As a gaming nerd, I’m a big fan of statistics (though not nearly as much as Eddy), so looking at the accumulated kills of Grunts in Halo: Reach is a nice Christmas present from the folks at Bungie. Ever since Halo: Reach dropped back on September 14, the Noble Sixes of the world have been investing a lot of time in the sci-fi shooter, spending about twenty-four thousand years in game and earning nine hundred trillion credits in the process.
Of course, reading stats dry off a page is kind of boring, which is why Bungie whipped up a handy infographic detailing the genocidal, time-wasting nature of Halo players. I’ve posted the whole thing after the jump, so go take a look!