War games are a dime a dozen in the video game industry, but rarely do they make you think about the decisions you’re making as a virtual soldier. Go here, do that; it’s all very clean-cut and morally upright. But as anyone who’s read a post-war memoir or has watched a good film, or talked to a real solider might know, war isn’t so neat. It’s messy, brutal and even if you somehow managed not to get physically injured, there’s a whole host of psychological scars.
The other trope of video game wars is that you’re usually a low-ranked grunt, a Private or at most a Sergeant, someone who’s important on the field of battle but isn’t calling the shots. Spec Ops: The Line puts you in the boots of Captain Martin Walker, a Delta Force operator leading a small three-man fire team into the ruins of a sandstorm ravaged Dubai. You’re hot on the heels of one Colonel Konrad, the commander of the Damned 33rd and the person who was supposed to be evacuating the citizens of Dubai. Can Spec Ops: The Line make it through this hot washup? Continue reading Review: Spec Ops: The Line