When you think of Halo, I bet the first though that comes to mind is the multiplayer. While the Halo games have always had a good campaign mode (personal interpretation, here), it’s the online chaos that have drawn people to the games, and Bungie’s up-coming Halo: Reach looks to improve on what has come before. In a recent sit-down with Shacknews, Bungie Studios gave an in-depth look at the ranking system for the sci-fi FPS.
A lot of changes have been made under the hood for Reach, and the plan is to make it more accessible than Halo 3’s system was. While the friend’s list in Halo 3 was obtuse at best, Reach’s new friends interface, called Active Roster, is being made to fix some of the problems inherit with the previous model. It’s omnipresent throughout all of Reach’s menus, and it provides you with real-time updates on all of your friends and what they’re currently doing in Reach. Part of the overhaul is the “queue” option, where you can wait to join your friends automatically once they leave their current game, instead of having to do the complicated rigmarole of repeated invites and lobby joining.
Continue reading Halo Reach’s Matchmaking System Puts You in Your Place