Evolve is the New Co-op Shooter from Left 4 Dead Creators Turtle Rock

evolve game

Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.

In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.

February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.

What do you guys think about Evolve? Is your interest piqued?

Source – Game Informer

Ranking the Best Co-Op Video Games

Left 4 Dead co-op

If there’s one thing that we’re crazy about here at GamerSushi, it’s the wonder of co-op gaming. I’m surprised you guys aren’t sick of hearing about me always talk about how much I love playing games with other people. I don’t know if co-op’s just that fun or if I’m just that sad and lonely, but either way, I want to marry it.

UGO recently added a new list to their site about the 25 Best Co-Op Games of all time, and it’s interesting as a study of the wide variety of co-op games we’ve seen over gaming history. Really, the NES, Sega Genesis and SNES days had a lot more co-op gaming than I gave them credit for, which makes a lot of sense considering how much my friends and I used to play together. Toe Jam and Earl is one the list reminded me of that I hadn’t considered in a long time.

It’s actually pretty difficult to quantify my favorite co-op experiences of all time. There’s so many to choose from. For this gen it would be Resident Evil 5 (no jokes, wise guys), Guardian of Light, Crackdown and Left 4 Dead.

What about you guys? What do you think of this list? I know we’ve asked this before, but what are your favorite co-op games you’ve ever played?

Source – UGO

Half-Life Movie Would Come Direct From Valve

half_life_movieThe transition from a video game to a movie is a tricky one, a notion that we have explored in the past on our sweet podcast. It seems that the only people who are capable of making a movie based on games are the developers themselves, but they lack either the necessary components or the capital to make a feature film. Valve Software, who we all know as the studio behind Half-Life, Team Fortress 2 and Left 4 Dead, has stated that they’d like to try their own hand at making a Half-Life movie, saying that they were approached by a bunch of Hollywood types with horrible interpretations of the Half-Life saga. Here’s part of the quote given by the man himself, Valve’s CEO Gabe Newell, on what happened with the Half-Life movie:

Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

Sound like typical Hollywood, doesn’t it? So, if Valve didn’t want Half-Life handed off to a big studio, they would just have to do it themselves. Gabe also explained that the Team Fortress 2 “Meet the Team” shorts were a small part of the build-up to a full-fledged film.

That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that

Valve has been stating for a while that they would like to get into the business of comic books and movies, and recently they’re been taking a lot of steps in that directions. The Meet the Team shorts are getting longer and bolder, and almost every Team Fortress 2 update has had a comic associated with it. What’s your opinion on Valve’s stance towards the Half-Life movie? Do you think they could pull it off? What sort of stuff would you like to see come from Valve in the future?

Source: PC Gamer

Rumor: No Half-Life 2 Episode 3 in 2010?

Half-Life 2 Episode 3Oh man, this one hurts for all of you Half-Life 2 fans, I’m sure.

It seems that Game Informer is reporting that there will be no Half-Life 2 Episode 3 out this year. Apparently, this was reported in the rumor column of the magazine, hinting that the next project that Valve is working on might not even be called Episode 3, but Half-Life 3.

As video game fans, we are used to delays, but I’m sure this one comes as a blow to the many devoted Valve followers out there. Especially considering the fact that two Left4Dead games have seen release in the last two years, with no news or updates on HL2Ep3 besides some vague concept art back in 2008.

While I’m not ready to cry foul on this (it’s no Gran Turismo 5, that’s for sure), I do understand the many people who will be bummed out by this news. So what about you guys? Are you upset? Were you really hoping for the next installment in 2010?

Source- Kotaku

Are Video Games Really Art?

braid01Are video games art? This is a question that sends some people into a tizzy, as gamers plot revenge against Roger Ebert for answering in the negative. I personally have always been of the opinion that games are art. They have writing, music and visuals, therefore, since all of those elements by themselves are art, when they are combined, that must be art, too. But lately I have been wavering in my conviction.

The problem I have is that art should mean something. It should express an idea or explore something about the world or our humanity. And some games do this, such as Braid or Bioshock. But for every one of those, you get 50 of Left 4 Dead or Borderlands, great games, but not really stretching the limits of the medium’s potential. These games do away with story in order to focus on gameplay, which can be an art itself. Not every game has to move the medium forward, but the gems are few and far between. Where is the video game equivalent of Casablanca or The Godfather? We have one of the most amazing media platforms in history and we waste it on zombies and ninjas?

The medium most copied by games is film. It seems ever since the dawn of games that there has been a concerted effort to make games more cinematic. This is not the ideal direction for games to take. Games are unique in that it is an interactive experience and even communal at times. Why should games try to be something it is not? A movie tells a story. You sit back and watch it unfold, passive in your viewing, knowing that nothing you do will change the events on the screen.

