Kojima: Resurrecting Snake for Fan Service

Kojima

Speaking from extremely limited personal experience, I can say that the tug-of-war between fans and creators is often a tricky thing. While content producers don’t want to lose their audience through unpopular choices, they want the creative fulfillment of making their own way. Likewise, fans have certain expectations, yet need the creator to do what originally drew the fans to the creator’s work to begin with.

Enter Hideo Kojima. To say that this guy has been all over the map creatively is an understatement. From entry to entry in the Metal Gear Solid series, the games tones and even main characters have shifted wildly. On top of that, the guy seems to second guess himself after each new title, saying he’ll never make another one.

While this was the full intent with Metal Gear Solid 4, he’s already saying that Metal Gear Solid 5 will probably happen. In a recent interview with the Official Playstation Magazine, he talks about his original vision for Snake and how other voices changed that:

“Actually, I wanted to end it at every step along the way… In Guns Of The Patriots he was supposed to die. Everyone on the staff really wanted to keep him alive, so I caved a little. I’m a creator at heart, but at the same time I also have to manage the business aspect of it, figure out how to sell the game. I’m still trying to find that balance – it’s very delicate. How do you put in enough to make sure it sells, while remaining true to your vision?”

I’m sure this is the struggle that filmmakers and game producers constantly deal with. As much as these entertainment mediums qualify as art, there is an aspect to them that requires them to be a product as well. So what do you guys think of this idea? Do you think that more creators like this need to stick to their vision, or are you OK with them tweaking it in order to keep pumping out new iterations? Go!

Source – Official Playstation Magazine

Assassin’s Creed: Brotherhood Walkthrough Talks War Machines

To me, one of the biggest question marks of the fall season hovers relentlessly around one title in particular: Assassin’s Creed: Brotherhood. The follow-up to last year’s critically and commercially successful Assassin’s Creed 2, Brotherhood worries me in part because it is coming so soon, but also because it seems more like an expansion than a proper new sequel, with all of the increased polish that helped benefit the second game from the first.

However, the occasional bits I see of the game actually keep my hopes up. Take for instance this new mission walkthrough trailer released by Ubisoft, where we get to see Ezio follow and interrogate an engineer of one of Leonardo’s war machines. It seems that a portion of the plot is going to center around Leonardo’s inventions, and we get to see a few of these war machines at the end of the video, including sea vessels and even battle tanks. Assassin’s Creed: Metal Gear?

What are your thoughts on the walkthrough? What is your level of excitement for Brotherhood?

Top Six: Our Favorite Developers

If you’ve ever watched the credits after the end of a game, you know that it takes a heck of a lot of talented people working very long hours to craft the piece of art you just enjoyed. Before that can even take place, though, you need someone with drive and vision that can get a project off the ground and keep it going when it falters. That’s where the lead developer comes in, and a lot of your favorite games have been made or broken on the whims of these visionaries. Who are some of the most prolific designers in the industry? Read on the see who, in no particular order, we’re pledging eternal obeisance to.
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