As much as we dog pile on motion control gaming, I think all of us here at GamerSushi recognize that when utilized correctly, it has tremendous upside. Who didn’t get excited at the prospect of awesome sword play in a Legend of Zelda game way back when, before we realized that these hopes were totally misplaced? I think I like the idea of what motion control gaming could be, but I recognize that many developers are too lazy or have deadlines much too tight to really give it a thoughtful implementation that makes sense and enhances gameplay.
That being said, whenever people talk about the potential of big name titles getting some motion controls, I can’t help but let my mind wander to a magical place without all of that reality that normally bogs down tacked-on control schemes. I suppose RipTen feels the same way, as they put together a couple of lists of ten games that would be awesome with motion controls, including one for Kinect and one for Move. I would totally agree with their assessment on games like Fight Night Round 4, Starcraft 2, From Dust and Castlevania: Lords of Shadow for the different machines. But really, what I’d like is to be able to do Dragonball Z motions with my arms. Someone needs to get on that.
Joking aside, as much as those would be nice, I still think they would miss the mark somewhat. Continue reading A Wish List for Motion Controlled Gaming



Ever since Nintendo dropped trou on the video game industry with its motion control system, and then consequently made a metric crapload of money, it was only a matter of time before the other boys followed suit. We all knew that Project Natal from Microsoft was worming its way into our homes sometime soon, but there had been little development from Sony’s side of the ring.