Games are radically different. A game still tells a story, but you are an active participant. You are still being driven along a pre-set path, though some have more freedom than others, but you decide if the plot moves forward. In some games, there are choices that take the story along a different path, although this aspect of games is still in it’s relative infancy and much more can be done with it. But games are not movies and I really believe that developers should stop trying to force a square peg in a round hold. Games have the luxury of defining themselves and what kind of methods they can use to being a story to gamers. Even games like Uncharted 2, while amazing, are trying to be like movies. There is a freedom in games that is being squandered and it would not be beneficial to the industry if games became stagnant so earlier in it’s still young life.

The main issue that I have been dwelling on is that most art starts with an emotion or an idea that the artist, writer, singer or director wants to express. Maybe someone had their heart broken and they write a book about a similar person that allows the writer to have a cathartic experience. A director reads the screenplay and is moved by it and makes a film out of it, adding their personal touch to the tale, but still maintaining the original vision. The same thing happens with music. Someone is compelled write a song from an experience they had. This is not to say that all movies and music originate from this point. Indeed, many movies and songs are written simply to make money, but the best movies and songs come from something personal.

With video games, this is not so. I have no figures, but I would estimate that 90% of all games originate from a business plan. Very few games start off with someone trying to capture an emotion or some essence of humanity. It seems that many games start off with an idea for a gameplay mechanic and then a story is woven around that concept. Now, this is not always the case, but I don’t see people writing original game scripts and shopping them around, hoping that some studio will take a chance and make a game based on it. Games are largely a team effort and so are movies, but the key difference seems to be that the original impetus for a movie usually comes from one person, or perhaps a small group of people writing together. Games seem to be formed in meetings and committees. This does not make them lesser stories or ideas, but it does seem to focus on the business side of things and not the artistic side. This seems just be the nature of the beast.

But it is this aspect of games that is making me doubt whether all games are art. I guess what I can say for sure is that some games art art, but all games have art inherent in them: the music, the design, the writing (Except for Resident Evil games) and everything that goes into making a game all come from people who are artists in their own way. But what a game means, what it is about, are the factors that determine if a game is art. It’s a difficult object to judge, but I don’t need all games to be Picassos. But it would be nice to see a drive to move video games forward. Games like Bioshock have shown that this can be done without sacrificing success. I only hope it happens before video games hit the wall that comic books did.

What do you guys think? Are all games art? Only some? None? Am I dwelling too much on the origins of a game’s idea or am I on the right track?

GamerSushi Asks: What Are You Playing?

wyp?
Happy Turkey Day to my fellow Canucks, and um, happy Columbus Day to my friends in the States. Seeing as how this is a nice long weekend, perfect for unwinding from the stresses of our daily lives, I thought it would be pertinent to do our monthly checkup on your gaming habits.

Personally, I had a nice zombie-themed day yesterday with a few of my friends, and just zoned out on Nazi Zombies and Left 4 Dead. To cap it all off, we checked out Zombieland, which gets two hearty thumbs up from me. Check it out if you like laughter…or gore.

Besides zombies, I picked up Operation: Flashpoint: Dragon Rising, and so far it’s really engaging. It’s a lot more “realistic” than, say, Call of Duty, which makes it perfect for my mood right now. I’ve only played an hour or so, and it’s got my hungry for more.

What about you guys, though? I know Uncharted 2 and Brütal Legend don’t come out until Tuesday (who was the genius that came up with releasing these games after a long weekend?), but I’m planning on picking them up anyways, following up with some Borderlands. Are you planning on getting any of these titles, and what’s in your box, station, or PC right now? Answer, or we shall make you play Wii shovel-ware from now until the release of the 2012 movie, which we will force you to watch. It will be torture unending.

Microsoft Charging for New Left 4 Dead Content

microsoft

Poor Valve, they just can’t seem to catch a break. Hot on the heels of the Left 4 Dead 2 boycott debacle and the newly brewing Team Fortress 2 item-deletion snafu comes the news that the new Left 4 Dead campaign, Crash Course, is going to be free for PC users, but will cost 560 Microsoft Banana Bucks for 360 users.

Is Valve heading for another ill-deserved boycott? Maybe not, says Left 4 Dead writer Chet Faliszek. According to Chet, the decision to charge for the X-Box 360 mission lies solely with Microsoft. As Mr. Faliszek tells it, Steam is Valve’s distribution platform, so they can charge whatever they want, even give stuff away for free. Microsoft of course owns LIVE, so pricing for downloadable content there is a whole different ball game.
Continue reading Microsoft Charging for New Left 4 Dead Content

What are You Playing This Weekend?

deadrisingSince we’re just in the middle of a new gaming season with several major releases coming in the last couple of weeks, there seems to be plenty on the plate at the moment. Some people are playing these brand new titles, while others are still stuck on the ones that they got around the holidays.

