Panic struck the hearts of LittleBigPlanet fans around the net this weekend, as there have been reports that Siobhan Reddy, studio director of Media Molecule, said that the group was “stepping away” from the franchise for a time to focus on new ideas. Naturally, game sites reported this news (which originated from a single tweet) as gospel, but since then there have been updates from Media Molecule which clarify that they are not leaving LBP forever, merely putting it in the backseat temporarily while they break ground on new developments.
All of this is most certainly welcome news (I’ll be happy with anything that MM puts out in the future), it did spring a new question to life that I thought I’d ask you guys. It’s well known these days that game devs’ hands are tied to their popular franchises, which is why we see sequel after nonstop sequel each year. It almost makes me wish that more studios had the freedom to step away like this. I would love to see what Naughty Dog could do besides Uncharted, and I certainly can’t wait to see what Bungie does with its new-found life after Halo.
So now I ask you gents: which devs would you like to see step away from their current hit franchises? What kind of games would you like to see them create? Go!
Source – LittleBigLand


 Get the boxing gloves out, dudes. We’ve said time and time again that we love lists. We flock to them like they are the life-bread from heaven, glorious nectar from the gods. I’m not sure what invisible quality it is that makes them so addictive, but gamers love them and so does GamerSushi.
Get the boxing gloves out, dudes. We’ve said time and time again that we love lists. We flock to them like they are the life-bread from heaven, glorious nectar from the gods. I’m not sure what invisible quality it is that makes them so addictive, but gamers love them and so does GamerSushi. The platformer is a dying breed in today’s game world that is filled with shooters, gore, exploding aliens and musical game clones. We don’t always get the same kind of games that we used to get, and sometimes I really miss this genre, because it’s so often overlooked by the big gaming studios. Because of that, it’s kind of interesting that we’re getting a few great platformers this holiday season.
The platformer is a dying breed in today’s game world that is filled with shooters, gore, exploding aliens and musical game clones. We don’t always get the same kind of games that we used to get, and sometimes I really miss this genre, because it’s so often overlooked by the big gaming studios. Because of that, it’s kind of interesting that we’re getting a few great platformers this holiday season. So I’m exactly in the position that i didn’t want to be in: I’ve got a bunch of games to play, and I’m dabbling a little in each one, without ever really jumping into one to finish it.
So I’m exactly in the position that i didn’t want to be in: I’ve got a bunch of games to play, and I’m dabbling a little in each one, without ever really jumping into one to finish it.




 A post by a developer over on the Playstation forums dropped this bombshell recently: when LittleBigPlanet launches, you won’t be able to create levels via online multiplayer. Wtf?
A post by a developer over on the Playstation forums dropped this bombshell recently: when LittleBigPlanet launches, you won’t be able to create levels via online multiplayer. Wtf? PS3Fanboy
PS3Fanboy  Since it’s been more than, I don’t know, a few days since we’ve posted anything related to LittleBigPlanet, I figured we were about due for some kind of excuse to talk about Sackboy. Well, that excuse has arrived.
Since it’s been more than, I don’t know, a few days since we’ve posted anything related to LittleBigPlanet, I figured we were about due for some kind of excuse to talk about Sackboy. Well, that excuse has arrived. I know, I’m kind of a whore for any Little Big Planet info, but when we all get honest with ourselves, we want a little plush Sackboy to take with us everywhere. That’s normal… right?
I know, I’m kind of a whore for any Little Big Planet info, but when we all get honest with ourselves, we want a little plush Sackboy to take with us everywhere. That’s normal… right?
 The wild thing about PAX is there’s really so much to see and do, it’s hard to take it all in. I got to play a ton of great new games, many of which you’ve already read about. There were also a few other not-so-great ones, which you no doubt read about as well.
The wild thing about PAX is there’s really so much to see and do, it’s hard to take it all in. I got to play a ton of great new games, many of which you’ve already read about. There were also a few other not-so-great ones, which you no doubt read about as well. Think you’ve got what it takes to work with Media Molecule, the minds behind Sony’s new and way-too-cute game Little Big Planet? It seems that the team that created Sackboy will be watching the community for up-and-coming map and level designers, as a big piece of the game’s appeal is going to be all of the user-created content that will grace PSN once it hits.
Think you’ve got what it takes to work with Media Molecule, the minds behind Sony’s new and way-too-cute game Little Big Planet? It seems that the team that created Sackboy will be watching the community for up-and-coming map and level designers, as a big piece of the game’s appeal is going to be all of the user-created content that will grace PSN once it hits.