The Difference Between Hard and Annoying

gaming difficulty

Sorry about how slow it’s been around here lately guys, but other than Mass Effect 3 dominating our lives (and every news post on every other site), there’s hasn’t really been much else to report on. There’s a new Sim City, I suppose, but what do you need to know? You make buildings, lose them to tornadoes, c’est la vie.

Given the lack of news and new releases, I’ve been replaying Mass Effect 3 on Insanity, trying to make Mass Effect 3 the first game in the series that I get 100% of the achievements on. So far it’s been fine, but the thing about cover based shooters is that on the hardest difficulty, the game pulls some really cheap tricks to make things difficult for you.

Since being in cover essentially makes you invincible (as one would expect), stepping out in to the open means certain death via some BS means like stun locking. Getting caught out in the open in Mass Effect 3 is survivable on normal but on Insanity it’s an instant death sentence. This doesn’t make the combat encounters challenging, but more of a slog because it mainly comes down to finding the one corner where enemies can’t flank you and just wasting them with power and ammo until you win.

Games do a really poor job at being difficult (there are exceptions like Dark Souls and the like) and that’s what makes doing runs on Insanity or Legendary or whatever such a chore. Maybe it’s too hard to design higher difficulty levels because most people just play it on normal, but increasing the amount of damage done to you incrementally doesn’t actually count. Halo: Reach was one of the last games to make a fun, challenging experience on Legendary; there were actually more things done to change the way the enemies behaved, and the energy weapon projectiles were faster meaning that not getting out of the way of a plasma pistol volley could spell the death of your Noble Six.

What games have you guys played recently that have given you a run for your money? What games have really poor excuses for the highest difficulty level? Do game developers need to start making harder games overall? Go!