Saves and Stuff

Back in the days of gaming glory, the 8 and 16-bit eras, we gamers didn’t have a whole lot of options when it came to saving games. Games were systematic and based on rote memorization, muscle memory, trial-and-error and the like.

Nowadays, the game saves for you every 10 seconds and even recharges your health and shines your shoes while you wait. Well, not really, but kind of.

That’s why Gamasutra recently posted an article about Save Systems, raising some interesting questions about how they affect gameplay.

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