Today’s WTF: Obsidian Regrets New Vegas Bugs

Obsidian

Seriously, Obsidian?

I’m not trying to be a troll or anything, but this one really gave me a combination of laughs and head-scratching. You remember all of that fuss last year, back when Fallout: New Vegas had its buggy launch? Well, so does Obsidian, and they are none too pleased, thank you very much.

Here’s what Obsidian CEO Feargus Urquhart had to say about his company’s reputation for releasing buggy games in a recent article with Play Magazine.

I think it’s fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were… Now in the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out. The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game. It’s something we need to work on.

He goes on to pump their new game Dungeon Siege III, but that was the meat of it. Maybe I’m reaching a bit here, but in my mind, if you’re the CEO, why don’t you do something to ensure that the games don’t go out the door with so many bugs? You’re in charge, last I checked. Delay the game if you have to, or work with your managers to get a better schedule for release so your developers aren’t cramming like crazy. On the flip side, it really is nice to see a CEO being open and honest about this kind of criticism, rather than just brushing it aside. So kudos for that.

What do you guys think? Fair or foul here? Go!

Source – NowGamer

Review: Fallout: New Vegas

fallout new vegas review

Fallout 3 was probably the best game of 2008, its massive, interactive world allowing players to explore the ruins of an alternate reality Washington DC destroyed by nuclear war. I personally must have spent at least 100 hours roaming the Capital Wasteland, and I’m pretty sure that I still haven’t done everything in the game. The DLC added a lot more to do, but eventually the font of encounters was going to run dry. As good as Fallout 3 was, gamers wanted more.

Bethesda tapped the infamous sequel team Obsidian (known for Knight of the Old Republic 2 and Alpha Protocol) to deliver on a follow up. Their answer is Fallout: New Vegas, which hearkens back to the original games by way of having several members of Fallout 2’s team on staff at Obsidian. Making the trip back to the American West, New Vegas puts players in the boots of the Courier, shot and left for dead in the Mojave by Chandler Bing (Matthew Perry, for those of us who never watched Friends). Was putting Obsidian in charge of the sequel a good gamble considering their previous offerings?
Continue reading Review: Fallout: New Vegas

Fallout: New Vegas Will Not Allow Post-Ending Play

In what some may consider to be a surprise, especially considering the bad taste this same feature left in gamer’s mouths when Fallout 3 was released, Fallout: New Vegas will end when you beat the game. That’s right, you don’t get to keep playing and complete all those side-quests you left unfinished.

Game director Josh Sawyer of Obsidian explained to 1UP the situation, confirming earlier reports:

“We put a lot of effort into the ending slides — we know those slides are really popular with people so we want to make sure there’s a huge amount of variety and reactivity with that stuff. We weren’t really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make.”

It does seem that you will get a warning before you pass the point of no return and you can always do what we did in the old days, which was reload your final save and keep playing that way. Some might speculate that this will be changed during the inevitable DLC onslaught, but from the article, it doesn’t sound like there are any plans to add such a feature.

On an unrelated note, I had no idea the ending slides were “really popular” with anyone. They were okay, but didn’t exactly rock my world.

Does this affect your outlook on the game? Would anyone not buy this game now?

Source: 1UP

GamerSushi Review: Alpha Protocol

Choices. Choices never change. Wait, wrong game.

Alpha Protocol is a game that was delayed and bashed, even by someone who worked on the game, who stated that it should have been canceled. All this led some to believe that the game was an unfinished, buggy mess, but I find this not to be the case at all. Well, mostly.

Alpha Protocol touts itself as an “espionage-RPG” set in the modern world and dealing with modern conflicts, such as terrorism. You play as Michael Thornton and can choose one of several backgrounds to begin with, ranging from former desk jockey at the Justice department to an assassin that doesn’t really exist. The decision results mainly in what areas your character is already leveled up in, such as Stealth or Assault Rifles, although a few NPCs may make a reference to your past, depending on which choice you made. A nice touch, I thought. I personally chose a blank slate so as to have better control over my character’s development.
Continue reading GamerSushi Review: Alpha Protocol

Fallout: New Vegas Trailer Hits the Strip

After Fallout 3 consumed my life with its cornucopia of post-apocalytpic goodness, I’ve had my eye peeled for anything pertaining to a follow up to that excellent title. As luck would have it, Bethesda contracted Obsidian studios to craft the spin-off, and for all intents and purposes, it looks like it’s shaping up to a worthy successor. A new trailer for the game hit the internet to lead into E3, so let’s have a watch, shall we?

One thing I really like is the juxtaposition of the cheerful swing tune with the bad-ass combat that’s happened on screen. Another thing I like? Slow motion walking in front of explosions. What about you guys? Are you going to go all in on this one, or will you fold?

Fallout: New Vegas Info Hits the Internet

New VegasOne of the premier titles of 2008, Fallout 3, was well received for its large game world, memorable denizens and its slow-motion auto-targeting system, VATS. Knowing that a game this popular deserved a follow up, Bethesda studios, creators of the popular Elder Scrolls series, enlisted Obsidian Entertainment to take players back to the Fallout universes’ post-apocalyptic setting. What’s being changed from the 2008 title, and what can fans expect to return?

The first thing wasteland-aficionados will notice is that the setting of the game has changed from Washington DC in Fallout 3 to, rather obviously, the areas around Las Vegas. While previewers weren’t given the option to travel to the titular gambling town, they were allowed to try out the reformatted VATS system and fool around with the new weapon customization options.
Continue reading Fallout: New Vegas Info Hits the Internet

Alpha Protocol Demonstration

So, I’m not quite sold on Alpha Protocol yet. I feel like I flip-flop a little on the game each time I see it. Sometimes it looks like the cool parts of Mass Effect mixed with some Splinter Cell, and other times it just looks like a bad mashup of both of those games. This developer walkthrough has a couple of cool points to it, but I’m still not sure how I feel. All in all, I’m wondering if the game will be a slightly decent substitute while I wait for Mass Effect 2 to come out. Thoughts?