Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make āem like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to āchallenge players in a variety of ways ā each requiring substantial commitment and skill development.” But what does this mean exactly?
Iām an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horseās mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.ā ā Kevin Levine, Creative Director
The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they donāt have sufficient resources to get back into the action.
So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infiniteās new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?
Source ā Business Wire