GamerSushi Asks: Save Systems?

monkey-islandHowdy all. Been a long and relaxing weekend, hence the lack of posts. I’m kind of a weird creature in that the less I have on my plate, the less I tend to do. The busier I am, the more time I make for posting on GamerSushi, working out, etc. It’s odd.

Anywho, after playing Battlefield 1943, 1 Vs 100, Mass Effect and last but not least, the Secret of Monkey Island, this weekend has been monumental for me in terms of gaming. Lots of great flavors. Mass Effect and Monkey Island got me thinking about save systems, though. In those games you can save the game whenever and wherever you want. While this is great in lots of ways (it’s nice to just be able to save and turn off a game without having to wait to find a save point), in some ways you can get screwed if you’ve saved yourself into a corner.

So what do you guys think? Is there any particular game where you’ve really enjoyed the save system? Have you been screwed over by a save point in a game before? Go!

Saves and Stuff

Back in the days of gaming glory, the 8 and 16-bit eras, we gamers didn’t have a whole lot of options when it came to saving games. Games were systematic and based on rote memorization, muscle memory, trial-and-error and the like.

Nowadays, the game saves for you every 10 seconds and even recharges your health and shines your shoes while you wait. Well, not really, but kind of.

That’s why Gamasutra recently posted an article about Save Systems, raising some interesting questions about how they affect gameplay.

Continue reading Saves and Stuff