Review: Just Cause 2

just cause 2You’re dropped onto a tropical island playground with a reusable parachute, a grappling claw, and the ability to take thirty bullets to the face and survive. What do you do? Well, if you’re Rico Rodriguez, the protagonist of Avalanche Studio’s open world adventure Just Cause 2, you blow stuff up. I mean, sure, you can collect resource crates, hijack a variety of vehicles and earn some cash on the side, but the main objective of Just Cause 2 is to make things explode.

More than any other open world game out there, Just Cause 2 is about freedom, and it isn’t about to let silly things like a coherent narrative and tasteful voice acting get in the way. No, from the minute you’re dropped onto the island until the moment you actually bother to take on an assigned mission, you can pretty much do whatever the heck you want. Unlike a lot of other sandbox games, which shoe-horn you into a ridged progression before you’re allowed to access the cool stuff, you can hop into a jet and lay waste to military bases within the first half-hour of Just Cause 2’s campaign. But is the game worth a purchase?
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