Fire in the hole!
For a company that hasn’t exactly made the best-shooter-ever-in-history, it seems that Crytek sure has a lot to say about the game industry these days. Earlier this year, they were waxing philosophical about Uncharted 2 and a few others. Now, the CEO, Cervat Yerli, is taking a few shots at consoles in general, essentially saying that the console market is keeping PC gaming from being all that it can be.
Here’s Yerli’s stance on the matter:
As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both… PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won’t be able to squeeze more juice from these rocks…
Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game.
Honestly, it seems strange to me to blame consoles for being wildly successful compared to PC endeavors. To me, that puts the onus back on PC developers to up the game in a major way. So what do you guys think? Agree/disagree? Is the console generation holding back PC gaming? And if it is, does it even matter until the PC market can show competitive sales?
Source – PCGamer


For as long as I can remember, there has always been a debate raging about PC versus console shooters, and which are better. I remember leaving the world of PC shooters for some time because of games like Goldeneye, etc, before being dragged back in by Counter-Strike and convinced that no other shooter on the console could come close. But then I go back and play a Halo and realize that sometimes simpler is better. Sometimes.