GamerSushi Asks: Left 4 Dead Stories

So Left 4 Dead is out and I’ve been playing the junk out of it. What I can’t deal with about the game (in a good way) is just how epic everything is when you’re playing with a group of friends, battling zombies in campaign or becoming them in versus mode. I’ve played the game for hours already with no signs of letting up anytime soon.

As you know, if you’ve played the game, the thing that’s just awesome is that each playthrough is different, resulting in wildly imaginative tales after your harrowing escapes. I thought it would be a good time to recount some of ours.

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Left 4 Dead Goes Zombies on a Plane

We all want Left 4 Dead. Zombies and such. Well, part of the goodness that is L4D is the main campaign which can be played as 4 player co-op, or if you have no friends, by yourself. This campaign is split into 4 acts. So far, we only know that one is in the corn fields, one is in a hospital, and some new details have recently emerged about a third act, “Dead Air”, which takes place in an airport.

The dudes over at Rock, Paper, Shotgun have meticulously constructed what they call a Photo Essay of this part of the campaign, spoiling everything and showing you all the details that you could possibly want to know about this great zombie shooter. Beware though, there are spoilers galore, especially considering that this is possibly the last act of the game.

The Left 4 Dead demo also drops on XBL today. Excited much?

Source- Rock, Paper, Shotgun

Crazy Impressions of Left 4 Dead

The more I see out of Left 4 Dead, the more I want it like a baseball player needs his next inject. All of the modes of play, the co-op, the hordes of scrambling frothing undead, it all just looks like pure entertainment to me.

That being said, it was cool to read some Left 4 Dead impressions from Rock, Paper, Shotgun today. They go pretty in depth about their experience after delving into the game for several hours, and play through the game on a high difficulty setting.

To me, one of the coolest things is the need for teamwork, the way the “Director” AI makes the game different each time you play it, and the sheer numbers of the zombies. Seriously, they said they killed over 11,000 in their playtime. No lie. Go give it a read if you’re interested in this game!

Source- Rock Paper Shotgun