one thing that we can say for certain is that when you experience great gameplay inventions, it crushes your face like a Mike Tyson uppercut, announcing that it has arrived in a way that you can’t miss. Either because it truly defines a title or is simply copied by everyone else, good gameplay is a bit infectious, and tends to have some staying power. Because it’s, well, good.

So, in thinking about great gameplay, I thought I’d come up with a list of gaming’s greatest inventions. Continue reading GamerSushi Top Six: Gaming’s Greatest Inventions

Would You Rather: FPS Edition?

Since it’s yet again been a slow news week, it seems that it’s already time for a new edition of Would You Rather. A few weeks back, we did an RPG version of the game, which got lots of awesome responses from people. It was great to see all the positive feedback, and to learn a little bit more about what makes the fellow Sushi-ers tick. So, we thought we’d bring it back, this time with a different genre: FPS games.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers suck mightily. In which case, Anthony and Mitch will kidnap you to trap you inside of Nick’s beard. You don’t want to know what other kinds of creatures lurk in there. I know this firsthand.

For an FPS, would you rather… Continue reading Would You Rather: FPS Edition?

April Fools: Valve Does Some Backtracking, Announces New DRM Measures

valvedrmWhile Steam, Valve Software’s online store, has typically been a haven for Digital Right Management – or DRM – free titles, recent events have forced the company to take a different stand on their policies.

While similar moves by UbiSoft have been largely decried by gamers world-wide, Valve Software sees the merit in maintaining a tighter hold over their products. This update, set to be released with the service’s next patch, will introduce Valve-Net, the program that will regulate users and ensure that only registered members with legitimate copies will have access to the network.

Valve-Net works just like UbiSoft’s service where an internet connection must be constantly maintained in order to play your games. While the move is sure to make the developer unpopular, Valve’s head of Steam Community Management, Ryan Hayworth, assures fans that this change is for the best.

“We just want to make sure that only paying customers our games. We’re not a fan of piracy, and Gabe [Newell, CEO of Valve Software] agrees that only the most stringent of protection methods will ensure the success of PC gaming. We currently have no plans for a refund for anyone who is unhappy with Valve-Net, and we thank our faithful player-base for their patience.”

What do you guys think about this sudden reversal from Valve? Will this change your perception of the company? Will you continue to use Steam? Will we ever see Episode Three?! Let us know!

Source: CVG

CERN is Black Mesa

So, if you haven’t heard, be forewarned that the world is ending today, no thanks to CERN in Europe experimenting with black holes and supercolliders, etc. The details are a little fuzzy for me as I lack the proper brain hemispheres to compute the physics of it, but I know that poop could hit the fan, and I’m prepared.

The funniest part of all of this, is what CERN is doing is essentially the premise behind the Half-Life games, starring crowbar wielding Gordon Freeman. It is for this reason that some dudes sent CERN a crowbar and a strategy guide for the game. I think it’s hilarious.

Source- Reddit

Half Life 2 Meets Mr. Cruise

So in possibly one of the freakiest mashups ever, a new video titled “The Combine Interview” is a re-imagining of that Tom Cruise scientology promo with characters and story elements from Half-Life 2. Seriously.

This thing is all kinds of messed up and all kinds of awesome. Two interesting tastes that taste kind of screwed up together.

If you’ll excuse me, I’m going to run along and find Gordon Freeman.

Source- Digg