The GamerSushi Show, Ep 76: Much Doge Delay

the gamersushi show ep 76

We’re back with an on-topic cast as the crew gather to talk all the video game news that’s fit to print…or talk about. Whichever.

Leading off, Eddy gets sad about Watch_Dog’s delay (much disappointment), Anthony bemoans the current direction of Final Fantasy, I talk about Ryse: Son of Rome’s crunch, Jeff soliloquizes about The Wolf Among Us and we close with some Grand Theft Auto 5. So, it’s a pretty full cast.

Listen, rate the podcast (it’s very important that you do this since we lost all our previous ratings) and enjoy life. We’ll be back soon with another episode.

0:00 – 2:48 Intro
2:49 – 12:24 Watch_Dogs Delay
12:25 – 21:03 The Death of Final Fantasy
21:04 – 33:14 #RyseFacts Crunch Tweet
33:15 – 43:06 The Wolf Among Us
43:07 – 1:05:48 Grand Theft Auto 5
1:05:49 – 1:09:34 Outro

#RyseFacts Tweet About Crunches Backfires

rysefacts crunch

Ryse: Son of Rome is an upcoming Xbox One third-person action title being worked on by Crytek, makers of Crysis, Far Cry and hopefully at some point in the future a Y: The Last Man video game because that fits with their motif.

Since the game has been in development for several years and changed direction a few times, it stands to reason that the team would have been through a crunch or two. According to the Ryse Twitter account, the team has been served some 11,500 crunch-time dinners during the game’s development.

Besides being a rather large number, it’s also an odd thing for a game’s Twitter account to bring up. Sure, crunch happens, but I don’t think it’s a stat the public needs to know about. People who are much better at math than me totaled that up to about 58 days of crunch during the game’s development time (assuming the Crytek team is about 200 people). Continue reading #RyseFacts Tweet About Crunches Backfires