Kinect Impressions

kinect impressions

I got to try out Kinect over the weekend, and I had enough hands on time with Microsoft’s full-body motion controller to get a decent impression. This isn’t a review, per se, but it’s still going to be a decent summary of my thoughts on it.

Kinect, if you’ve somehow managed to avoid the copious amount of information about it over the last year, is a sensor bar that hooks up to your Xbox 360 and uses an infrared scan of your body as input in specific games as opposed to the remote-wand set up used by the Wii and the PlayStation Move. The major hook of Kinect is the lack of any extraneous methods of control: it’s just the game and your body. There are no complicated button combos to remember, no dual analog sticks to fumble around with. By making the game an extension of yourself, Microsoft hopes to tap into the casual market by removing arguably the largest obstruction for new gamers: controllers. Does Kinect work in this regard, or was Kevin Butler right about the need for buttons?

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