Right now, I’m still playing a lot of Civilization Revolution, as well as some Valkyria Chronicles, Left 4 Dead, Gears of War 2 Horde Mode, and hopefully this weekend, a used copy of Dead Rising I picked up recently. I never really got to finish the game, so I’m excited about getting to really jump into it.

So, what are you guys playing lately? What are you playing this weekend? Go!

GamerSushi Asks: Your Gaming Weekend

vcIt’s a special weekend here in America. A sacred one, if you will. You see, there’s this thing called football, and apparently a big showdown is happening tonight that we are all going to stop and marvel at. By the way, go Steelers.

However, the weekend is also the time for gaming. So what games have you guys been working on lately? Me, I’ve been doing some Left 4 Dead versus still, but the gaming gem I’ve been having a blast with lately is Valkyria Chronicles for the PS3. How nobody is talking about this game, I have no clue, but it might be the best PS3 exclusive out there, I’m thinking. It is also the best Strategy RPG I’ve played since Final Fantasy Tactics, and quickly becoming one of my favorites this gen.

Seriously, if you haven’t heard anything about it, it’s great. Beautiful art, addictive gameplay, a great step in innovating the SRPG genre. So what about you guys? What are you playing?

The 2008 Sushis: A Year in Review

Like most gaming sites, we here at GamerSushi are all about year-in-review awards, in which we give prestigious designations to some of the best (and easiest to make fun of) video games from the year before. The Sushis are no laughing matter though, and represent the highest standard in gaming opinion.

Ok, well maybe that last part isn’t true. But they sure are fun.

The Sushis are basically just our take on the last year, for better or for worse. Some of the awards are goofy and some of them are legit. We hope you get as big of a kick out of it as we did of playing these games. So, without further ado, here are the 2008 Sushis, picked out by both Anthony and yours truly.

Enjoy!
Continue reading The 2008 Sushis: A Year in Review

Left 4 Dead DLC Soon?

left4deadLeft 4 Dead, how I miss thee. I’m in Tampa right now and it’s been almost a week since I’ve been able to slaughter hordes of the undead with my all-powerful assault rifle or pump-action shotgun. Soon though. Soon I’ll return to ridding the earth of these vile minions. And who knows, maybe something new will be waiting for me.

According to Valve writer Chet Faliszek (dude bra), some DLC is coming out for L4D pretty soon. Nothing too definite, but it does sound like it might contain some new “scenarios”, which I take to mean new campaigns. Which is kind of awesome. The SDK for the PC should be out at some point as well.

Unfortunately for those of us silly enough to own this game on the 360, the DLC is going to cost some money, while PC users get it for free. I think it’s totally ridiculous that MS insists on charging for ALL DLC that they release, even if the PC counterparts get them for free. It makes no sense at all to me, especially since I pay a subscription to XBL already.

So, who’s excited about more L4D?

Source- Shacknews

GamerSushi Asks: Best Gaming Moments, 2008

Over the next few weeks, we’re hoping to put together a couple of features regarding “best of” for 2008, but we still have a few other questions we’d like to hit you up with. This week’s question: what are your favorite gaming moments from this year? It can be something that happened in multiplayer, a moment in a story from a single player game, anything.

For me, I’d have to say that the opening of Fallout 3 really blew me away. I know a lot of people got bored with the childhood thing, but after Oblivion I honestly wasn’t expecting a story. To have the game open the way it did, bringing me into a world that I felt immersed in, and having the character born into it, was just a creative and cool concept. Also, I’d have to throw some Left 4 Dead moments in there, because those just rule.

What about you guys?

The Hallowed Halls of PAX: A Gamer’s Dream

I knew I was in a different world when I saw Captain Falcon in the restroom. He posed. Or at least, he seemed to. It was hard to tell with all of those foam muscles. But rest assured, there was flexing of some kind.

Continue reading The Hallowed Halls of PAX: A Gamer’s Dream

PAX: The Leftovers

The wild thing about PAX is there’s really so much to see and do, it’s hard to take it all in. I got to play a ton of great new games, many of which you’ve already read about. There were also a few other not-so-great ones, which you no doubt read about as well.

In the end, though, there were too many to do write-ups on all of them, so I just focused on the ones that stuck out to me most for some reason or another. However, I’ve put together a list of the other games that I saw, played and gathered some brief impressions of:

Continue reading PAX: The Leftovers