Insomniac CEO: Multiplayer In Every Game Is The Future

Dalton

Insomniac, makers of Ratchet & Clank, my favorite platformer since Mario, are currently working on Fuse, which you may remember being announced as Overstrike. Fuse is a 4-player co-op 3rd person shooter, set to be released on PS3 and Xbox 360 at some point before our sun burns out. That’s not the news part of this post.

Ted Price, CEO of Insomniac, said in an interview with GameSpot:

I can’t imagine that any game we’d do from here on out will be single-player-only. The [game industry] has changed. As gamers, we have always been social, but thanks to the way technology has evolved, it’s much easier for us to play together.

Price went on to say that this doesn’t mean games will be multiplayer only, just that there will be a multiplayer component to games that would normally just be single-player. While I can’t be upset at that part, this paradigm shift that seems to be permeating throughout the industry, notably with EA, is a little bit frustrating. Some of the most popular games have been single-player only experiences and the constant denial of this by the publishers is staggering.

Am I shouting into the wind here or do you guys feel the same? I love multiplayer games, but shoehorning them into every release seems counterproductive to me. What say you?

Source: GameSpot

Insomniac Games Joins the EA Partners Program

insomniacAnother crazy partnership has just been announced, this time with EA Games snagging a new studio. While the last deal of this kind saw Bungie (an X-Box centric developer) joining Activison, this event sees a PS3 exclusive studio hooking up with EA, which gives the whole thing a nice symmetry.

Insomniac games, well known for their PlayStation titles Ratchet and Clank and Resistance, announced today that their upcoming game will be a multiplatform title that will have the benefit of a longer development cycle (Insomniac is known to produce games on a yearly schedule).

The partnership doesn’t preclude exclusive games for the PS3, as Insomniac president Ted Price confirmed that there are future projects solely focused on the PS3. While this infers that Resistance 3 will be a PlayStation exclusive, I wouldn’t rule anything out at this point.

So, what do you guys think of these turn of events? 360 guys, are you excited to start playing some Insomniac games?

Source: Joystiq

Review: Ratchet and Clank: A Crack In Time

ratchet-and-clank-a-crack-in-time-monster-screenshotI love Ratchet and Clank. Full disclosure: These games just make me happy on a level that few games can. That being said A Crack in Time is not the best entry in the series, but it’s still more fun than 90% of the games out there.

A Crack in Time takes place after Quest for Booty, the PSN exclusive released last year. The premise is that Ratchet and Clank are separated and Ratchet is trying to locate his robotic buddy. Clank was kidnapped by the Zoni, who were duped into it by Dr. Nefarious and his butler, Lawrence. Dr. Nefarious, you may remember, was the villain from Up Your Arsenal and he wants Clank so he can get into the Orvus Chamber, which will allow him to travel back through time and alter history. Clank’s origins are revealed in this game and we learn why he is the only one who can get into the Orvus Chamber.

Ratchet and Clank’s story is not really the main draw, but one thing must be said: it’s hilarious. The characters, from Dr. Nefarious to my personal favorite, Captain Qwark, all have moments that made me laugh out loud. The cutscenes are very well done, making the game look like a Pixar movie. In most games, I can barely pay attention during the cutscenes, but during this game, I was looking forward to them.

The gameplay is divided into a few sections. There is Ratchet’s traditional platforming/gunplay, which is always fun, especially for those who love collecting things. The planets you visit, while not as numerous as other installments, are varied and no two ever felt the same. The weapons you use during these areas are not as exciting as those that came before, but there are a few cool ones, like the gun that turns enemies into monkeys. Never got old. For fun, use the Groovetron to turn the monkeys into disco dancing freaks.

Once Ratchet gets his ship, right after the first planet, you will find yourself in an area of space with a few small planetoids that you can fly to and complete objectives in order to aquire Gold Bolts and Zoni, which unlock extra skins and upgrade your ship. These are pretty fun and are good for getting extra bolts to buy new weapons, but I grew tired of them after about 10 or so. They are round spheres that you walk over, which some have compared to Super Mario Galaxy, but was actually done first in an earlier Ratchet game, Going Commando. When Nintendo is cribbing from you, you must be doing something right.

52545_origThe final section is interspersed throughout the main narrative, which is Clank traveling through The Great Clock using a very inventive puzzle system. Clank’s sections have a little platforming and combat, but are mainly puzzle-based, which is a nice break from the constant explosions of the Ratchet sections. The puzzles involve Clank making copies himself to open doors and hit switches. For example, Clank stands on a time platform, starts recording and then walks to a switch on the floor and stand on it. The switch raises an elevator to a higher level. Next, you stop recording and return to the time platform. You stand on a different platform and record and play the recording you just made. The copy you just made walks over and raises the elevator while you walk over to the elevator and are taken to the top. This is just a simple example, as it gets much more complicated with up to 4 copies of Clank running around doing different things. The feeling of satisfaction I get from completing is something I have only felt while playing Portal, so I highly endorse this section of the game.

A Crack in Time is a step forward in some ways, a step back in others and simple stands still at other times. This series is so much fun though, I hesitate to say that it needs to be overhauled. The franchise has evolved into gaming comfort food. Kind of the way I look at the band Collective Soul. They aren’t going to blow you away, but you are going to get 12 songs that you will be humming for the next month, no doubt about it. I loved this game, but it’s not the next level in platforming goodness.

GamerSushi Grade:

C

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Resistance 2: Last Hours Trailer

A new trailer just launched for Resistance 2, titled “Last Hours”. It’s a pretty epic collection of things from the game that I have to admit got me pretty pumped. This is another one of those games that keeps falling off the radar and then jumping back into my peripheral… I think the thing I’m most excited about is the co-op mode, which can be done with up to 8 players from what I hear. Fun times.

Who else is getting this game for sure?

PAX: Resistance 2 and Retribution

Admittedly, I still haven’t gotten around to playing Resistance: Fall of Man, though I intend to pick it up one of these days. Preferably before the release of Resistance 2. Today, I got to watch some dudes play through a match or two of multiplayer, which was admittedly sweet, in addition, Daniel and I each play-tested Resistance: Retribution, the new PSP game.

Continue reading to see some video.

Continue reading PAX: Resistance 2 and Retribution