It’s a very rare game that allows the player to step into the shoes of a police officer; rarer still is the game that treats the player as an adult and faces them with the horrors of real-life crime. L.A. Noire, developed over an eight-year time period by Sydney, Australia based Team Bondi with assistance from Rockstar, follows the life of Cole Phelps, a Pacific Theater war hero turned star Police detective in the year 1947. One of the major features of L.A. Noire is the detective aspect and the use of sophisticated facial mapping technology in order to properly convey subtle (and not so subtle) emotions on your suspect’s faces when you’re putting the spotlight on them.
While L.A. Noire can dismissively be described as “1940s GTA”, nothing could be further from the truth. Much like Rockstar’s last marquee game, L.A. Noire steps out of GTA’s shadow by establishing its own identity by giving gamers something new and different in an increasingly crowded market. Come inside the GamerSushi interview room and see if we can sweat the facts out of this flatfoot.
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