The Sheer Joy of Mario Kart 8

mario kart 8 impressions

Over the weekend I played a healthy amount of Mario Kart 8 and I can firmly say that this is the most fun I’ve had with the series in a long time. This game feels like a perfect evolution for the series with new features that make sense and a lot of returning mechanics from the previous games that are implemented in clever ways. The new hover segments, where the tires on your vehicle turn sideways and you float a foot or so off the ground, manages to feel like an integral part of how you play in Mario Kart 8 and not just a new gimmick to put on the back of the box. Hovering turns the gameplay on its head, sometimes literally, and forces you to think differently, like purposely bumping into other races to get a speed boost instead of avoiding them.

It helps that Mario Kart 8 is an amazing looking game and even in local two-player splitscreen it still delivers a 60 frame per second performance. Across the eight different cups are 32 tracks, 16 new and 16 returning and all have been tweaked to take full advantage of the different modes of transportation. In one race alone you might be underwater, gliding through the air and hovering upside down. Mario Kart 8 keeps you constantly engaged by changing up the progression of the race so you never feel like you’re just going through the motions. The soundtrack is nearly fully orchestrated this time and is a huge improvement over the music of Mario Kart Wii. Continue reading The Sheer Joy of Mario Kart 8

Loving the Gimmicks in Mario Kart 7

mario kart 7 3ds

If there’s any constant in this universe, it’s the fact that a new Nintendo console will get a Mario Kart game. True, Mario Kart 7 did release in 2011 and the Wii U hasn’t even had one teased yet, but I’m enjoying the 3DS version and I hope that a few of the new innovations that get carried over to the inevitable Wii U title.

Mario Kart 7 added a glider and submarine option to every kart so occasionally, if the race calls for it, you’ll either be high up in the sky or driving around underwater. It’s a neat way to break up the pace of a race, even if some of the gliding/submerged sections do feel a little gratuitous. Additionally, while a lot of the courses function on the tried and true 3-lap circle course, Mario Kart 7 introduces continuous courses where you don’t see the same section of the race twice. It’s a great new way to shake up the racing in the seventh iteration of this long running series.

Unfortunately the Download-Play is a little lacking; people using that functionlaity only get to play as Shy Guy and can’t upgrade their karts with the new coin system, and they only hear the same music on every track. That said, Mario Kart 7 proves that this old warhorse still has a few tricks up its sleeve and is a worthwhile addition to any 3DS owner’s lineup.

Has anyone else played Mario Kart 7? Did you enjoy it? Do you want to see some of these changes when Mario Kart Wii U comes out? Go!