Pokemon X and Y, the first of the series to be released on Nintendo’s 3DS handheld, dropped a couple weeks ago and since then I’ve been playing the junk out of it. I’m currently at the sixth gym, so I feel like I’ve got a good handle on all the changes Game Freak has made.
For the first time in a long time this feels like an honest upgrade for the series, instead of just incremental tweaks. The new art is gorgeous, especially with the enhanced polygonal Pokemon models. Sure, performance suffers some times (the frame rate drop is most noticeable during battles), but leaving the sprite-based graphics of the previous games behind was a good move. The camera perspective changes can also be a little jarring at times.
Pokemon X and Y removed some of the grind from the series by giving you the EXP Share very early on and having it apply to your entire team instead of just two Pokemon. This is a great boon, because you no longer have to spend a lot of time making sure your team is around the same level; with an equipped EXP Share, it just happens automatically. I am finding that my team is somewhat over-levelled, but the Pokemon series was never too difficult to begin with. Besides, I’m always free to turn it off. Continue reading The Evolution of Pokemon X and Y