Why Motion Control Can’t Truly Work in Hardcore Games

natalMotion control. Everybody’s doing it, I’m told. For months, some of us have bemoaned the coming tidal wave of motion control and what it could mean for the gaming industry and games as a whole. On the positive, it could bring more casual folk into gaming and on the negative, it could just dumb down games as we know it.

GamesRadar has written a particularly convincing argument against motion control after their time with the PS3 and 360’s new motion hardware at E3. They pretty much assert that the demos at E3 have proven that motion control can’t work for hardcore gaming, and this is why the Wii is so full of minigame collections. When you think about it, even the hardcore games on the Wii just use the motion controls as kind of a bonus, while relying on traditional movement with the nunchuck and buttons. Typically, the only way to really eliminate the pain of movement with motion control is to stick the game on rails (a la Wii Sports). Here’s a tidbit from the article about our traditional analog sticks and face buttons:

As much as Molyneux and Iwata might bemoan the evils of the button fascia and dual analogue set-up, both elements evolved into the cultural landscape of gaming for a reason. They seriously bloody work for controlling modern games.

So what do you guys think? Can motion control work for hardcore games? Or will they inhibit the movement we’ve come to enjoy from our normal controllers?

Source- GamesRadar

Project Natal Appears on Late Night with Jimmy Fallon

Microsoft has to be pretty pleased with themselves after E3, seeing as how Project Natal seemed to be the talk of the show. While the tech stuff they showed off looked impressive, it’s yet to really get gamers on board with it completely. Well, last night, Jimmy Fallon, host of Late Night, invited some XBox dudes to demo Project Natal in front of a live audience.

I have to admit, even though the dodgeball/break-out game looked a bit strange and un-coordinated, the driving bit at the end actually looks kind of fun. We’ll see how the tech continues to develop. What do you guys think?

GamerSushi Asks: Favorite Game of E3?

e3As I’ve said before in other places, E3 really is the pinnacle of the gaming year. It’s a magical time where gamers get to find out what they can expect for the next year and a half or so, gaming-wise. We’re able to speculate, drool and generally get excited about all the things we love.

The week saw a lot of crazy things. There’s Project Natal from Microsoft which actually looks to show some promise despite my earlier misgivings about it. There’s also the Team Ninja Metroid and Final Fantasy XIV for the PS3. Halo: Reach was a pretty big announcement, as well. On top of that, we got to see some gameplay for things coming out soon, like Assassin’s Creed 2, Mass Effect 2 and Modern Warfare 2.

My favorite game of the show though was probably Uncharted 2 or Splinter Cell: Conviction. I wasn’t expecting much from the next Splinter Cell at all, but they’ve really overhauled the gameplay since the last time we saw the game, and for the better.

So what about you guys? What was the most impressive E3 thing you saw this week?