GamerSushi Reviews: Quick Hits

quick-hitsWe play lots of games here around GamerSushi. So many, in fact, that there’s not possibly time to write reviews for all of them. While we would love to give some in-depth analysis of every title that graces our screens, we just don’t always get a chance to.

So, rather than neglect this bunch of titles, and make way for the deluge of blockbuster games that are about to appear on the queue, Mitch, Anthony and I decided to give you guys a new feature called Quick Hits.

What are Quick Hits? Quick Hits are fast and to-the-point reviews of several titles we’ve played recently, machine gunner style. Feel free to discuss the games at article’s end, and let us know what you think of them.
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GamerSushi Asks: Beating the Game?

prototypeOne thing that I’ve gotten really bad at in recent years is beating a game. I used to beat nearly every game I played, no matter its quality or length, including all the crazy JRPGs that I used to power through in college. Part of the reason I don’t seem to do this anymore is that as I get busier, my free time is a lot more valuable, and I don’t want to spend it playing a game that starts to feel like a chore.

That being said, I’ve made it a point to beat a few games that have been sitting on my docket recently, such as finishing Halo Wars on co-op mode, Shadow Complex and the Secret of Monkey Island. I have to say, I was really surprised at how satisfied I felt to beat a few games in a row, and it made me realize just how few games I seem to beat these days. Just this week I gave up on Prototype after getting tired of the repetitive missions.

So it made me wonder, do you guys do this too? What’s the last game that you guys have beaten, and what games have you given up on lately? Go!

Cutting Through the Shooter Fat

hot-dogThose of you that frequent this site know something of my sordid disdain for the FPS overflow of the current generation. It seems that nearly every blockbuster title for the last couple of years has been some kind of shooter, be it Resistance, Call of Duty, Gears of War, Halo, Left 4 Dead or Killzone. Shooters are bombarding us from every corner, and after some time, I grew rather sick of them.

So for the last few months, I’ve been on something of an FPS diet. I’ve been on a real diet, too, coincidentally enough. The funny thing about losing weight is that people always want to know what your secret is. You say that you’ve lost x amount of pounds, and people always ask, “How have you been doing it?” When the answer is “getting off my ass to exercise and not eating like a wildebeest”, they tend to get a tad upset. As if I’m holding out on them. Oh right, there was also a secret pill that made it really easy. Forgot to mention that part.
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GamerSushi Asks: Save Systems?

monkey-islandHowdy all. Been a long and relaxing weekend, hence the lack of posts. I’m kind of a weird creature in that the less I have on my plate, the less I tend to do. The busier I am, the more time I make for posting on GamerSushi, working out, etc. It’s odd.

Anywho, after playing Battlefield 1943, 1 Vs 100, Mass Effect and last but not least, the Secret of Monkey Island, this weekend has been monumental for me in terms of gaming. Lots of great flavors. Mass Effect and Monkey Island got me thinking about save systems, though. In those games you can save the game whenever and wherever you want. While this is great in lots of ways (it’s nice to just be able to save and turn off a game without having to wait to find a save point), in some ways you can get screwed if you’ve saved yourself into a corner.

So what do you guys think? Is there any particular game where you’ve really enjoyed the save system? Have you been screwed over by a save point in a game before? Go!