The Confusing Heists of Monaco: What’s Yours is Mine

monaco coop

There’s something sad about looking forward to playing a game with friends only to have that hope crushed in front of your very eyes. Such was the case last Friday when four of the GamerSushi crew sat down in front of our PCs to play Monaco: What’s Yours is Mine, the recently-released top-down heist game by Pocketwatch Games.

After navigating through the game’s menu, which included having to disable Big Picture so Jeff could actually invite us to the game, we attempted to play Monaco for about a half an hour before giving it up. Between the small levels that aren’t really built for more than one person, the vague goals and the confusing visuals, we were rather disappointed with our experience.

I suppose that it can be said that we didn’t give the game a fair shake, but to be honest I have no interest in going back to it. I’m sure Monaco appeals to a certain person, but that just isn’t me.

Has anyone else played Monaco? What did you think of it?

Monaco: Cutting Down the Trolls

Monaco

For a game I haven’t even played yet, I’m a bit obsessed with Monaco. My backlog is preventing me from springing into a new game just yet, but soon I hope to be plunging the depths of Monaco’s heist-based, co-op driven goodness. With friends, of course.

One of the more fascinating things I’ve read about the game recently has to do with its community design. The creator of the game, Andy Schatz, faced an interesting challenge — how do you promote good behavior from your online community? While most online games do excel with a bit of proper teamwork, co-op based multiplayer always has a bit of a risk. Once players stop working together, the game breaks down. That’s why most games offer a bit of a chance for players to become a lone wolf, running and gunning as they see fit, with no care of what their team is doing. So how did Schatz address this issue in a way that few have accomplished before? Continue reading Monaco: Cutting Down the Trolls