Review: Left 4 Dead 2

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Many people joke about something called “Valve Time”, an imperceptible chronological measurement visible only to the revered developers themselves. Games of all sorts, even episodic content, seem to take forever to be released, but they are always of the highest quality. The original Left 4 Dead was also subject to the whims of Valve’s crazed machinations; it suffered delay after delay before finally being released to a heap of praise. Now, after only a year, the beloved zombie-killing co-op extravaganza has gotten a sequel. With such a short turn-around time between the original, is a year enough time for Valve to work their magic?
Continue reading Review: Left 4 Dead 2

Become Filthy Fuel Vultures in Left 4 Dead 2


We’ve got some good news coming out of the Left 4 Dead 2 front this week as it creeps inexorably closer to its November release date. With the demo coming up for pre-order customers (of which I am one), Valve has dropped information for another competitive mode called “Scavenge”.

In this new mode, the four survivors band together in an effort to gather fuel cans from around the level while the Special Infected try to choke, burn, and other-wise decimate the poor would-be escapees. Adding to the complication of having a whole passel of crazy zombies on your tail is the fact that the gas cans in Left 4 Dead are extremely fragile, and can easily be set off by either the Spitter’s acid or an errant bullet. “Scavenge” matches consists of three round at 120 seconds each, with each fuel can be collected by the Survivors adding twenty precious seconds to the clock. The Survivors need to find 16 cans spread across the level in order to win. The levels themselves are arena-like updates of sections from the existing campaign maps.

Now, this strikes me as an excellent idea. I used to play a Source mod called Zombie Master which had a similar mechanic to it, where the humans would collect various item from the level in order to rebuild an escape vehicle while the Zombie Master commanded his hordes in a bid to stop them. Granted, the role of Zombie Master was more of an RTS-type control scheme, but I think Left 4 Dead 2 can pull it off admirably.

So, what do you fellas think of this new mode? Does it strike your fancy, or are you going to stick to campaign and versus? Also, who else has pre-ordered this and for what system?

Source: Destructoid